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Lmao no.Is this game any good yet?
It's the best game Microsoft has released this genIs this game any good yet?
I figured it was level based, but on this playthrough the game gave me an Advanced Urban Eagle in the 2nd quest which does like 140 damage when everything else was cracking like 15 tops. Even the best Shotgun at that point was only like 43 damage I think.I wonder how the loot system and the modifiers work. Sometimes the game gives me tons of rare and legendary knives even though I never play melee, it gets worse when a gun has a melee effect. I wish I could change the effects at the workbench.
It’s way more depressing when you put it that wayIt's the best game Microsoft has released this gen
Rumors are that the CK is going to be the big announcement for the showcase and the big "release" for this Summer leading up to Shattered Space in Fall.It’s way more depressing when you put it that way
Are they going to release modding tools for the game at all? It’s first year since launch is quickly approaching and I haven’t read anything about it (then again, haven’t been looking for Starfield news)
Can't release mod tools without first releasing at least one round of CC content. Wouldn't want the players to get any funny ideas.Are they going to release modding tools for the game at all? It’s first year since launch is quickly approaching and I haven’t read anything about it (then again, haven’t been looking for Starfield news)
Some of us believe that the real reason for the delay is because they don't want someone outside the Bethesda bubble to release a rover/buggy before them.Can't release mod tools without first releasing at least one round of CC content. Wouldn't want the players to get any funny ideas.
If I remember correctly, the next patch is supposed to include the vehicles.Rumors are that the CK is going to be the big announcement for the showcase and the big "release" for this Summer leading up to Shattered Space in Fall.
I quit after an hour and a half. Even the worst Bethesda exploration games I quit after like 10 hours.Is this game any good yet?
I managed 10. I wasn’t hopeful that the game would pick up, but I was honestly shocked by how barebones every system in the game was. Nothing innovative or engaging. Just “more”.I quit after an hour and a half. Even the worst Bethesda exploration games I quit after like 10 hours.
I don't know.The lack of evil or even morally grey companions really hurts role-playing here.
Very rarely do I play an outright evil PC but pragmatic mercenary is an archetype I run often in Bethesda games and that's flat out impossible here.
All the human followers have the morality of a good aligned paladin.
Steal - Lose affinity
Start fight - Lose affinity
Murder someone- Lose affinity
Mean dialogue choice- Lose affinity
Ask for extra reward- Lose affinity
They are comically righteous, at least in Fallout 4 if your sole Survivor was more of an asshole you could run Cait or Strong, here you have to run either the boring robot or go it solo.
I like doing a neutral good playthrough then a balls out evil playthrough, which is almost impossible on Starfield.I don't know.
I always play being somewhat morally good (which isn't murder anything in my path) but always asking for the best rewards in quests.
Griffin, Castillo, Adoring Fan and Vasco all won't give you shit for doing bad stuff.All the human followers have the morality of a good aligned paladin
It's the best game Microsoft has released this genIs this game any good yet?
So...not really. Bethesda haters overstate how bad it is, Bethesda lovers ignore how mediocre it is. If you're into it, you're into it. But more than likely you won't be so unless you already have Gamepass it's probably best to pass on it.
people really fucking hated the fact that literally all your inventory is taken from you and you're back at square one. that and unless you actually pay attention to the "story" youre fucked. the weapons you get barely hurt the enemies and unless you were paying attention you didn't discover how to "kill" the enemies so if you say just shoot them you wouldn't realize they'd all get right back up ready to kill you. then there's the constant radios fucking with your collar, and again, if you weren't paying attention you wuoldn't realize you can just shoot the radios or turn them off. Then there's the skill checks, where this is the only part of the entire franchise where you get the worse ending if you follow them.dead money was fucking amazing, what the fuck?
its actually insane how bad the writing is, even if you're going to force the PC into joining this stupid club it should be one where its for the few rare people who did interact with an artifact so you could have people from all walks and moralities who set it aside for the mission but its all about the result in the end.The lack of evil or even morally grey companions really hurts role-playing here.
thats because they didn't give them much writing beyond their initial bio. I think most of the non-constellation companions are less strict when it comes to this stuff.
You guys can just come out and say your problem is there isn't a companion that will follow everything you say AND fuck you.thats because they didn't give them much writing beyond their initial bio
It's just such a weird and fascinating mess. It's the first game I've gotten invested in where I constantly find myself thinking that there was absolutely no oversight to this game.Don't know why that is.
The lack of evil or even morally grey companions really hurts role-playing here.
Very rarely do I play an outright evil PC but pragmatic mercenary is an archetype I run often in Bethesda games and that's flat out impossible here.
All the human followers have the morality of a good aligned paladin.
Steal - Lose affinity
Start fight - Lose affinity
Murder someone- Lose affinity
Mean dialogue choice- Lose affinity
Ask for extra reward- Lose affinity
They are comically righteous, at least in Fallout 4 if your sole Survivor was more of an asshole you could run Cait or Strong, here you have to run either the boring robot or go it solo.
I know I said it before but the aftermath of the Terrormorph questline really showed the game's lack of freedom, morals and diversity of opinion. The safest choice is seen by every companion as the worst one possible whilst the more complex and with possibly long term risks is seen as the best one.I like doing a neutral good playthrough then a balls out evil playthrough, which is almost impossible on Starfield.