Tabletop Roleplaying Games (D&D, Pathfinder, CoC, ETC.)

The smaller scale games like warband campaigns, mordheim, necromunda and kill team can certainly be played like one. The bigger scale stuff? It could work but you would probably want more than a few players. If nothing else then for variety. I can imagine setting up army and faction specific tables to determine what happens in between battles. Might even be a lot of fun.

Rogue Trader era warhammer 40k and warhammer fantasy was quite explicitly geared towards narrative play. The original Realm of Chaos supplement had a very detailed system for both for generating chaos champions and warbands, then playing narrative campaigns where you seek to grow your warband, grow in power and become a daemon prince or die trying. It was not at all balanced for any kind of competitive play.
 
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Reactions: Judge Dredd
It's supposed to be a lighter version of PF2, something with less math.
I read through it, and it looks like the math is basically the same as PF2, but they got rid of the classes and turned everything into archetypes, and reworked the spells so that they all work like focus spells, and use an initiative system where fast players go first for two actions, enemies go, then slow players go last for three actions. Casters start casting at the top of the turn and the spell goes off at the end, if they don't get interrupted.
 
The second session of my Rogue Trader campaign got massively derailed. When they docked at Footfall I gave a throwaway line about them getting commed by Praneesh from "Mechanicus support", calling to inform them that their cogitator had unhappy machine spirit. They promptly dropped all their other plans and embarked on a quest to track down the call center and massacre the scammers with a squad of Ogryn.
 
But did they succeed?

And if yes, with how many casualties?
No casualties on their side, since this was our first combat with the system I threw them a few creampuffs, local gangers with lasguns hired as protection. On the scammer side, the number of casualties was "yes". Their Ogryn hosed down the call center with their ripper guns (heavy-duty automatic shotguns) until the pleas for "mercy, saar" stopped. The Rogue Trader dramatically executed the call center manager while he was pleading for his life, and it was captured in three different angles by some pictcaster servo-skulls for broadcast on the news pour encourager les autres. Afterwards the Seneschal bribed local law enforcement to let them carry off the call center's autodialer array, and I'm a little bit concerned about what they plan to do with it.
 
Ironically, B/X's lack of emphasis on history and characterization makes it much easier to get roleplaying. You're not Dark McBroody, tiefling rogue with 4 pages of backstory at level 1. You're a guy with a dagger, randomly-generated stats, and zero common sense. The character develops as the game goes on.
And expendable at early levels. Thats the real filter.
[...]
All organically evolved during play. And if he dies during those early levels? Oh well. you just roll up something new because it takes 5 minutes to create a new character.

Exactly this is what happens. Instead of having a character in mind and then getting irritated when it doesn't play exactly like their CritRole fanfiction said it would (or just as/more likely, having not though their one-note "wacky" character through and getting bored), instead its a character they develop an attachment for. The adventures in the characters backstory are real things that happened.

Even when I give them a pre-gen with a little hint of backstory instead they tend to actually play the character instead of only remembering their "quirks" when they are bored.

I will admit the data collection isn't ideal; the fact they are willing to play something that isn't 5e AND a character that they didn't rip from game of thrones come up with means the worst mongs are filtered out.

I saw a suggestion, I think it was in one of the books, that you provide your players with an assortment of pens in different colors, and then medicate/terminate/assign to reactor shielding the characters of those players who choose a pen color above their clearance. (Naturally you provide fewer BLACK or RED pens than there are players.)
This is about the truest implementation of Paranoia possible.
 
The second session of my Rogue Trader campaign got massively derailed. When they docked at Footfall I gave a throwaway line about them getting commed by Praneesh from "Mechanicus support", calling to inform them that their cogitator had unhappy machine spirit. They promptly dropped all their other plans and embarked on a quest to track down the call center and massacre the scammers with a squad of Ogryn.
Beast call centres in all universities should be massacred even if they're make believe if you walk in a call center US spiritually Indian
 
An artist called Eugene Jaworski made a parody painting of the infamous Mexican orcs:

EJ.png
 
50$ Gets you a hard copy of the book withe the option of sending the thing to a brown people containment zone but wow they got a 1M+$ to make their shity wakanda rip of
 
  • Lunacy
Reactions: Brain Problems
I might not know anything about C&C but makes sense representing native Americans we got wakanda at home on one side and on the othe we have using aincent shamn magic to fuck up the US military, just on a surface level the second one seems cooler
 
I held a session zero recently and got several players who freely admitted that they hadn't read the game's rules or looked up any information at all about the historical era it was set in - one of them was surprised to learn that it wasn't a fantasy setting. They were also confused by the idea of a session where players just get to know each other a little and talk about the game and what they want from it, and when I asked them to use normal names on the server so that I wouldn't have to say, "it's your turn now PringlesEater", they all switched to variants of Michael.

The one player who wasn't like that was instead the kind of over enthusiastic gun sperg who I usually go to great lengths to avoid. He was upset whenever anyone disagreed with him and I got the impression that he was trying to take over the table before the game had even started. He also posted pirated PDFs on the Discord a few minutes after I told him that I wanted to support the publisher while encouraging the players to commit to the game, but I guess we were both wasting our time because the other players hadn't even bothered to download the files.

The lesson here is to never play RPGs with strangers online and never try to play anything except 5e.
 
I might not know anything about C&C but makes sense representing native Americans we got wakanda at home on one side and on the othe we have using aincent shamn magic to fuck up the US military, just on a surface level the second one seems cooler
Dice Scum did a whole review of the game and the setting is just bland. The premise is that an asteroid strike devastated the Earth and made European colonialism impossible. The peoples of the Americas survived, tapping into a purple substance that gave them super abilities which also led to improved technological development. About 1000 years later and there are various civilizations connected to native cultures such as the Cherokee, Algonquins, Nahuatl, and Pueblos. The big city described in detail, Cahokia, is located where the largest city of the Mound Builders culture once existed.

There are very little interesting plot hooks or conflicts to explore. The game designer stated that the lack of detail was by design. He wanted to have gaming groups create their own stories and have Native players develop how their cultures would look like in this setting. Coyote & Crow made such a dull indigenous-futurist setting that one of the only unique things that we found was the inclusion of tribes of sentient wooly mammoths.
 
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