Gears of War - More like TEARS OF WAR

Enjoy your $70 single player only game, I offered a suggestion to them changing multiplayer but I know the gnashers always make losers online cry about it but never to the point they just say "make the game with no multiplayer"
Thank you for putting words in my mouth. I'd say I'd be fine if it didn't have multiplayer. Obviously, that's not going to be the case.

What is with these forums and image boards getting scared over multiplayer these days?
Maybe it's because game developers now focus on multiplayer for the wrong reasons (monetization, competitive play, live service, rampant cheating, lack of social/legacy features). Oh, and Gears of War almost did not HAVE multiplayer because of its cover based shooter loop being at odds with itself.
 
“Brain-dead dialogue and a mindless plot can’t keep an instant classic down.”
*cough*Bulletstorm*cough*

Anyway, I won't be playing this Gears because there's absolutely no way in Hell I'll buy an Xbox after the utter turd that was the Xbone.
 
I like the series a lot, but yeah, didn’t give a damn about the next gen story.
I’m not going to lie and claim GOW has oceans of story, or that I personally value it as much as say Castlevania or Assassin’s Creed, but it knew its place and killed in it.

It got beside itself with things and characters no one asked for. I think this return to form is a good choice, but we’ll see if they undermine it or not.
 
Not Queers of War? The farms has fallen.
You aint seen dat commercial with the lil bitch crying all the time? With that pussy asss song playing?

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Back in the day Gears of War was real big, but its interesting to see its relevance fade.

....

This was only suppose to be a paragraph but I wrote an essay FUCKS sake

If you look at other Microsoft series really only Halo and in some ways Flight Sim have had staying power in the public. GOW in comparison had a few things going against it. One all of its good titles were in one generation, and only one of those made it outside the 360 platform. If you look at Halo, it started on the Xbox and then 1 and 2 made it over to PC. They weren't huge on PC but it was better than nothing.

Gears of War also has that cover shooter stigma which a lot of game journos and online influencers hate quite a bit. It is blamed for the spearheading of that genre. But IMO, that is a little overblown. We still had non cover shooter TPS's and FPS's. Compare that to PC when the MOBA craze came out, big budget RTS games were killed off for awhile. Plus there were cool games in that genre that weren't Gears of War like Binary Domain or Vanquish. And Gears of War did it well, it makes sense for how it plays and it was well designed unlike some others like Quantum Theory or honestly some of the jankier elements of Uncharted.

So while Halo has had a much worse run of it, its good games at least had more spread. Gears of War 1 is the only real good Gears of War game that made it outside of Xbox. Sure Gears Tactics is fine but its no 2, 3 or even Judgement. So while Halo has been shit I could at least go the store and buy a few good ones on the Xbox, on the 360, on the Xbox One and on the PC. Gears of War, I have one option. One that was tied to Games For Windows Live for awhile until the remaster and wasn't even sold digitally IIRC. Halo 2 while also tied to GFML I swear at least had like OEM versions that came with PCs.

And while the Gears of War Multiplayer initially was tacked on, it also as pretty neat and it played really well into the Xbox Live ecosystem and community at the time. The problem though is that it was tacked on, so Halo 3, Reach, 4 all had more robust features. And all those had a lower skill ceiling. Gears of War 1 in particular became nasty for new players because of its buggy nature tended to exploited by veterans. This happens with all games of course but it affected Gears of War more than Halo for instance.

And tonally, I mean Gears of War started out as an Action Horror game. Basically you can tell they saw Resident Evil 4 and wanted to inject more action into that. While the later games toned down some of that, they were still dark. Not saying that Halo isn't dark, but its like Legend of Zelda. Those games have dark elements but being dark isn't really a selling point. Gears of War needs to be dark in order to work. Which is why 4 and 5 failed as Gears of War games. Plus story wise, 3 ended it pretty definitively. 4 and 5 make little sense story wise, and of course Judgement tried to go back, it was highly divisive on the gameplay portion. They would have had to release a MCC like collection, instead they only released a remaster of 1. 4 would have had to knock it out of the park. Instead you had a quality opening squandered by shooting robots for half the game and then "Somehow the Locust" returned. Then 5 came out doubling down on the shitty story with a really shitty multiplayer. I don't know if the MP was ever fixed but they seemed to care more about monetization than the gameplay experience. Modern gaming. But at their core 4 and 5 were still relatively solid. They weren't disasters like Halo 5 or the MCC collection. They simply were not good enough though as the Xbox brand wasn't enough to prop them up as the Xbox One essentially was the death nell for that, whatever you want to call it, brand platform etc. If anything, Gears of War originally had the spot that Halo had on the first Xbox as the system seller. 4 at the very least needed to be that game. But it wasn't good enough. Not the worst game, but I'll say that I'm glad I only spent 5 dollars on it back in the day.

4 and 5 also completely dropped the ball on Multiplayer. So while Halo was floundering at the time with MCC and 5, so were the Gears of War games. Except without that audience that Halo has successfully maintained throughout the bullshit. An audience that was still kind of there when MCC was kind of fixed.

So when I saw the trailer that was literally the only moment of the whole like press conference that I was cautiously optimistic. Gears of War, outside of the robots being boring as fuck to fight in 4 never truly failed wholesale gameplay wise. Judgement sure had its faults but there was at least game there. Anyone thats played Halo 5's campaign knows that there barely was a campaign in that. So if they are going back in time to the locust invasion that also gives hope that the tone of the original trilogy will be back. Now will they succeed? Who knows really. I think in order for Gears of War to come back to full relevance that it had back in 2006, 2007, 2008 a lot would have to go right and Microsoft is not known for making smart decisions or putting pieces in the right places for that to happen. But the history of Gears of War development at least indicates that this game has more of a chance to be worthwhile than Perfect Dark 3, Halo 7 or anything put out by EA or Ubisoft. I'm not sold because of modern gaming trends but I would say on the surface it has the highest shot to be good than what we have seen lately.
 
With all the tech advancement they better finally deliver on the MEAT CUBE they promised all the way back before 2 came out.
Oh, I remember that preview disc that came with Gears of War's platinum release. That disc would make my Xbox 360 Elite sound like a jet engine.


What impressed me most about Gears 2's technology was the water physics. In Gears 1, water was practically static. In Gears 2, the water would deform and react with every movement you'd make. Do not forget the increase of enemies on screen which perfectly illustrated how bountiful the Locust horde was for humanity.
 
  • Agree
Reactions: Mary the Goldsmith
Damn right they'd better. Gears of War: Judgement came out in 2013, and while it wasn't as good as the original 3, it was still a REAL Gears of War game. NuGears doesn't really deserve to be counted as such, and given the initial hype I'm seeing in the comments, Coalition has a golden opportunity to wipe the shame of NuGears away and bring the real Gears of War franchise back from the dead.

This is also a rare example where I'll say "modern technology" might actually enhance the experience. Again, the last real entry in the series was in 2013, at the tail end of the Xbox 360's lifespan. In 2024, with the improvements we've made since then, I hope we can have large scale battles as a part of the gameplay.
Don't just show us smaller, (COG) squad vs. (Locust) platoon battles like in the previous games, show us the Locust Horde in all its horror. I wanna be able to fight alongside dozens, even hundreds of Gears that are fighting outnumbered against the Locust. Show the COG's armored units and air power being overwhelmed by the shit the Locust brought up to the surface.

In short, I want to see the apocalyptic beginning to the Locust War fully depicted as we're told about in the games.
This would be a genuinely interesting game, hopefully they try to widen the scope a bit, kind of makes me think of Gears 2 first mission with the assault drill vehicles where you feel like you're part of a larger offensive, I remember playing that mission with friends on release and it felt fucking epic. I also hope the game just brings back some good masculine energy like the first 3 games had, was a big part of the appeal.
 
I wish the co-op for GoW E-Day wasn't limited to only 2 players. Gears 3 and Judgment had 4 players. Let people have fun blowing shit up, FFS.

Gears of War also has that cover shooter stigma which a lot of game journos and online influencers hate quite a bit.
The biggest mistake Microsoft made was to stop appealing to the "dudebros". That audience is what made the Xbox 360 a success.
The journos hated Gears of War and their influence - on top of the DEI shit - destroyed Microsoft Games' division. Look at the absolute state of their studios, they have pozzed every IP they own.
 
I recommend trying Gear tactics if you're down for a solid spin off set during the OG trilogy. Probably not the best genre for a spin off to a dude bro game lol.
Tactics was pretty good, which surprised me since it was largely done by a studio which had never worked on a game like it before. It probably helps that Gears is basically built for a tactics game given every character, enemy, and gameplay mechanic is built around cover already. Kinda sucks that Splash Damage probably won't get another crack at it. Wish they would make a similar game set in the Halo universe
 
Only if they're ODSTs or Spartan-III's, not II's or IV's.
I've actually had an idea for a Spartan-III and ODST based game for some time. FPS, of course, but it wouldn't be too unlike Battlefleet Gothic: Armada II in regards to a campaign.

You'd be based out of a Point Blank-class ONI Prowler, operating behind Covenant lines. You'd have your overall objective for a theater, like say, blow up a Covenant Shipyard facility. But then you'd have smaller objectives, like destroying a methane refinery, retaking a deuterium distillation plant, convincing Insurrectionist holdouts to join forces, and things like that. Completing smaller objectives will make the Final Mission easier.

Since your Spartan-IIIs don't have MJOLNIR suits, and ODSTs can't use MJOLNIR anyway, your troops won't be like Master Chief or Noble-6. You'll have to move slowly and carefully, using the SPI Armor's photoreactive camouflage to carry out hit and run attacks, only engaging in open gunfights if there's no other option. Call in Baselard bombers as air support, but be aware that Banshees, Seraphs, Shade turrets, and AA Wraiths can shoot them down. Deploy Warthogs for better hit-and-run capability, or Scorpions for frontal assaults, but be careful...your air support and ground vehicles can only be replaced if ONI thinks you're doing a good enough job to send replacements.

You'd also have a set amount of Spartan-IIIs and ODSTs to deploy for the entirety of a campaign length, with Spartan-III numbers only replenishing at set points in the story (to correspond with different Companies graduating), while ODST numbers replenish slowly after every mission.
But if you lose too many Spartans or ODSTs, you'll be declared combat ineffective and the Cole Protocol will be enacted on your Prowler, preventing you from returning to UNSC space and cutting you off from the UNSC's supply lines. You'll then be forced to deploy on the Final Mission with whatever you have left, basically making it a suicide mission no matter the outcome.

However, if you keep your casualties low, keep the Covenant's casualties high, and maybe even convince some Kig-Yar Pirates and Insurrectionists to help you out, succeeding in the Final Mission, ONI will congratulate you and give your Prowler access to better technology before sending you back out to do it all over again somewhere else.

Along the way, you'll run into Forerunner ruins that ONI wants you to check out, and you'll hear news of the war getting more and more dire as the story goes on...ending with your Prowler and whatever "allies" you've made being hastily recalled back to Earth when the Prophet of Regret enters orbit.

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I know this is a Gears of War thread, but you just made me remember this idea.
 
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