However, and this is a big however, they aren't anywhere near the same corporate greedy retards run by Hasbro that WoTC are.
They are the cleaner end of the turd to be sure.
But I can't decide which is worse:
Hasbro that only sucks nigger cock because
their jewish masters tell them to push the message they are still equating work and pandering to niggers/faggots is profitable* and are just parroting what they believe makes them money.
Or Pozzo who are actual true believers in nigger and tranny supremacy.
*To make this as short as possible:
If you make a module fellating niggers, there is a small part of the audience who will avoid it/not buy it/leave, call this group A. There is a small part of the audience who will buy your product because it now alligns with their values or lets them appear to have values they wish to express, call this group B. And there is the majority of the population that won't care (or won't notice) for one reason or another the tacked on nigger toger-tugging and will just buy the product because its good/from a brand they like/popular. Call that group C.
If they believe Group A is smaller/less profitable than Group B, Group B is also larger than the portion of Group C that turns into Group A, corpo logic dictates they continue to do it.
if someone bails for a retarded reason I am not afraid to cut them out entirely because there are few things I hate more in this world than agreeing to do something and then flaking. Absolutely drives me nuts. Unless you're starving for players it is not worth the mental pain of waiting on someone who puts you below bing bing wahoo announcements.
500% agree... for most cases.
I had one player who was a friend and a good guy but flakey. Not just for Elfgames, just in general. there was about a 40% chance he'd say he'd be to any event and...not. But it wasn't personal and you just sort of built it into your calculations of his behavior.
On the Elfgames side, he was also very chill - didn't start rules arguments, you make up some bullshit why he had vanished and was back and he'd roll with it, a good player when he showed up. So you just knew never to make him crucial any plot points.
My main sticking point here is ... if I have player bail for ninetendo direct, an event he can watch the stream of the next fucking day, and the shit that is announced
it won't be available for purchase for at least 6 months and maybe over a year so who gives fuck if you learn about it the very second it comes out of Japanese CEO's mouth, that is about equivalent that player telling me to go fuck myself because they don't care about my time or the other players' time. So even if starving for players I'd still give them their walking paper.
Now if I'm just running Paranoia pick-up games or w/e, that's probably fine show up or don't. If I'm running an actual campaign and where your involvement matters..... no. Just no. That's a sign of crucial lack of respect for other people and that is a deep-seated personal values disconnect that isn't ever going to be reconciled to mutual satisfaction.
My PF2 campaign might be cut short early as I'm down to 2 players, and the possibility of another campaign is looking bleak.
One day, Player 3 had to skip to attend a wedding. Perfectly understandable. Next session he no showed, but there was a reason for it I forget. Third session in a row he no showed again because he was watching Nintendo Direct. This week, no sign of him again. No reason given but I see him on Discord playing Elden Ring. He's still participating in the Discord server so it's not a complete loss yet, but there's clearly a degradation in priorities.
I'm running into problems with my next campaign too. "I'll play anything as long as it's not 5e." "I'll play anything as long as it's 5e." "I'll play if it's a super hero setting." "I'll not play a modern setting." etc.
Fire player 3. He is checked out an hoping you notice so you can fire him and he doesn't have to quit.
Per campaigns, I'll reiterate my advice:
Don't run a campaign. Run a one-shot or mega-dungeon.
More people will be willing to invest time and attention on something that seems low commitment. If have something that gets player engagement, expand it into a campaign.
Same. It's understandable to a degree, but at some point it has to be taken seriously. There was a meme long ago which said something to the effect of TTRPGs are childrens games and petty distractions because that's how the players treat it, comparing it to boomers making room for poker night or how sportball fans never miss a game.
Exactly this.
Another DM I know had one of his players joke they should skip a session because the new Elden Ring DLC was out. Part of me thinks he wasn't 100% joking.
Honestly if a player told me they were going to skip for DLC drop, I'd rather they do that than be distracted rubbing their chub thinking about all the "you have died" they are missing out on. Again, and depending on the player, that's at least half-way understandable "I need a week to get rolling around in thorn armor out of my system".
Which is part of the reason why I try to have a monthly "downtime" week once a month in my games, so shit like this can happen without derailing the game.