- Joined
- Feb 2, 2023
Wow, 25 pages and no mention of Rain World? I'm impressed.



This game is one of those "READ THE LORE" types where it doesn't have an actual story, just a bunch of ""environmental storytelling"" you need to figure out the meaning of after you've come to terms with the godawful controls. Almost all of the worldbuilding is hidden in these stupid little collectible pearls that you need to backtrack across the entire map to use (in a game with limited-to-no fast travel) and sacrifice one of two (arguably three if you count one that you cannot use) weapon slots to carry. The game's actual plot on Normal difficulty consists of "go to here to talk to this person who tells you to talk to this person who tells you to throw yourself down a giant hole where you walk right for 15 straight minutes". Easy difficulty is the exact same thing but with half of that plot stripped out and all of the lore unobtainable because the pearls don't work.
The entire game is also comprised of (admittedly quite pretty) spritework, mostly in muted tones, with hand-drawn "cutscenes" and a chiptune soundtrack. A certified Indie Game Classic.
This, of course, has attracted a fanbase solely composed of rabid retards who will chimp out at you for not understanding how cool and awesome not telling any of your fucking story is.
Or, that's what it attracted before covid came along and made the game blow up amongst the usual crowd of TRAs who think Bluey is deep and mature. Nowadays the game is just enjoyed by a cesspool of devoted dubasses headcanoning the slugcats as ftm prostitutes or whatever. Doesn't stop the game itself from being insufferably pretentious in its execution.
It's a shame, because the actual game itself is... interesting to play. I wouldn't call it fun, but it's definitely unique and I can't really call it bad. The complex AI it won't stop bragging about in press material does make the game engaging, and the actual function of the thing is so confusing that it keeps your attention. But its excuse for a story is atrocious, and it's so up its own ass that it feels the need to hide a barely-complex post apocalypse template behind so much difficult busywork that it's no wonder it only attracts the most fanatic of retards to its defense.



This game is one of those "READ THE LORE" types where it doesn't have an actual story, just a bunch of ""environmental storytelling"" you need to figure out the meaning of after you've come to terms with the godawful controls. Almost all of the worldbuilding is hidden in these stupid little collectible pearls that you need to backtrack across the entire map to use (in a game with limited-to-no fast travel) and sacrifice one of two (arguably three if you count one that you cannot use) weapon slots to carry. The game's actual plot on Normal difficulty consists of "go to here to talk to this person who tells you to talk to this person who tells you to throw yourself down a giant hole where you walk right for 15 straight minutes". Easy difficulty is the exact same thing but with half of that plot stripped out and all of the lore unobtainable because the pearls don't work.
The entire game is also comprised of (admittedly quite pretty) spritework, mostly in muted tones, with hand-drawn "cutscenes" and a chiptune soundtrack. A certified Indie Game Classic.
This, of course, has attracted a fanbase solely composed of rabid retards who will chimp out at you for not understanding how cool and awesome not telling any of your fucking story is.
Or, that's what it attracted before covid came along and made the game blow up amongst the usual crowd of TRAs who think Bluey is deep and mature. Nowadays the game is just enjoyed by a cesspool of devoted dubasses headcanoning the slugcats as ftm prostitutes or whatever. Doesn't stop the game itself from being insufferably pretentious in its execution.
It's a shame, because the actual game itself is... interesting to play. I wouldn't call it fun, but it's definitely unique and I can't really call it bad. The complex AI it won't stop bragging about in press material does make the game engaging, and the actual function of the thing is so confusing that it keeps your attention. But its excuse for a story is atrocious, and it's so up its own ass that it feels the need to hide a barely-complex post apocalypse template behind so much difficult busywork that it's no wonder it only attracts the most fanatic of retards to its defense.
Last edited: