Arin Hanson / Egoraptor / Grump - "Hey I'm Grump!" of Game Grumps fame, hypocritical SJW doxer, shat himself recording a let's play

  • Thread starter Thread starter LN 910
  • Start date Start date
These former Newgrounds chieftains have always embarrassed themselves when it comes to trying to prove their expertise as a game designer or animator or whatever. Watching the Megaman and Castlevania video next to the Zelda one is proof enough that the dropout retard with no credentials does not in fact have an opinion worth wiping your ass with. His takes on virtually everything straddle an absurd line between bland and inflammatory that would almost indicate brainwaves if they weren't coming out of a dead-eyed idiot with a highlight in his unkempt hair.
E-clout definitely gets to peoples' heads
 
I find his outlook on design bad because he's unironically bad at videogames. I'm always expecting growing pains for something new, but with an entire ocean of socially maladjusted autists who enjoy videogames, there are better people to ask for ideas or guidance. Not a dude who acts like an 8 year old who was told he's not getting his favorite flavor of cake.

There's also another problem that I don't really see get discussed, and it's about the progression to what we have now. Even if Zelda was bad back then, it helped show what does or doesn't work in a 3D environment. I get this can be used as a blanket to excuse bad design; but going from the SNES to the 64, you're gonna have hiccups and missteps, and I'm not interested in the rants of a retard who can't even consider that.
 
I think my biggest disappointment with his Sequelitis was that, after the Ocarina video came out and he went full retard, he just quit. He just stopped making them. I mean, I get that the backlash probably disincentivised him to continue, but do you know how many critics have their full retard moment and just keep going? RLM had at least one when they shat all over the Prequels but then gave Force Awakens a pass. Siskel and Ebert had thousands, I was thinking just the other day about how Siskel's criticism of The Wild Geese completely misses the point of the film. But Arin, he has one and he just quits.

And the thing is, some of his criticisms (not about Ocarina) were valid and provided decent insight for casuals into some aspects of game design. Like, I've been playing Dark Souls II recently and one of things that struck me with regards to its difficulty is what Arin said about Castlevania 2 and Avatar Strength. Like, Dark Souls II isn't really that much harder than Dark Souls it just feels more difficult because, for example, instead of a minimum of five Estus Flasks you start out with just one, instead of coming back with full health every time you die, you lose a bit of your maximum health every time you die, instead of fighting enemies 1 on 1 you're more likely to get ganked, and so on.
Even if Zelda was bad back then, it helped show what does or doesn't work in a 3D environment. I get this can be used as a blanket to excuse bad design; but going from the SNES to the 64, you're gonna have hiccups and missteps, and I'm not interested in the rants of a retard who can't even consider that.
I think in his zeal to criticise Ocarina he ignores a lot of stuff that was true of the 2D games as well. Also, one of the things that stuck in my mind was his complaint that the Zelda games got increasingly more signposted after the original. The reason for that is, if you play the original Zelda, you can run around the overworld for hours and, if you don't get killed or the game doesn't completely glitch on you because it really slows down when there are too many enemies on the screen, you can still not find the thing you were supposed to be looking for. This would be fine if you could beat the dungeons in any order, but no. You sometimes need a particular item from one dungeon to advance to the next dungeon.
 
I think in his zeal to criticise Ocarina he ignores a lot of stuff that was true of the 2D games as well. Also, one of the things that stuck in my mind was his complaint that the Zelda games got increasingly more signposted after the original. The reason for that is, if you play the original Zelda, you can run around the overworld for hours and, if you don't get killed or the game doesn't completely glitch on you because it really slows down when there are too many enemies on the screen, you can still not find the thing you were supposed to be looking for. This would be fine if you could beat the dungeons in any order, but no. You sometimes need a particular item from one dungeon to advance to the next dungeon.
Zelda games getting more signposted after the original, I'd argue is a good thing. Granted it wasn't on the high-end of Nintendo "figure it out yourself" bullshit, but it was there. I'd also argue that world building is part of sign-posting; the first Zelda was so fucking barebones you'd be hard pressed to believe there were towns or civilization and you weren't just some dude who got dropped into some uninhabitable stretch of land where everything is trying to kill you. Your only support being a handful of weirdos who decided to live out in the hellscape and talk to you in cryptic fashion; "It's dangerous to go alone, take this" being the most straight-forward speak in the entire game. The second game's overworld at least had roads and other things and there were actual towns with people who lived there apparently, and some may offer advice that's not as cryptic, but you're still in the old Nintendo figure shit out on your own. But then in Link to the Past, you can get an actual visual on Kakariko Town, Hyrule Castle, The Lost Woods, Death Mountain, and a number of other landmarks. Sure shit was signposted, and NPCs who wanted to help you would literally mark shit on your map, and all you had to do was figure out how to get there, which wasn't always as easy as it sounded, but there were at least explanations of what was going on. I still remember in Zelda II, there's a kid who ran away and got lost, and you have to rescue him; rescuing him is literally finding what looks like a small Link doll, touching it, and holding it over your head. If you don't even talk to the NPC or draw a line connecting the two, you literally have no fucking clue what that thing is or what you just did. You get lost, become desperate, start talking to every NPC you can and "OH! YOU FOUND THE CHILD!" - Uh, I did what now?

And don't get me wrong, I enjoy older Nintendo games (because I'm old and Stockholm Syndrome from my childhood). I'll sit down and play the fuck out of Legacy of the Wizard, but under no circumstance will I argue the game or experience or whatever is more pure because there's no handholding or sign-posting. You're given five characters, four of each have their own part of the underground dungeon to explore, boss to defeat, and crown to collect, the fifth being the one who can defeat the final boss; and none of this is explained to you, good luck figuring it out on your own.
 
I'm late but I need to express that I have never ever in my entire life met, seen, read about or heard of one single Sonic the Hedgehog fan who wasn't also a furry, and only maybe two who weren't diagnosably autistic. I've played it and I don't like it, and I've talked to the people who like it and I'm not so sure half of them have played it, so much as they just watched Sonic Underground once and beat off. I'm convinced that Sonic the Hedgehog is the Grateful Dead of video games: nobody actually enjoys it, they just like what it represents -- in this case furry porn and chilli dogs.

Arin should box Spazkid for Sonic's honor in the next Creator Clash.
 
:cryblood::cryblood::cryblood::cryblood: isnt jaiden ace.
1718215338898z.jpeg
 
The thought of porn in most of these artstyles is terrible. Totally forgot how Ross' art looks and I have no idea who Domics is.
Ross is pretty good at drawing cute girls so maybe. Still, why the hell is this a thing now? Was there ever a demand for any of these people to draw porn?
I've yet to see someone who claims they're asexual actually be asexual. Aside from Mr. Enter, but I think that stems from his autism.
If I've learned anything from Commander Holly, it's that anyone that hangs around this group of people that calls themselves asexual are absolutely not asexual.
 
Ross is pretty good at drawing cute girls so maybe. Still, why the hell is this a thing now? Was there ever a demand for any of these people to draw porn?

If I've learned anything from Commander Holly, it's that anyone that hangs around this group of people that calls themselves asexual are absolutely not asexual.
It's just a way for them to drum up attention by dipping their toes into the "taboo" of art.

I sincerely think Jaiden only claimed to be asexual to try and get people to stop drawing porn of her (as little sense as that makes) or to get people to stop simping for her.
 
This is literally a group of the safest, non-confrontational, youtuber brained, people. This will be as fun as playing Cards Against Humanity with a bunch of homeschooled church kids. None of these people are known for drawing NSFW (gratuitous shit at least), or known for having the most high brow comedic tastes. It's not going to be "unthinkable" its going to be crudely drawn dicks and shit jokes, like you would find in a middle schooler's notebook. Also I hate how Ross tries to make himself look like this cool smug devil guy or just tries to hard to portray himself like that in general with art. Real cringe shit to be "le cool edgy devil" when you're almost 40.
 
Maybe in 2010 "mainstream" artists doing porn would be shocking, but even that's doubtful. I first remember hearing the term "rule 34" back in the mid-2000s and I'm pretty sure Avenue Q was making jokes about pornsick internet users before that
It's more shocking to see porn artists going mainstream.
 
I have to ask, was Arin's opinions really respected that much in the 2010s? On Twitter I keep seeing people essentially blaming him exclusively for how Sonic had a negative view in that decade because he hated the games. It seems like a massive cope to me, though.
It's just Sonic fags blaming Arin for Sonic's reputation in the 2000's and not the fact that most of the games were either trash or incredibly buggy. He's trending now I believe because he's no longer Sega's Ambassador instead its now Korone.
 
He's trending now I believe because he's no longer Sega's Ambassador instead its now Korone.
It's both that and what I was talking about. The Korone thing happened a while ago. Sonic fans really have a hard time admitting most of the series is mid at best. I just find it amusing they think it falls almost squarely on Arin's shoulders.
 
It's both that and what I was talking about. The Korone thing happened a while ago. Sonic fans really have a hard time admitting most of the series is mid at best. I just find it amusing they think it falls almost squarely on Arin's shoulders.
Like many autistics they hyper fixate and also have a hard time accepting they are stupid or wrong, usually both though
 
He's trending now I believe because he's no longer Sega's Ambassador instead its now Korone.
He's trending because some other Arin was trending and people take that opportunity to shit talk our Arin. It's kinda funny, not gonna lie, but I can't help but think the Korone thing is overblown. As funny as the idea is that Sega fired Arin and replaced him Korone, that's really not what happened. Korone being a Sega ambassador is more an attempt at promoting Sonic for Japan, since the series is way less popular over there. I don't even think Arin was an ambassador at all, but more just a guy that took part in their gay strategy of being a quirky self-deprecating brand account on Twitter. They don't use him anymore because it's obvious now that Sonic fans hate him.

I can't really blame them because as much as it is false that Arin was the absolute cause of the series' fall from grace, he definitely kept that fire burning. He practically made it his mission to make his fans hate the franchise by solely showing it at its worst and completely ignoring the good Sonic games, then Sega just like "let's get him trips to Japan and give him tonnes of sweet opportunities!".
 
I can't really blame them because as much as it is false that Arin was the absolute cause of the series' fall from grace, he definitely kept that fire burning. He practically made it his mission to make his fans hate the franchise by solely showing it at its worst and completely ignoring the good Sonic games, then Sega just like "let's get him trips to Japan and give him tonnes of sweet opportunities!".
It was really sega's incompetences on there part. Even watching it unfold in real time made me more piss about it. Sega basically picked up a lolcow to be a ambassador and help speard the series.
 
Back