Post-advertising is already here.
I agree. Or at least, it's almost here. It's close enough that companies are starting the look for alternatives.
it's clear as day what it is yet somehow it sells like crazy making hundreds of millions, i just don't understand these normies who have such low standards.
Hard to say. Ubisoft is not using pre-orders as a measure of success any more, so it looks like Assassins Creed Shadows and Star Wars Outlaws are going to bomb.
Like others said, that's where they have influencers to sell things to people now.
Basically all "journalism" is going to be paid promotion, and if you want to look up the game or movie, then you get Wikia/Fandom (or something like Gamefaqs) which is also nowadays entirely paid promotion.
Addressed to various replies, but those aren't working any more. The days when an indie game would sell thousands of copies just by a passing mention by Total Biscuit are over, while games journalists are so shit and biased no one pays any attention to them any more. Even getting big name streamers to play your game doesn't guarantee success the way it used to.
This is all gaming of course. I don't know if this holds true with, say, power tools.
The Biker Mice From Mars game that's almost unplayable due to Snicker ads. The character select has snickers, the power ups are Snickers, it's a mess.
That's just plain wrong, early 2000s triple A isnt really triple A: the budgets were never that high before gaming went mainstream.
There was big budget games back then. Killzone, Metal Gear Solid 2, and Gran Turismo 4 spring to mind. There were also games like Ghost Hunter that are all but forgotten now.
Advertisement is only going to get more intrusive as time goes on due to more screens and speakers continuing to exist everywhere more often. Most public spaces are already infested with constant ads with gas stations being a prime example; showing useless schlop ads that play loudly on repeat for the couple of minutes it takes to fill the tank. Corporate America basically jizzes itself at the thought of tying people to a chair and making them watch burger and car commercials for hours on end. There will probably be a point where any tech that isn't custom rigged will be unavoidably filled with ads.
We're told to save power, but then there's a billboard sized screen blaring ads to an audience of nobody 24/7.
Bit of a tin foil hat, but I wonder if telephones will become unusable in the next 10-20 years. The abundance of scams and robo calls rendering the tech almost useless.
But like
@Ibanez RG 350EX said, boomers seem willing to accept this stuff, but everyone else is getting pissed off by this. There has been a trend in urban planning recently (it has a name, but I forget) of building things people hate (cycle-paths, weird road layouts) that people use despite hating it. The claim is the hate is just hot air, but to me it's because if you have a road to the super market, I still have to get to the super market. Shitty road or no. People will avoid those ad pumps if they can, but if they can't they'll still use them, but they won't be happy about it. I don't think pissing people off 24/7 will be a viable strategy. People are going to snap.
This is the transition the popular music industry did when everything became rap music, the music is worth shit but the performers are shilled much harder. Instead of 400 million dollar game, its gonna be a 1 million dollar one with 399 million marketing budget.
But that money has to go somewhere and be for something. If they're spending 399 million on marketing, they need to make that 399 million back. If it's not from music sales, then where's the income?
That lasted one single day, the next time she was watching ads again, and when I asked about it she just told me she "doesn't care" and "doesn't bother" her.
I know that feel. My Mom is a fan of Vera. She has all the episodes on DVD, but watches on them TV because she doesn't have to get up to change the disc. I've offered her solutions, but she rejects each one. I think part of it is the TV shows an episode, which takes the decision making of choosing an episode out the equation.