Unpopular Opinions about Video Games

This is one that's got me shit:
Michal Kovařík is a nigger for raising the price of Factorio while never putting the game on sale and the people who defend him are reason AAA slop is being sold for $70 with a "Deluxe" pre-order to play the game on its actual launch day and poorfags have to wait three days early.
Yeah, it gives off a really smug vibe and just repels me away. Of all the games out there, all of which are willing to do some form of discount at one point or another, Factorio just isn't a special enough game to give itself a special snowflake status of never going on sale. Even tightwads like Nintendo and Square Enix do sales. And with how many factory games there are now, I just don't need to ever bother. Satisfactory is a perfectly satisfactory factory game.
 
I was going through some older games in my collection and it really became apparent how dead multiplayer creativity is nowadays. One of the side effects of the bloating of the budgets is that no one has the time to make an interesting multiplayer addon to the main game and if they do, corporate gets really anal about spinning it up as a huge live-service game that either dwarfs the main game or becomes its own game. You won't see MP modes like Assassin's Creed: Brotherhood, Arkham Origins, Jedi Knight games, or the MP in Bioshock 2.
 
It's just not. It's an interesting novelty and I have a ton of nostalgia for it and the Dreamcast generally, but it's a terrible game even by the standards of the day.
I don't have any Nostalgia for Shenmue, the Dreamcast or even Sega in general but I still like it.
It's pretty obvious why it doesn't appeal to the majority of people thou since beyond its well realized setting/atmosphere its just a third-person point and click adventure game with fun but way to easy brawler sections thrown in.
 
People giving Valve hate for "trendriding with Deadlock" are completely full of shit when they say that "Valve were always innovators in gaming".
Let's go down the list of their IPs:
Half-Life - Started as basically a way for Valve to showcase the GoldSrc engine, but the most it did was inject more of a narrative into FPS games.
Team Fortress - Started as a mod for Quake before the developers were hired by Valve to remake the mod for Half-Life
Counter-Strike - Started as a mod for Half-Life
Day of Defeat - Another Half-Life mod
Portal - Started as something called Narbacular Drop and made by students from DigiPen, given jobs at Valve
Left 4 Dead - Started by Turtle Rock Studios who were acquired by Valve
Dota 2 - Started as a mod for Warcraft 3 and Valve hired IceFrog to make it standalone

Valve's entire history is not "innovation" but "refinement". So, all the people pissing their pants and clapping their cheeks about how "VALVE DOESN'T INNOVATE ANYMORE" can take their historical revisionism, stick in their mouth, and pull the trigger. There are plenty of grievances to have with Valve, but the idea that "they don't innovate" isn't one of them. Also, it's amazing how people still believe that Valve allows developers to work on whatever they want, whenever they want despite that not being true since 2016.
 
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I recently got into the Devil May Cry series and I honestly think the DMC reboot is insanely overhated. I'm not gonna defend how cringe and retarded the story and characters are but the combat, level design, and most of the enemy design is really good. I'll also say I played the definitive edition which I know fixed stuff like adding lock on and making the color coded enemies less bullshit to deal with but I still think a lot of it's gameplay elements are solid. Hardcore mode is interesting in how it changes things like how the style meter functions and it has the must style mode which I also think is a cool idea that should've been in DMC 5. The bosses are pretty mid except for Vergil imo.

Despite it being an overall solid action game, I still see people talking about it like it's complete garbage. It's easily better than DMC 2 and I'd argue it's better than DMC 4 which is a rushed and incomplete game.
 
I got Mass Effect Andromeda because it was on sale and because I have this slight curiosity about just how much of a train wreck it is.

There's pop in issues and stuff and it crashed once, some of the faces needed more polish but weirdly enough.....its.....not awful? Granted I didn't play at launch so I have no idea how terrible it was beyond of course the famous crowbcat compilation video.

I recognized some actors from Game of Thrones. I like the fish people they're interesting. Jaal is interesting to me.
 
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I recently got into the Devil May Cry series and I honestly think the DMC reboot is insanely overhated. I'm not gonna defend how cringe and retarded the story and characters are but the combat, level design, and most of the enemy design is really good. I'll also say I played the definitive edition which I know fixed stuff like adding lock on and making the color coded enemies less bullshit to deal with but I still think a lot of it's gameplay elements are solid. Hardcore mode is interesting in how it changes things like how the style meter functions and it has the must style mode which I also think is a cool idea that should've been in DMC 5. The bosses are pretty mid except for Vergil imo.

Despite it being an overall solid action game, I still see people talking about it like it's complete garbage. It's easily better than DMC 2 and I'd argue it's better than DMC 4 which is a rushed and incomplete game.
The hate comes from two places. First is the people who wanted a proper continuation of the story and characters. Turns out people get attached to characters after playing multiple games involving them. So, when you basically reboot it for no reason other than trying to appealing to a new group of people who were never interested, that'll piss a lot of people off. It also didn't help that the gameplay didn't move the needle forwards and is argueably a downgrade from DMC4.

The second place the hate games from is the PR shit storm where they did everything from paying journalists to fluff up the game and insult fans of the previous games to photoshopping original Dante into a screencap of Brokeback Mountain to basically call fans of the previous games a bunch of faggots. Sidenote, trying to imply that X Japan (the group in the bottom left under "Dante is not") isn't the most fire shit ever is kinda of retardation I expect from these developers. RIP hide.
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They also stated that "Trish and Lady looked like prostitutes" when this was one of their concepts for Kat.
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And as one last "fuck you", they blamed the lack of sales on the fans. I could go on and on, but all you need to know is that the industry being spiteful and two-faced is nothing new.
 

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Despite it being an overall solid action game, I still see people talking about it like it's complete garbage. It's easily better than DMC 2 and I'd argue it's better than DMC 4 which is a rushed and incomplete game.
DMC2 is the actual overhated game. It's fine, good even. It was just a big step down from DMC1, which was incredible, so a decent follow up was treated like it was unplayable.
 
Sonic Adventure 2 and Super Mario Sunshine had the whole ''dark counterpart of the hero'' trope done right. In the former, it was a rival character who provided a good counterbalance to the hero, as well as furthered the story. In the latter, it provided for some good chase challenges. And in both games, the dark counterpart gets the hero in trouble because they commit crimes and the authorities mistake the hero for them.
 
DMC2 is the actual overhated game. It's fine, good even. It was just a big step down from DMC1, which was incredible, so a decent follow up was treated like it was unplayable.
2 is definitely a neat demo showcasing a few new mechanics like the dodge mechanic, but it's definitely not good. I'll agree it doesn't deserve that much hate, but it doesn't warrant much love either.

1, oddly enough, feels like a Dark Souls game at times. Gothic atmosphere, combat that requires understanding how bosses move, and they all hit hard. It's a bit frustrating at times, so I prefer 3 and 4 over the first two.
 
2 is definitely a neat demo showcasing a few new mechanics like the dodge mechanic, but it's definitely not good. I'll agree it doesn't deserve that much hate, but it doesn't warrant much love either.

1, oddly enough, feels like a Dark Souls game at times. Gothic atmosphere, combat that requires understanding how bosses move, and they all hit hard. It's a bit frustrating at times, so I prefer 3 and 4 over the first two.
Fair enough regarding DMC2.

I kinda agree about DMC1, it's a little bit like a faster paced Dark Souls with a fixed camera, but with good character design and music.

DMC3 feels harder to me than DMC1 for some reason, and I'm also just not into the wackier tone.
 
Online Multiplayer realistically has been a cancer on gaming in the long term, it has allowed Companies to argue that games are live services instead of actually releasing a game worth the money, just look at the amount of releases later this year and it will tell you these companies priorities arent with singleplayer games anymore
It's not online multiplayer that did that. It's online consoles and PC (and phones). Some of the earliest AAA PC games had both single and multiplayer modes that were fully developed with large communities. Starcraft, Warcraft, Unreal Tournament, Diablo, Worms, Quake, Doom. Tons of console games from NES through the PS2/360 era had fully developed cooperative modes and single player modes. There were tons of games with massive online player bases that didn't have live services in the 90s and 2000s. Games were generally released to be in their complete form so that collecting them was easy for consumers. And didn't require tons of collecting DLC, hunting down expansion packs and rare patches and mods, and limited or obscure content.

Once these game companies had access to your console and PC at all time, and therefore your credit card or some mode of payment, it became far too easy to start charging for anything that could be pieced out of a game. Which included single player content. Mass Effect 3 literally had singleplayer content on the disc that was DLC locked behind a paywall even if you purchased the game new. EA pulled finished content from the game to sell it separately to game players desperate to play all of the content. And this DLC was essential to the story and EA advertised it as such. And there are now games that are single player like Diablo IV that require an internet connection literally just so that Blizzard can spam in game advertisements for DLC to the player. But otherwise would be perfectly playable offline.

But it's not just games. It's everything trying to be 'live service'. From productivity software, audio editing software, movie and television content, the heated seats in your car, social media and forums, and on and on. Rent seeking is seen in everything now. Part of the whole 'infinite growth' exploitative model.
 
all the people pissing their pants and clapping their cheeks about how "VALVE DOESN'T INNOVATE ANYMORE" can take their historical revisionism, stick in their mouth, and pull the trigger.
It's worse than that. The people demanding innovation don't count actual innovation when it's presented to them.

Valve's VR work is a perfect example. Half-Life Alyx comes out, and what does the fanbase do? Scream bloody murder demanding a flatscreen version of the game. When people released a mod that allows you to play the whole game flatscreen, they complained it wasn't fun.

Its also had the added effect of not being unique or personal anymore, even Japanese games visually and aesthetically feel like they were made by Americans.
There's also no demand for it. As just said about VR, people demand more of an authorial stamp, only to then turn around and complain that things are weird and esoteric.

You won't see MP modes like Assassin's Creed: Brotherhood, Arkham Origins, Jedi Knight games, or the MP in Bioshock 2.
I used to always hear people nostalgic for Splinter Cell Spies vs Mercs. I never got to play it back in the day.
 
Valve's VR work is a perfect example. Half-Life Alyx comes out, and what does the fanbase do? Scream bloody murder demanding a flatscreen version of the game. When people released a mod that allows you to play the whole game flatscreen, they complained it wasn't fun.
I heard some clown say that it was nothing more than a tech demo which is half the reason I basically made my entire comment.
 
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There's also no demand for it. As just said about VR, people demand more of an authorial stamp, only to then turn around and complain that things are weird and esoteric.
Its a socially engineered populace, obviously thered be no demand for it. The weird and esoteric part is a lingering effect of the mid 2000s Japanese racism where all the cool shit which came from Japan was ridiculed for some reason, if people had an open mind instead of saying Japan the sex pest tranime country things would be sorta better. I want more stuff like Hagane, Ganbare Goemon and Okami, Ill take any amount of sincere weird Japshit over EuroMurican slop.
 
if people had an open mind instead of saying Japan the sex pest tranime country things would be sorta better
It doesn't even have to be Japanese to trigger people. Anything with any hint of sexual will get tradcucks and zoomers mad, while anything with furries gets the internet to see red. The US specifically hated anything foreign. I remember some JRPG that had British actors in the dub, and Americans sperged out about it. Kind of like how they get mad that Dr Who has so many aliens with British accents and plots involve invading the UK, but don't question the same with American movies and TV.
 
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