Jim Sterling / James "Stephanie" Sterling / James Stanton/Sexton & in memoriam TotalBiscuit (John Bain) - One Gaming Lolcow Thread

In case you don't know, the term "60FPS" is much preferred among PC gaming communities as they dislike PC games having to be locked under 30FPS or much lower (which is rightfully so) To add salt to the wound, an Ubisoft engineer is also getting mocked for saying how "30FPS is a cinematic experience".

I don't think there's anybody who doesn't know what 60 frames per second means. I imagine they put FPS locks on games for the sake of older computers, or at least that's the argument that Ubisoft employee should've gone with.

Then again, his claim that 30FPS is a cinematic experience is not entirely without merit. A big concern with the Hobbit movies was that they were filmed at 40FPS, the concern was that the high framerate could end up making the special effects appear fake compared to real set pieces and actors. Usually movies are never filmed above 30FPS for just that reason. Then again, holding the same concern over a video game isn't very fitting since every element is fabricated from scratch.

Besides, if you're complaining about framerate caps, why aren't you asking for 144 frames per second instead of 60? There exist monitors out there with a 144hz refresh rate.
 
those are not rat kings they are not in the rat king sub forum

Don't they overlap a bit, though? Or did at some point? But still not enough to have their own thread on RK, I would agree.

My bad.

Edit:
JS and his cukness/BDSM antics

Well I guess that explains some of the people he follows on Twitter. Which are porn actresses that are more into the Mistress role or poly.
 
which ones?

He's friends, if not outright IRL friends, with practically the entire ZQ ratking branch, including Nyberg and Quinn, to the point of having a role in the FMV game Quinn is working on. If you look in the background of almost every member of the Rat King we've covered here, from Chloe Sagal to Mark Boyd, this motherfucker will show up, if only a namedrop.

Throw in the fact that he's basically married to a physical incarnation of Tumblr and you have a fair breakdown of potential.

IIRC we already have a picture of him with cum all over his face earlier in this thread, and if there's anything that suggests a thread might need to happen on someone, it's a selfie covered with jizz that someone posts of themselves on Twitter.
 
A year and a half of this happened, for one:

Totalbiscuit-harassed-for-winning-award.png


And this:

nd6QBt9.jpg


All thanks to the usual suspects.
I'll admit, I initially felt bad for TB. I thought it was unnecessarily cruel for people---namely Rat Kings---to pile up on the poor guy.

However, while he doesn't deserve death threats (even Wu, Quinn, Anita, et al. don't, in my opinion), & especially not cancer, the guy looks to have been a gigantic douchebag from day one.
 
Last edited:
Good god what is it with some people being actual literal cucks?

Picture a Venn diagram. One circle represents "A total lack of pussy" and the other circle represents "a severe desperation for attention from the opposite sex and/or an abandonment complex". The overlapping area in the middle of the diagram represents beta cucks.
 
I don't think there's anybody who doesn't know what 60 frames per second means. I imagine they put FPS locks on games for the sake of older computers, or at least that's the argument that Ubisoft employee should've gone with.
As far as I know are PC games are most often fps-looked because that would make them substantially better than their console counterparts, which developers are often not allowed.
Then again, his claim that 30FPS is a cinematic experience is not entirely without merit. A big concern with the Hobbit movies was that they were filmed at 40FPS, the concern was that the high framerate could end up making the special effects appear fake compared to real set pieces and actors. Usually movies are never filmed above 30FPS for just that reason. Then again, holding the same concern over a video game isn't very fitting since every element is fabricated from scratch.
The thing is rather that we are just accustomed to the lower framerate in films and the resulting artifacts (like motion blur); with a higher framerate these are less, so it feels somehow off, even if the presentation is more life-like. In many games these kind of visual artefacts are intentionally refabricated.

Besides, if you're complaining about framerate caps, why aren't you asking for 144 frames per second instead of 60? There exist monitors out there with a 144hz refresh rate.
That's simple: because modern monitors can often only refresh so often. A higher framerate is still better to hide hiccups during higher calculation loads, but it does not need to be double so high to accomplish that.
When monitors will get higher refreshment rates, the frames per seconds desired will go up.

Last but not least, 24 frames per second is totally okay for a movie, because that is a non-interactive medium; in a game, where split second reactions can decide figuratively over life and death, you'll notive hiccups in the framerates and that can spoil your fun significantly, exspecially, if you take that shit serious.

Basically said: Lower framerates are annoying and feel uncanny if you seriously play anything that needs fast reactions.
 
So basically this thread is about two cucked shitheads with inflated egos.
One of them will die from cancer and the other from a heart attack soon.

I was subscribed to TB till he got buttblasted at Blizzard during Cataclysm but I couldn't take his whining and fucking attitude anymore, so I unsubbed and haven't looked back since then. Pretty ironic of wishing some to "get cancer and die" and then get cancer yourself.

I think my friend still gives money to Cuck Sterling's patreon for whatever reason, I need to make fun of him again for that.
I don't think TB is cucked though. Genna seems like an ok person. Also, unlike Jim's wife, she had the sense to actually lose weight because to paraphrase something from her twitter, she actually wants to see her kid grow up.
 
I don't think TB is cucked though. Genna seems like an ok person. Also, unlike Jim's wife, she had the sense to actually lose weight because to paraphrase something from her twitter, she actually wants to see her kid grow up.
IIRC, her weight loss was because she wanted to see her kid grow up, as well as the fact that she didn't like the people on twitter that harassed her for being fat and cosplaying at Blizzcon and suchnot.
Both of which are very reasonable things to want to lose weight over.
 
Last edited:
As far as I know are PC games are most often fps-looked because that would make them substantially better than their console counterparts, which developers are often not allowed.

That's a good point, consoles are typically not on par with a real computer so you have to accommodate the limitations of the console when making a game for it. It used to be that PC gaming was secondary to console gaming even as recently as the 360 and PS3 days. To complain about a console game being released for the PC not having 60+ frames per second is a bit ridiculous.

The thing is rather that we are just accustomed to the lower framerate in films and the resulting artifacts (like motion blur); with a higher framerate these are less, so it feels somehow off, even if the presentation is more life-like. In many games these kind of visual artifacts are intentionally refabricated.

I thought they recreated motion blur in games to make the graphics appear better than they really were. I once heard somebody complain about that in Halo 3 when it first released.

That's simple: because modern monitors can often only refresh so often. A higher framerate is still better to hide hiccups during higher calculation loads, but it does not need to be double so high to accomplish that.
When monitors will get higher refreshment rates, the frames per seconds desired will go up.

Well like I said, there exist monitors with a 144hz refresh rate, which are commercially available. Of course it's a bit more expensive and requires a display port cable instead of an HDMI cable but still. As for hiding hiccups, I'll need you to elaborate on that. If there are flaws in the game, hiding them with a higher refresh rate doesn't sound like a solution so much as a workaround.

Last but not least, 24 frames per second is totally okay for a movie, because that is a non-interactive medium; in a game, where split second reactions can decide figuratively over life and death, you'll notice hiccups in the framerates and that can spoil your fun significantly, especially, if you take that shit serious.

If there are hiccups in the game, like say, the melted puddle floors in the original Skyrim, wouldn't that be a fault of the design? I imagine that if there are reoccurring hiccups in a game, you'd notice them no matter the framerate.

Basically said: Lower framerates are annoying and feel uncanny if you seriously play anything that needs fast reactions.

Another benefit it also allows for more precise control input too.
 
That's a good point, consoles are typically not on par with a real computer so you have to accommodate the limitations of the console when making a game for it. It used to be that PC gaming was secondary to console gaming even as recently as the 360 and PS3 days. To complain about a console game being released for the PC not having 60+ frames per second is a bit ridiculous.

The thing is any gaming PC is de-facto going to be faster and more powerful than any console of the same age. So a PC port or PC version having the same limitations as the console is incredibly dumb, lazy, and is always a negative - if your PC can theoretically run the game at 250 FPS, limiting it to 30 makes zero sense.

It's proof of shoddy porting, just like displaying controller buttons on screen instead of keyboard keys (if you're playing with a keyboard) or not having a proper FOV option for people playing on PC instead of a TV.

If the game engine itself ties physics into the FPS rate and unlocking the framerate is impossible because it causes bugs and stuff to fly off into the moon - that just means it's a shitty developer, because doing that is always a terrible choice.

Well like I said, there exist monitors with a 144hz refresh rate, which are commercially available. Of course it's a bit more expensive and requires a display port cable instead of an HDMI cable but still. As for hiding hiccups, I'll need you to elaborate on that. If there are flaws in the game, hiding them with a higher refresh rate doesn't sound like a solution so much as a workaround.

If there are hiccups in the game, like say, the melted puddle floors in the original Skyrim, wouldn't that be a fault of the design? I imagine that if there are reoccurring hiccups in a game, you'd notice them no matter the framerate.

There are times when the game throws things onto the screen that are just more CPU or GPU intensive and it invariably will cause framerate drops.

Is having too many of those resource-intensive things in one area potentiallly "bad design"? Maybe. You could argue it, I guess. But there's a reason they give a recommended spec.

Whether or not a framerate locked to 30 or open helps in situations like that depends on how the 30 FPS lock is implemented, I think.
 
TB always had a thin skin, it was obvious when he disabled comments on his videos and deleted his official reddit (which he now relaunched because he's like an addict on relapse, can't stay away from drama) I recall he went to therapy for it and he also mentioned having OCD. I mean he did make attempts to cut himself off social media to just spend time on his family bc that would do his cancer tumor better than sperging on twitter. His wife is generally a nice person and considering she's his CEO, she's managing his brand name as best as she can. Can't really say the same about Jim Sterling though. His douchebaggery is consistent while TB just does it when he has mental ooutbursts.
 
I don't think there's anybody who doesn't know what 60 frames per second means. I imagine they put FPS locks on games for the sake of older computers, or at least that's the argument that Ubisoft employee should've gone with.

Then again, his claim that 30FPS is a cinematic experience is not entirely without merit. A big concern with the Hobbit movies was that they were filmed at 40FPS, the concern was that the high framerate could end up making the special effects appear fake compared to real set pieces and actors. Usually movies are never filmed above 30FPS for just that reason. Then again, holding the same concern over a video game isn't very fitting since every element is fabricated from scratch.

Besides, if you're complaining about framerate caps, why aren't you asking for 144 frames per second instead of 60? There exist monitors out there with a 144hz refresh rate.
Because I'm pretty sure these people, much less Total Biscuit don't know about that. Or they do, but "MUH 60 FPS!" has clouded their logic.
 
Back