Tabletop Roleplaying Games (D&D, Pathfinder, CoC, ETC.)

Likely saved by Pharasma because he was spitting facts, and she knew it. Real character.
Course he was, and shortly after, he got resurrected so he didn't have to bother going to Heaven and yelling at Iomedae there either. Sadly, that campaign fell through, but his plan was to amass an army of exiles and mercenaries and attempt to retake his barony with the wealth gained from the campaign. I ended up writing sections of his in universe memoir outlining his philosophy based on secular Chelish nationalism along with a section about why Andoranite democracy was gay and bad.
 
Anyone have a favorite character death?
Probably this, a paladin finally murdering my deliberately insanely annoying character after the party accidentally got the location of the MacGuffin that me being the only person who knew where it was was the only reason I was alive.

Also my favorite death as a GM wasn't a single death, but killing the entire party twice during the mission briefing in Paranoia.
IMO a combat round should generally take 2 minutes per person including the off-topic discussions and the dice rolls.
This (or less) would be usual, but I would generally give the party as much time as they wanted. I wouldn't let a single person slow it down for everyone, but if they wanted to huddle and min/max shit and come up with a plan, they'd have as much time as they wanted. My justification was they were a well-functioning machine of a team and could communicate basically wordlessly to come up with a plan.

I would also often throw in really difficult encounters specifically tailored to the party and designed in advance and didn't really feel it was fair to do that without also giving them an opportunity to calculate their response. I figured if I got to min/max myself and make something sadistically hard, it was only fair if they got time, too.

So your typical splatter some gobbos encounter would be just roll some dice and collect the loot, but the difficult ones (and I would usually warn in advance this was one either explicitly or implicitly), they could take as long as they liked.
 
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My favorite character death?

It'd have to be the time back in our evil game our Chaotic Evil barbarian challenged the leader of the catfolk to a duel, thinking he'd be able to crush that fucker with his hard hits and so on. He did this because his character had a psychotic hatred of cats. Said leader of the Catfolk then killed him in one blow due to a hilariously good iaijutsu focus combined with a crit. Dude got Zantetsuken'ed and sliced apart. He got better via ressurection though.

A very funny honorable mention goes to a Pokerole game, where one of the players had their Wattrel (little electric bird) get oneshotted and KO'ed by a pissed off Heracross. It was just such a sudden beatdown it made everyone laugh even as we genuinely felt for him, since this was during a bug catching contest.

As a GM? I think it'd have to be when I killed them all because they kept shittalking and refusing to pay attention when I as a shitpost had them get killed by animatronics, since they were exploring a haunted mall in Chronicles of Darkness. Legit had them ignore three hints they were about to get got.
 
Playing shadowrun, I played as a rich kid decker with a top tier deck, basically a little foppish cunt with daddies money. We got poisoned with some kind of virus (do X for the antidote deal) , instantly went to a big docwagon hospital and start blabbing to everyone and anyone. Promptly got black bagged even tho my dad was a bigshot.

A later group i was dming had that entire situation as a run. "Shut the little cunt in a neutral, non-violent way and remove whatever notes or people he might have informed of that situation" i reused the character in entirety, but only 2 people still remembered it
 
As a GM? I think it'd have to be when I killed them all because they kept shittalking and refusing to pay attention when I as a shitpost had them get killed by animatronics, since they were exploring a haunted mall in Chronicles of Darkness. Legit had them ignore three hints they were about to get got.
Stupid retards, who insist on continuing to be retarded, do not deserve to live. They deserve to get killed. In the funniest way possible. And maybe it's only funny to you, but that's all that matters. They should have been less retarded.
 
My favorite character death was the party up against a growing horde of low-level demons rushing out of a set of portals we were supposed to close as they opened. Instead of, you know, hard focusing the high-priest who had been opening the portals. Having found out target prioritization is important as the portals didn't close when the high-priest died and 3d6 demons were joining the fight every turn, and with the Paladin and the Cleric limping with around 10 HP between them, we collectively decided to cut our losses and stage a tactical retreat back out of the dungeon. Reasoning the portals would still be open even if we did manage to escape, and so we'd have demons pouring out onto the countryside, my Chaotic Good barbarian told the party to go ahead while he covered the rear. With demons nipping at his heels, he went ham on the stone pillar holding the ceiling of the main room to the dungeon.

The GM didn't even intend for that to be a trap or for there to be a cave-in, the big engraved pillar was just a cool piece of set dressing, but he got the idea and allowed me to have my own Rocks Fall moment. The dungeon was sealed, the demons (and remaining cultists) were trapped inside, and there wasn't enough left of my barbarian to resurrect. Great way to give a character a dramatic end.
 
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As a dm. I haven't tpk my player (still a very new dm, savage worlds, and trying to get into mothership)
But the best death of one of my bad guys. The group was in weird wars 2 Russians in stalgrad.
The map is four corners are buildings and a well in the center. The team took out the nazis in the area. When they start to hear a tank coming through the town. One player who built himself to be a driver and almost nothing else ( his first character we make mistakes) he starts to run for the vehicle I gave them. As he started the vehicle, the tank crit and one shot killed the player and the vehicle.
Cause of the kill the "captain " decided to get a look and popped his head up. One of the other player threw a grenade into the top...he rolled a critical and backed it 2 (savage critical pop) so amazing shot. I roll to see what they are doing in the tank.. I rolled a 1... "well team looks like after that shot the tiger is in the middle of ammo check.. I rolled a 2nd one.....and the grenade landed in the hopper, well looks like you blew up a tank with a grenade!. The team was so excited. I thought it was funny as fuck. But the tank was the boss and i didn't expect them to one shot a fucking tank


Hope this wasn't too much of a ramble
 
Stupid retards, who insist on continuing to be retarded, do not deserve to live. They deserve to get killed. In the funniest way possible. And maybe it's only funny to you, but that's all that matters. They should have been less retarded.
Not joking. In the following order:

1. They did not case the entire place to ensure it was safe; this meant they missed the spooky animatronics.
2. They ignored several cues I had, such as the stench of death and the clanging noises in the vents. The former legitimately should have had them more cautious.
3. I directly whispered to two different people warnings of shit they would've clearly heard or detected, they did not listen since they were busy enjoying character interactions
4. I gave the first victim a LAST WARNING right before they got ambushed and dragged into the vents. They walked right up to it.

I'm actually pretty fair, but that's literally being too dumb to live in a horror one-shot. And this was after they knew the mall the place was in was haunted as fuck.
 
Our Delta Green Handler is currently running an op in which our glowies are investigating a Hotep cult that worships the "Black Pharaoh". We had a bit of a pants-shitting moment at the end of the last session when we found out that they used powerful magic to effect the killing of a captured member in jail, so we're already too late to nip them in the bud. Add to that the fact that said member was arrested with enough fentanyl to kill the city of Providence (and the game is set in 2012, so well before the proliferation of fentanyl in the American drug market) and the wall of his cell had something about the "iceman's demise" scrawled on it in blood, and we're on a ticking clock to prevent them from starting a magically-empowered race war on the East Coast.
 
...I wonder if anyone will host a TTRPG game night, would be interesting. Probably either 100% better or worse than playing with regular strangers. Since people mentioned their favorite character death, I'll mention mine. Was playing some fucking edition of D&D (probably 5th edition since most of my friend's friends are furfags), got into an arena where me and this huge Warforge vs some smuck we obliterated and a Barbarian. What proceeded was the most retarded roll fuck ups on advantage I've ever seen. Like constantly all our attacks were 1 away from actually hitting, sometimes in a row, until eventually we ended up dying. We beat the breaks off of his ally but he must've had his Deity curse us with dice edging because it was retarded. Another one was a Rogue Trader game, but it was more the game dying than a character. I don't remember the details but my secretly Heretek character kept bullying another player's...fuck if I know, some lizard thing. We bounced off each other pretty well I thought, since everything we did ended up making the whole group laugh their asses off while somehow succeeding in whatever we were doing at the time. Apparently this was secretly eating up the furry as eventually he just quit while crying in the VC. Not long after the game just died because it became harder to entertain the group. Last session we found some Golden Age of Technology shit (not too strong but definitely impressive) and probably got ourselves onto the Ordo Sinister's shit list for stealing a Titan I think.
I was interested in that a while ago, how is it mechanically?
 
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I wonder if anyone will host a TTRPG game night, would be interesting.
There is zero hope of doing so, either hosting or joining, without doxxing yourself so I'm pretty sure its a non-starter.

The best you could probably do is direct posters here to another forum so there's at least an airgap, but even doing that is risky because you likely end up giving away your account on that forum.
 
I reiterate that the idea of having such a directly antagonistic relationship with one's players sounds completely ridiculous to me. I honestly don't get these "my players were being so fucking stupid I had to kill them! fuck those niggers." kinda stories, because the one time I thought my players weren't really getting the tone/idea of a game I was running, I just asked them a couple questions and I started running something else.
...I wonder if anyone will host a TTRPG game night, would be interesting.
The best you could probably do is direct posters here to another forum so there's at least an airgap, but even doing that is risky because you likely end up giving away your account on that forum.
I wouldn't be entirely against that, but it would probably be a nightmare to organize.
I've idly wondered about starting a thread in the games board to run a play-by-post game. I've had one knocking around my head for a while, but I'm caught up in doing the last quarter of the game I'm currently running, considering a game I'll be running in the future, and my non-tabletop hobbies. The idea for the game is kind of specific anyway, so I dunno that there would be many takers.
 
I reiterate that the idea of having such a directly antagonistic relationship with one's players sounds completely ridiculous to me. I honestly don't get these "my players were being so fucking stupid I had to kill them! fuck those niggers." kinda stories, because the one time I thought my players weren't really getting the tone/idea of a game I was running, I just asked them a couple questions and I started running something else.
To paraphrase Marco Pierre White, I didn't make the players die, the players chose to die. That was their choice, to die.
 
There is zero hope of doing so, either hosting or joining, without doxxing yourself so I'm pretty sure its a non-starter.

The best you could probably do is direct posters here to another forum so there's at least an airgap, but even doing that is risky because you likely end up giving away your account on that forum.
Only way I can think of doing it. Play on Roll20 or one of the many clones, using lolcow emails.

I dont know if a KF game would work that well, at least if I was involved in it. Playstyles are so radically different.

On that note, I heard a hot take recently that's supposedly not a hot take in RL. That 5e plays best with 3-4 players, and 5+ is too many. It slows the game down too much, makes it too easy, etc. On the internet, this is sacrilege, as without at least 5 you can't have a full/balanced party. While in RL/discord, it seems that's common knowledge. 5e was designed with 3-4 players and a DM in mind.


I don't know if I mentioned this, but planning my next campaign (is months away from finishing my current one) and I'm tempted to go back to 5e. The reason being that other games are great and all, but with players so thin on the ground, going 5e might be the best way to get people involved. Though by this point most 5e players seem to be set in their ways for house rules.
 
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On that note, I heard a hot take recently that's supposedly not a hot take in RL. That 5e plays best with 3-4 players, and 5+ is too many. It slows the game down too much, makes it too easy, etc. On the internet, this is sacrilege, as without at least 5 you can't have a full/balanced party. While in RL/discord, it seems that's common knowledge. 5e was designed with 3-4 players and a DM in mind.
Anything more than 5 players does slow things down for sure. 4 or 5 is my preference more leaning towards 5. I like having 5 players so that if we lose someone it's not as big a deal and if someone can't make it I can run the game without too much an issue. I think 3 is honestly too few, but it can work if the players are smart.
 
I've idly wondered about starting a thread in the games board to run a play-by-post game. I've had one knocking around my head for a while, but I'm caught up in doing the last quarter of the game I'm currently running, considering a game I'll be running in the future, and my non-tabletop hobbies. The idea for the game is kind of specific anyway, so I dunno that there would be many takers.
You'll never know unless you ask around, I doubt there's so few people willing to play anything.
 
You'll never know unless you ask around, I doubt there's so few people willing to play anything.
It would be a Persona game set in rural America run in Monsters and Other Childish Things with the Velvet Book fan conversion. The story would be similar to Persona games; a group of teenagers are privy to harmful psychic phenomena that they set out to stop. You get rewarded for using your limited time to grow in skill, experience, and friendship with regular folks in town, etc, etc. Even if I were to jump right on this it would be several months out, so it's whatever. I'm kind of surprised I haven't seen more or really any PBP games in the Games board.
 
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I reiterate that the idea of having such a directly antagonistic relationship with one's players sounds completely ridiculous to me.
You've obviously never played Paranoia in its original form. It's a competition between the GM and the players themselves to kill each other.
 
On the internet, this is sacrilege, as without at least 5 you can't have a full/balanced party.
People who talk about D&D 5e online are completely retarded. For example the challenge rating system is based on 4 players, directly stated in the book. As far as I'm concerned this is more of the totally real 5e community, shilling their shitty system. The higher the average player count the more money Hasbro/wotc makes. What's that? New gm working out how to run a combat simulator? Retard players who outright refuse to learn basic game mechanics? Not enough time to get around to all players at the table as is? Every useful skill is already covered by existing players? Players too brain damaged to keep up with combat and know what they'll do on their turn at the same time? Bro, just add MORE players!

You've obviously never played Paranoia
God I love that system. It's so goofy but you need the right players. 5e players (Yes, "5e players" is my version of "niggers". How could you tell?) genuinely cannot wrap their heads around the joy of accusing your former comrade of being a communist-mutant-traitor so they can get executed and you get a heap of good boy points with friend computer.
 
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