What are the most pretentious games ever made?

Yeah I'm sorry bro, if monty python is an esoteric reference to you then you need to get out of your cave.
I didn't say it was an esoteric reference, mong. If you need to constantly use pop culture references in all of your posts, might I suggest getting off the internet and touching grass?

I treat you as a retard because you think its pretentious while its obvious you've never actually played it and are just parroting points you heard from a youtuber.
I played it for about an hour and a half, just under the time before I couldn't get my refund.

You still don't seem to understand what pretentious even means.

Edit: If you wouldn't mind, could you expand on what these points I'm parroting are? Because I'm the kind of guy that constantly shits on people who follow Youtubers, and being someone who doesn't watch faggot essayists or lets players would love to know what I have in common with them.
 
I didn't say it was an esoteric reference, mong. If you need to constantly use pop culture references in all of your posts, might I suggest getting off the internet and touching grass?
I'm using widely known lowest common denominator examples so even someone as retarded as you can grasp what I'm talking about. That was the point of referencing monty python. The point of referencing gom jabbar was for my own enjoyment because I find it funny.
I played it for about an hour and a half, just under the time before I couldn't get my refund.
lol, so you literally never even made it past the tutorial, meaning I was 100% correct, you know fuckall about the game but are still confident in making judgement calls.
You still don't seem to understand what pretentious even means.
And you don't seem to understand what retarded means, that's why I keep linking the britannica definition to you.
Edit: If you wouldn't mind, could you expand on what these points I'm parroting are? Because I'm the kind of guy that constantly shits on people who follow Youtubers, and being someone who doesn't watch faggot essayists or lets players would love to know what I have in common with them.
Right wingers know that the disco devs are left leaning so they need to contort themselves backward to find any valid criticism of it (despite the fact that they would find plenty of they actually played it).

The game uses a unique artstyle and at times, flowery dialogue, so they assume its a safe bet to lump in it with dogshit like gone home or depression quest and use the scattershot "pretentious" criticism.

As I said, go check out the disco elysium thread and you're gonna see tons of people doing the exact same thing, of calling it pretentious, or up its ass, or whatever without actually being capable of explaining what about is pretentious other than making a safe bet and hoping no one will call them out on it.
 
I'm using widely known lowest common denominator examples so even someone as retarded as you can grasp what I'm talking about. That was the point of referencing monty python. The point of referencing gom jabbar was for my own enjoyment because I find it funny.
Good for you, Sheldon. Now try touching a boob.
lol, so you literally never even made it past the tutorial, meaning I was 100% correct, you know fuckall about the game but are still confident in making judgement calls.
I can call it pretentious based on the fanbase as well. I mean, just look at you wanting to fall on your sword for this game you yourself says isn't anything special outside of being....simple?
And you don't seem to understand what retarded means, that's why I keep linking the britannica definition to you.
Yeah, that's why I did it first, retard. Thanks for stealing my bit, glad you got it, just wish you actually would have read the definition.
Right wingers
 
artiste-types often need tard wranglers to keep their zanier ideas in check (e.g., George Lucas) so It wouldn't surprise me if Kojima had some as well.

I'll add a game to the list:
View attachment 6265095
Where the Water Tastes Like Wine
Published in 2018, this is an archetypal artsy fartsy indie title - that I won't dignify calling a game. As so so proudly stated in its press kit, the developer's founder was the lead programmer on Gone Home (the infamous walking simulator that became a media darling which in part heralded the Gamergate backlash) and as such it is unsurprising that there is scant gameplay to be found here. Rather we are treated to a vision of 20th century America during the great depression where I'm sure the writer will us with hamfisted stories about how capitalism and Jim Crow are le bad (I'm assuming because I wouldn't be caught dead "playing" this "game"). However, unlike the early indie game boom, games journo dickriding, through the form of brownnosing articles and no-name awards, no longer commands customer attention and as such this title completely flopped on release (the devs even admitted in a post-mortem of the title that it was a financial failure) despite receiving plenty of the aforementioned (Even the money they wasted on getting a celebrity cameo from Sting did nothing to bolster their sales, how shocking! 🙃). One can only hope that all pretentious games suffer an undignified fate such as this following their market release...
I wanted to like Where the Water Tastes Like Wine.

I've talked about it elsewhere on the forum. It's got several big problems. And for me the Communism is annoying but it's not a main problem, it actually fits very much in the literary tone of the times (like Steinbeck) and the general vibe of New Deal America. Though it's not executed elegantly or intelligently either, like, you know, Steinbeck.

But what pisses me off is that there's a really baller high concept and it just wasted it completely.

Story wise, I think the tarot card wolfman stuff is so tryhard and faggy. Just hated it off the bat. It undermines the tiny sliver of gameplay you're supposed to have in the form of resource management (there is no legitimate fail state) and the premise that the stories "grow in the telling" is both ruined by not having actual vignettes for them and their evolution being so limited. It needed way more branching content.

The vignettes are sometimes good but usually boring. They're the sort of thing that's pleasant to listen to the first time, but leaves no impression at all. I'll point again to Disco Elysium as an example of literary quality writing in a video game; the Evil Apes Duking It Out dialogue is seared permanently into my mind.

The characters are somewhat good ideas but a lot of them felt a bit too larger-than-life and one-dimensional, at least for what I could stomach.


The conclusion I came to is that what the game should have been - something that would have made it more interesting to play and more human and less artsy - is it should have been an RPG about being a Works Public Administration writer. In those days there was a project to give work to writers studying American folklore, including a very important collection of interviews with people like pioneers, Indians and former slaves. In the early 1900s there was this brief moment in time when it was the most normal thing in the world for people who had scalped Indians and lead cavalry charges to coexist with planes, TV and hamburgers and milkshakes. The WPA preserved that, something which would have been lost forever in all likelihood as nobody cares about old people.

Make it an RPG about a real person and now you've got a tribute their heroic effort. Now your character can actually interact with these people in meaningful ways. Pressures to survive can be made into meaningful gameplay. The Interview is your goal, you can actually fuck up the Interview, you may have to essentially go native in an area and get involved in their drama and solve their problems to work your way to the Interview. Interesting things could happen to you along the way.

Basically, whereas WTWTLW was a bunch of lame cryptid and ghost stories against the backdrop of the New Deal, I think it could have done better to have been about New Deal America itself with cryptids and ghost stories as part of that.

As long as the game was going to be primarily about walking on a mini-America map (the main thing that drew my attention), it needs more visual play. Even if the game was going to be the same thing it is now, it could have had a diorama-like America with animals, people, buildings and stuff all moving around doing things as you hitchhike. It could have had interactions, not necessarily with any gameplay purpose but just to fuck around with the environment, amuse yourself. That alone would have dramatically improved the experience, because the novelty wore off very, very fast when it became clear how dead and repetitive this was going to be.
 
I've never seen anyone that has actually played disco elysium for more than 2 hours actually call it pretentious.

Near universally anyone who shits on it does so because a youtuber who's also never played it told them it was made by leftists and that's enough for them to completely write it off based on visceral emotion regardless of how good it actually is.

In my experience most of the time people who say bad things about disco elysium make shit up based on what they ASSUME the game is like without having played it because they're subhuman animals ruled by instinct and emotion that heard the game is made by left leaning people and that's good enough for them to instantly go full ape mode.

Disco elysium is extremely intresting because due to the way its writen (ontop of how retarded its critics are) you can instantly tell if someone has actually played it or not based on what criticisms they have of it.

If you want to see about 50 different examples of this just visit the disco elysium thread on the farms.


The Gom Jabbar test is meant to seperate humans from animals by testing who is ruled by baser instincts, and who is ruled by higher reasoning, while also putting the animals down in the process.

Someone's criticism on disco elysium easily serve the same purpose.

EDIT:

Case in point, the retards below me. Its clear they have never actually played disco elysium, but because their favourite youtuber Sav3TheWh1teRace445 told them that the game is WOKE SJW PROPAGANDA they now hate the game without actually knowing why or even anything about it.
I've finished the game and it's 100% pretentious, it's just so obvious to call it that that there is no point to even mention it. It's not a matter of politics, DE has way too much shit in it and tries to merge it into one narrative, where they could have used only a few of the plot elements and got a way more functioning story. DE has:
* A post industrial European like town with massive history of being the center point of many ideological conflicts that remain in it like scars.
* A completely wrecked detective who has internal monologues with multiple identities in his head and possible political "paths".
* A crime mystery that ends up not being a mystery because it's a "subversion".
* The same detective having amnesia and retracing his past.
* The detective using the mystery as a crutch for his connection with his wife.
* Multiple characters that represent ideological endpoints that can be interacted and challenged.
* A worldwide radioactive black hole catastrophe that seemingly eats reality.
* An RPG system where a missed roll can make a huge chunk of the plot not appear.

And I probably left a few I can't remember. You can't really read the list and say "that's a solid narrative", even with the game being an RPG so you can take things at your own pace it tries to do way too much to have any chance of sticking the landing.
 
You're explaining what is in the game, you're not explaining what about said things are pretentious.
* A post industrial European like town with massive history of being the center point of many ideological conflicts that remain in it like scars.
Okay. You're just describing the game's setting. Now explain why its pretentious.
* A completely wrecked detective who has internal monologues with multiple identities in his head and possible political "paths".
The multiple identities in your head are literally played as a joke and are a source of comedy 80% of the time, at the same time other characters straight up call you a schizo for it.


This is literally a JREG bit.

The political paths themselves are also there literally just as satire of internet shutin schizoids.

Each of them is just a caricature for laughs, the communists sit inside all day playing with lego towers thinking it will give them psychic powers, the ultralibs go on the grindset of pretending to buy shit so they can increase their net worth, the facists gain a constipated face and make gay sex jokes and the moralists just straight up kill you.

This is the exact oposite of taking yourself too seriously.
* A crime mystery that ends up not being a mystery because it's a "subversion".
Its not a subversion its just badly writen in this case.
* The same detective having amnesia and retracing his past.
He doesn't have amnesia, the plot of the game is that he literally got so wasted and did so many drugs and alcohol all at once he literally gave himself brain damage. You're not retracing your past, you're retracing all the collateral damage you did while on your bender, a plotpoint is that you're so ugly the first time you see yourself in the mirror you lose health because of the shock because you forgot what you look like.

Its literally the hangover except in post communist estonia.
* Multiple characters that represent ideological endpoints that can be interacted and challenged.
Imagine looking at measurehead, a gigantic black nazi with erectile dysfunction obssesed with white women, and thinking its pretentious instead of funny.

Same goes for the communard incel that kills people because he's assad he can't get pussy.

* The detective using the mystery as a crutch for his connection with his wife.
This is literally the one serious moment in about 40 hours of gameplay.
* An RPG system where a missed roll can make a huge chunk of the plot not appear.
Becaus a missed roll can also make huge parts of the plot point. Half the time missing roles results in more intresting outcomes than if you hadn't missed them, like the role where if you fail a speech check you nervously start taking off all your clothes in front of a woman.
And I probably left a few I can't remember. You can't really read the list and say "that's a solid narrative",
Your only valid point of these is that the ending comes out of nowhere, which I completely agree in, the rest is you listing random plot elements without actually explaining what is wrong with them.
 
It started out as a simple side-scrolling fighter where you kill other dudes while making progress up a tower to kill the final dude. Now it's a soap opera where none of the main characters ever permanently dies (despite the name of the series) because Nether Realm keeps finding ways to bring people back. Shocking fatalities have now been ramped up to the point of utter ridiculousness, serving now purpose other than to feed a fetish for ultraviolence. Characters also perform "X-Ray" moves on each other where the game takes control from you for a few seconds while you watch someone's bones get shattered or their organs splattered--none of which is ever permanent and just continues to feed the ultraviolence fetish.
The new fatalities are so ridiculously over the top that I can't take what's happening seriously. The absolute worst is the holiday shit. Newest MK game has a thanksgiving fatality that has you feed someone food and stomp on them to make them vomit out the food, who asked for this? Kabal ripping out your intestines or Kung Lao cutting you in half dick first in the older games is considerably more effective at shocking the audience while not being jokes.
 
You're explaining what is in the game, you're not explaining what about said things are pretentious.
My point was that the game tries too hard to look unique and intelligent only to not really have a point. It crams too much shit both in setting and gameplay that would have worked in parts but together it's just bloated with ideas but nothing to say about them. Even the runtime for the game is way too long to be replayable unless you are the kind of person to re-read a book after finishing it. I don't doubt some people have paragraph of text to write on how deep the story is, but for me it ends up as "shit happens".
 
My point was that the game tries too hard to look unique and intelligent only to not really have a point. It crams too much shit both in setting and gameplay that would have worked in parts but together it's just bloated with ideas but nothing to say about them. Even the runtime for the game is way too long to be replayable unless you are the kind of person to re-read a book after finishing it. I don't doubt some people have paragraph of text to write on how deep the story is, but for me it ends up as "shit happens".
The point of the game is don't let politics define your personality with a sprinkling of satire thrown ontop.

This is why you can take multiple political paths, because they're not real, all of them are schizoid larpfests that make fun of you and call you a loser for obesssing over politics when your own life is in shambles.

The reason you can talk to everyone about their politics is to find out that people are more than just their political alignment and have more depth past that. The nationalist young man helps the elderly and tries to stop the drug ring, the reactionary war veteran is the most respected person in the city, the main socialist of the game is a drug dealer using socialism for profit.

The whole point of the game is about looking past the surface and not judging books by their cover.

The only two exceptions to this is the communist incel which is just a communist incel and the black supremacist, which again is literally a gag character, a black supremacist with erectile dysfunction obsessed with white women.
 
Potentially hot take: Destiny 2.

The plot of Destiny as a franchise is so incredibly far up it's own ass that the games need a dedicated lore book *in game* for players to reference during conversations because Bungie doesn't understand the concept of show don't tell.
I kinda think everyone who isn't a loretuber dingleberry or isn't F5ing r/raidsecrets every five seconds knows it's awful and is there for some other reason, be it pvp, their friends still (lol) play, or they're 7 years deep and can't bear to tear themselves away.
 
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The point of the game is don't let politics define your personality with a sprinkling of satire thrown ontop.

This is why you can take multiple political paths, because they're not real, all of them are schizoid larpfests that make fun of you and call you a loser for obesssing over politics when your own life is in shambles.

The reason you can talk to everyone about their politics is to find out that people are more than just their political alignment and have more depth past that. The nationalist young man helps the elderly and tries to stop the drug ring, the reactionary war veteran is the most respected person in the city, the main socialist of the game is a drug dealer using socialism for profit.

The whole point of the game is about looking past the surface and not judging books by their cover.

The only two exceptions to this is the communist incel which is just a communist incel and the black supremacist, which again is literally a gag character, a black supremacist with erectile dysfunction obsessed with white women.
Just to preface, we're kind of arguing about a subjective term here anyways. DE is not the most pretentious but at least for me it does check many boxes for being pretentious.

Getting to what you said, what you said is one of the game's morals but it is extremely basic moral and ridiculous for the 20+ hours of gameplay around it. More importantly it only encompasses a small part of the game. For example, the reveal it's all been incel commie doesn't fit the moral. Or the spiel about the incoming apocalypse or talks about financial systems or quests like the gaming club.
 
Just to preface, we're kind of arguing about a subjective term here anyways. DE is not the most pretentious but at least for me it does check many boxes for being pretentious.

Getting to what you said, what you said is one of the game's morals but it is extremely basic moral and ridiculous for the 20+ hours of gameplay around it. More importantly it only encompasses a small part of the game. For example, the reveal it's all been incel commie doesn't fit the moral. Or the spiel about the incoming apocalypse or talks about financial systems or quests like the gaming club.
But the game is not focused around just that one moral. Most of the 20+ hours of the game is seeing how harry's schizophrenia interacts with the world and whatever conversations you skills get into.

This is why I linked the gun loop, because its a microcosm of what the game is about, which is the extremely varied comedic element of the voices in your head and how they lead to different paths and conversations. That is the main draw of the game.
More importantly it only encompasses a small part of the game. Or the spiel about the incoming apocalypse or talks about financial systems or quests like the gaming club.
Using this logic you can literally call any sidequest/worldbuild in any game ever a spiel. Whenever the game gives you an option to do anything you pull that up and call it a negative, using the same reasoning you can literally shit on every single RPG ever made by picking appart its sidequests and going "This doesn't have anything to do with the main story checkmate libtard."
 
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The most pretentious game ever made is the debate game to decide whether Disco Elysium is pretentious or not.
I have never played DE, and now I don't think I will ever after, reading those 3 fuck nuts bicker about it. If I ever do play it, in the back of my mind all I am going to think about is. "Is this really worth it, knowing I might get the DE brain rot, and start arguing about weather it's takes rick and morty IQ to understand it, or the IQ of the temperature of melted ice"
 
I have never played DE, and now I don't think I will ever after, reading those 3 fuck nuts bicker about it. If I ever do play it, in the back of my mind all I am going to think about is. "Is this really worth it, knowing I might get the DE brain rot, and start arguing about weather it's takes rick and morty IQ to understand it, or the IQ of the temperature of melted ice"
I've heard it's got a bit of a communistic stench to it, so I won't be touching it.
 
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