He's also described it as being a very ambitious and large project with a big world, and tons of lore.
you dont do that for your first game unless you want to colossally fuck it up... heres a hint: he would be the game director (the single most important role - his word is the last and everyone on the team has to conform to it) with zero game dev experience
It sounds like he went into it and realized that if he wanted to do it correctly it would take a lot more money and time than he had available so he put it on the back burner until he was ready.
yeah, you do that with your first ever project. then you forget about it for a decade or two if you dont have the funds and work on smaller games to build up capital and experience. judging by everything he's only building up the former. making 3d models does not equate to game design experience
recipe for disaster
For as much shit as people give him, people have to remember that he is an artist with a very clear vision and passion.
art experience != game design experience and having a clear vision in one field does not always translate 1:1 in another field
i worked with an incredibly talented pixel artist, and i cant understate this, he is AMAZING at pixel art, but he is absolute shit at game design, while huffing his own farts thinking his ideas are great - theyre not.
he was impossible to work with because of this, so we're just on talking terms, no interest of working with him again
he has not yet put out a single game in the last 4 years since ive known him, and last i talked to him about the game he said he and the team put off from looking for a publisher because the game was just shit and boring (his words)
what im seeing with sam is parallels to this situation, so dont bet much on the game being made or being good if its made
Oh yeah and I just remembered that the Mondo Megabits NFTs are inspired by the Joyride Universe world and feature a lot of lore and characters from the extended universe.
thats great, but means fuck all in the context of an actual game
most people dont give a shit about art when it comes to games, only about how the game plays and how fun it is to play
sam has made zero (0) games. let that be an indicator of what to expect