To me, these are basically the same. For the same reason. It's stuff that isn't in any way time sensitive.
For me, the difference is Nintendo direct is 100% just consoomers being told what product to get excited for. You can't even play the games, you can just edge in your cockcage by massaging your prostate.
With the DLC you can at least play the game. And if the dude is a mega fan of the game that just dropped DLC, I'm going to make allowance for that. Same if some dude was Celtics mega fan wanting to skip/move/shorten game night because they're in the playoffs.
Or I guess:
If they are wanting to drop D&D everytime any game releases DLC, that's disrespectful and I'd probably just end up firing them as a player. If its a couple of titles they are very clearly into and they let me know several weeks in advance "I want to just scream in rage at my TV for a week as I get cheap shotted" I'm going to respect that since that's going to be a very low-cadence event.
To my basketball example, its the difference between: "I want to skip D&D to watch my favorite team play" - that's fine, I can work with that, this is a special one-time event and I get wanting to watch live with your other sportsball fans. "I want to skip D&D to watch the NBA finals regardless of who's playing" - not fine, inconsiderate because as you point out, they can just want the replays.
What do you guys think of YouTuber flovour-of-the-month games? Why do they generate hype? And are they worth the hype?
"Why do they generate hype" is easy: the companies bribe the influencers to hype their shit. The same reason they stop playing the games after about a week. You can see the same sort of thing with vidya streamers: they'll get sponsored, play a game, maybe even really enjoy playing or play it for a couple weeks even after the sponsor deal runs out, but they'll move on to next product (that pays them or is popular enough to bring in views)
And no. They are not worth the hype. You can some times get some good ideas or components, but they will all fade and you're left with another game you'll never be able to convince anyone else to play.
And now, it seems like everybody and their dog is obsessed with Mothership,
It was an old kickstarter full of megapozz. They had an interesting idea of skill ranks, but the system seemed broken as fuck and not something you could really steal or adapt beyond the general concept.
But what really killed it for me was it was lazy.
The concept was it was supposed be Scifi space adventures to the tune of Alien or the like, where the horrible monster chases and kills some of them -which sounds fun - but because of this they never gave any stats to the Alien Menace. It was just a bunch of shitty art and vague descriptions of how the monster could attack/be a threat and maybe a suggestion at a weakness. No stats, no attacks, no weakenesses, just "lol idk make shit up" - which I can respect, but not what I'm paying 50-100 dollars for you lazy mother fuckers - because the monster was supposed to be unkillable/unstoppable/unescapeable until the GM decided it was time which isn't supposed to be till Act III.
Which on one hand I get, on the other "why just just skip to act III if there's no fucking point to the rest of the game"
It seems just as "racist" as it was before. Is it purely just the word "race" that they wanted rid of?
Yes. Exactly this.
In short, these changes are being made due to exogenous reasons and they manifest in recognizable ways. As a counter example, take Battletech? It’s an incredibly diverse setting where you have massive interstellar empires that all got that way by gobbling up ethnic enclaves. But it was built from the ground up to be that way and the rationale is internally originating and consistent. WotC and Paizo are doing this for exogenous reasons, thus making it so that reality intrudes into fantasy when people play these games for a fantasy that intrudes into reality.
Additionally, Battletech was of the melting pot of the 80s where if interstellar travel is a thing, it makes total sense that beyond insular noble lineages, you'd have a lot of cultural interchange.
And they also made the setting TRULY diverse. You had blonde-haired blue-eyed noble families in the Japanese & Chinese influenced states. The vaguely roman themed state had hispanics and chinese nobility. The Germanic state had a buffer state of Swedish-Japanese origin.
but no niggers because they were too stupid to take into space thank god
So plenty of very mixed ancestry minor nobility as well, where the creators took the concept of Medieval Europe/Byzantine family tie & origin cluster fucks and just expanded to global scale, and being modern/futuristic it works and makes sense.
(additionally, the fact that the combat was done with giant robots means that you could have women and men compete on equal footing without being to try to hand wave biological reality, so lots of cool, bad ass female characters that aren't just shoe horned in.)
vs. Trying this in a fantasy setting where 98% of the population would never travel more than 20 miles from the place they were born. Cultures are supposed to be homogeneous and largely isolated because of this, with urban life expectancy less than in the country side because of the filth and disease. It just doesn't work conceptually. And you can't do things like Battletech where you can extrapolate a modern group to logical or illogical conclusions. Fantasy is going back into the past so you need think about origins not results.
I’m talking about stat bonuses. Those can now be freely assigned instead of the customary “elves get +2 dexterity, dwarves get +2 constitution, etc.” that got changed to “put stat bonuses where you want them” and it was done for exogenous reasons and everyone can see it.
The correct way to do this really to all three: Race, Ancestry, and Background.
Selecting your race should give you base stat boost, Ancestry should enhance those or redistribute if you want to buck the trend, and background should be a reflection of both these.
A dwarven miner from a pure dwarf bloodline that lives deep under the mountains would probably have different stats than a dwarf smithy from a town near humans (or filthy knife-ears).
4e Essentials had the sort of right idea where you had a fixed stat boost and one you selected from a list of options, but it didn't quite work as implemented because it just encouraged min-maxing. Some of the 4e races were too powerful for floating stats, others really needed it.