Sony hate thread

The increasing popularity of PC and continuing popularity of Nintendo will probably keep everything stagnated for a while.

So, you know, target that, and your game will also run well on Nintendo, the Steam Deck, and gaming computers from a decade ago.
That seems like an ideal outcome?
AAA game development is so expensive and slow, major companies are putting out one game a generation, and they’re usually still disappointing.

Rockstar had RDR 2 in 2018 and has GTA VI in 2025.
Bethesda will probably release Elder Scrolls VI in 2028. 17 years after Skyrim.

Maybe devs should stop wasting resources on realistic 4K horse testicle physics and scale back a little.

I’ve been enjoying NeoGeo games with 150mb file sizes more than recent AAA releases.
 
Dragon Quest is even worse than Final Fantasy about it because of silly situations like DQ4, where there are three versions: A NES version that's very outdated, a PlayStation version with no fan or official translation, and then a DS version that's, well, DS, a platform that's not so comfortable to play on a horizontal screen.
You know the NES version is actually really good, it plays more like an SNES game if that makes any sense. It's not "outdated" at all, it does have a weird quirk for half the game where anyone other than the player character has to run with CPU chosen commands but it adds to the character of the game in a lot of ways.

The DS version is really good too. Just don't play the shitty mobile version and no party chat does not matter.

keep everything stagnated for a while
Good.
 
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That seems like an ideal outcome?
It sure is. There isn't a reason to have a very powerful computer for games anymore, anyway. The ones I have that tax my machine and run great also run well enough on my old 2016 desktop on low settings, as well as my Steam Deck. I'm mainly thinking about Hitman 3. Then we've got games that just run like shit, like Starfield. It's marked as unplayable on Steam Deck, and even RTX 4090 owners were maligning it for framerate drops and all kinds of jankiness, though apparently it was smooth enough on Xbox Series X. I personally found it to be an unp[ayable mess, and uninstalled it after less than an hour.

So, a world with fewer Starfields and more Hitman 3s is a world I wanna live in. All of these devices are absurdly powerful in the grand scheme of things, anyway, so for a new game to actually need top-of-the-line hardware is practically proof that nobody's optimizing anything.

We're at an interesting impasse. We've all grown up in a world where technology just kept getting better and better, and I'm sure we're all old enough to remember when a 4 year-old PC was borderline useless for running anything new, even if you bought the best components you could find. That's just not how things are anymore. How powerful do home computers ever need to be?

You know the NES version is actually really good, it plays more like an SNES game if that makes any sense. It's not "outdated" at all, it does have a weird quirk for half the game where anyone other than the player character has to run with CPU chosen commands but it adds to the character of the game in a lot of ways.
Good to know, but I've tried to play it a couple of times and just found it to be not very palatable.
 
so it wouldn't surprise me if iGPUs by now could run modern games about as well as a 2013 PS4
And here's why Sony are screwed. If PS5 games can run on a PS4, they can run on a Switch 2 (theoretically). If third parties support Switch 2, games will be tailor made to that spec, leaving the high-end console market high and dry. Which leads nicely to your next point...
There isn't a reason to have a very powerful computer for games anymore, anyway.
...I've only recently (the past 48 hours) realised that the biggest scam in modern gaming if the fear that to play PC games you must own a £2000+ rig. It's bollocks and nonsense. Maybe if you want 4k/120 w/RT ultra settings you do, but running a game in 1440p @60+ on ultra can be run on a custom-built or second hand PC for the price of a PS5.

I stayed away from Cyberpunk because I had in my mind it would never run on my rig. It does and it works well. Falout 4 on ultra settings with 4k texture pack and mods runs without a hitch.

Consoles should have stayed with exclusive hardware and exclusive games, regardless of the cost, because in the long-run, it generates them more profit.

And Sony, the biggest retards of them all, somehow, surpassing the levels of retardation of both Mattrick AND spencer, released a handheld that isn't a handheld (Portal) and an amazing VR headset good enough to lock-in a generation or more of consumers, only to not support it and let it die. God, I fucking hate the incompetence of the modern industry. They tease us with greatness, then just shit the bed. They deserve to go bankrupt
 
We're at an interesting impasse. We've all grown up in a world where technology just kept getting better and better, and I'm sure we're all old enough to remember when a 4 year-old PC was borderline useless for running anything new, even if you bought the best components you could find. That's just not how things are anymore. How powerful do home computers ever need to be?
This is particularly true since price-per-transistor has also stopped falling the way it did in decades past. We're being squeezed between a logarithmic performance curve on one side and an exponential cost curve on the other.

Who's going to pay an ever-increasing premium for imperceptible performance gains?
 
The reason games are fucking huge now is because every game has the entire game's audio in three dozen languages in uncompressed .wav files.

Is anyone going to play the new COD or Witcher game in Farsi or Cherokee? Fuck no but companies know that if a single language option is omitted the professional activists that plague western society will start screeching and howling like banshees and corpos are for some reason afraid of these people so 180 GB for a single game it is.
 
The reason games are fucking huge now is because every game has the entire game's audio in three dozen languages in uncompressed .wav files.

Is anyone going to play the new COD or Witcher game in Farsi or Cherokee? Fuck no but companies know that if a single language option is omitted the professional activists that plague western society will start screeching and howling like banshees and corpos are for some reason afraid of these people so 180 GB for a single game it is.
Can I get a fact check on this?

Screenshot 2024-07-31 at 22.57.57.png

Pretty sure it's every other asset being uncompressed but yeah.
 
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Can I get a fact check on this?
Audio, Textures and pre-rendered movies are the biggest sized files. The new cod games for some reason they decided to use as high res textures as possible, and texture sizes scale exponentially. 2048x2048 is 4 times larger than 1024x1024, and 4096 is 4 times larger than that, I think they use up to 8k textures in cod, for some reason. Pre-rendered video is also giant because they ship it either for all the common resolutions (1080p, 1440p, 4k, ultrawide), or just as 4k no matter what, and depending on how much there is that can be insane sizes.

Games used to just ship the super high res textures or audio as separate DLCs, like Monster Hunter World for example, its 50gb for the game + iceborne, but when you add the HD texture pack it increases the game by another 50gb.
 
Can I get a fact check on this?
Audio, Textures and pre-rendered movies are the biggest sized files
To add to this, it's been known for a long time that for some select games at least, it's possible to reduce the install size by deleting foreign language audio files. I'd imagine that there are cases where that breaks something but I've not personally encountered that.
 
Meanwhile, the original N64 version of Conker's Bad Fur Day was the first game on the console (and possibly the first console game period) to use MP3 compression for all dialogue, which (combined with also shipping on the highest-capacity ROM cartridge available) allowed it to have an absurd amount of spoken dialogue for a cartridge-based game.

The uncompressed audio thing in modern games has always burned me up. There are plenty of royalty (and license) free non-patent encumbered audio compression methods available (Ogg Vorbis being the prominent one) that are completely free to use, yield great quality with good compression, and are trivial to use. Not to mention they're not a burden for modern CPUs to decode in the slightest, and using compressed audio data would actually be more efficient since you're reading less data from storage for the same audio.

It's such an easy win for devs, but they're so fucking lazy they still can't be bothered.

Assholes.
 
The uncompressed audio thing in modern games has always burned me up. There are plenty of royalty (and license) free non-patent encumbered audio compression methods available (Ogg Vorbis being the prominent one) that are completely free to use, yield great quality with good compression, and are trivial to use. Not to mention they're not a burden for modern CPUs to decode in the slightest, and using compressed audio data would actually be more efficient since you're reading less data from storage for the same audio.
they could if they wanted to, iirc back then the talk was about cpu cycles and poor consoles already being underpowered can't be stressed more or something.
still, no excuse to make certain languages optional, I don't need 5 fucking languages wasting space I'll never use.
 
Jason Schrier: "Sony's Bungie is shrinking from 1,300 people to 850:
- 220 laid off
- 155 moving to Sony
- ~75 to a new studio
"We were overly ambitious, our financial safety margins were subsequently exceeded, and we began running in the red," says CEO Pete Parsons"

Also Bungie CEO: *Shows employees 2.5 million dollar classic car collection before firing them two days later*

:story:
 
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Jason Schrier: "Sony's Bungie is shrinking from 1,300 people to 850:
- 220 laid off
- 155 moving to Sony
- ~75 to a new studio
"We were overly ambitious, our financial safety margins were subsequently exceeded, and we began running in the red," says CEO Pete Parsons"

Also Bungie CEO: *Shows employees 2.5 million dollar classic car collection before firing them two days later*

:story:
He just wanted to turn one of those cars into a fuckmobile, can you really blame him?
 
Jason Schrier: "Sony's Bungie is shrinking from 1,300 people to 850:
- 220 laid off
- 155 moving to Sony
- ~75 to a new studio
"We were overly ambitious, our financial safety margins were subsequently exceeded, and we began running in the red," says CEO Pete Parsons"

Also Bungie CEO: *Shows employees 2.5 million dollar classic car collection before firing them two days later*

:story:
"THE INDUSTRY IS SHRINKING!!!! WHYYYYY?! IT CANNOT BE BECAUSE WE BUY STUDIOS AND DEVS WE CANNOT AFFORD TO KEEP ONLY TO FIRE/CLOSE THEM!!!!" Bunch of assholes. Honestly, this is a bit on Bungie too. Between Destiny 1 and 2, they burned through a lot of goodwill. Underwhelming first game, overmonetised second game... Make the first game you make as an indie studio a stylised one to save money and time, you cunts!

He just wanted to turn one of those cars into a fuckmobile, can you really blame him?
It will be a FUCK YOU-mobile. As in "FUCK YOU! LOOK AT WHAT I GOT WITH THE MONEY THAT USED TO BE THE SALARY WITH WHICH YOU FED YOUR FAMILY!"
 
To add to this, it's been known for a long time that for some select games at least, it's possible to reduce the install size by deleting foreign language audio files. I'd imagine that there are cases where that breaks something but I've not personally encountered that.

Meanwhile, the original N64 version of Conker's Bad Fur Day was the first game on the console (and possibly the first console game period) to use MP3 compression for all dialogue, which (combined with also shipping on the highest-capacity ROM cartridge available) allowed it to have an absurd amount of spoken dialogue for a cartridge-based game.

The uncompressed audio thing in modern games has always burned me up. There are plenty of royalty (and license) free non-patent encumbered audio compression methods available (Ogg Vorbis being the prominent one) that are completely free to use, yield great quality with good compression, and are trivial to use. Not to mention they're not a burden for modern CPUs to decode in the slightest, and using compressed audio data would actually be more efficient since you're reading less data from storage for the same audio.

It's such an easy win for devs, but they're so fucking lazy they still can't be bothered.

Assholes.
I 100% agree with you guys but for CoD, the biggest data pig of them all, it doesnt seem to just be foreign audio tracks.

Switch is great for small file sizes because the carts make it inadvisable to go beyond 16gb and a cardinal sin to go beyond 32gb. And like you point out before 2013 it was just the norm, the DEI hires maybe don't know how.
 
...I've only recently (the past 48 hours) realised that the biggest scam in modern gaming if the fear that to play PC games you must own a £2000+ rig. It's bollocks and nonsense. Maybe if you want 4k/120 w/RT ultra settings you do, but running a game in 1440p @60+ on ultra can be run on a custom-built or second hand PC for the price of a PS5.
Yeah, that's a carryover from a very, very long time ago when computers actually used to cost thousands. The very first time I ever built my own computer, I think it came out to around $600, but that was at a time when the concept of a $600 console, like the PS3, was still laughed at. The PlayStation 2 launched at $300, and the Wii, $250. Prebuilts were still janky, and PCPartPicker didn't exist. Consoles still got the vast majority of exclusives, many on just one platform. There were tons of cases to be made against PC back then. But not anymore. Even for a person starting from scratch, a $400 Steam Deck with an $80 dock, a $20 microSD card, and a $50 Xbox controller is all you need to play just about anything that doesn't require a keyboard & mouse.

And like you point out before 2013 it was just the norm, the DEI hires maybe don't know how.
They care about their paycheck and getting to be seen as a game developer, they don't actually care about their work. Compressing assets isn't something they were told to do, therefore they're not doing it.
 
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