Tactical Indie RPGs - The sucessors of X-COM, Fire Emblem, Final Fantasy Tactics and Heroes of Might and Magic.

I hated that game. You have to build for shooting or stealth. Some missions require stealth, but if you're forced to go loud your stealth build does nothing.
That's definitely the biggest downside - if you DO blow your cover, you might as well start over because you're screwed.

Xcom 2 is also good. Best played on Easy. It's designed in part to troll people who mastered Xcom EW. Playing on easy mittigates some (but not all) the bullshit cheap shots. The big selling point is the character pool. You make a set of custom guys (friends, celebrities, fictional characters) and it populates the game with them. Has some performance issues for many, but in a game like this 30fps or less doesn't really matter.
I loved XCOM and liked XCOM 2, but hated War of the Chosen with every fiber of my being and will never play it again. It just spit in the face of everything that made the games fun.

"Hey kids, do you love the turn-based tactical combat of XCOM? Well, how about that, but with new bullshit bosses that can arbitrarily break all the rules?"
 
As far as I understood it it still works with the classic Xcom mechanics of you shooting down enemies-playing tactical battle-repeat with you getting penalized for every missed enemy craft, right? Or you choose your own tactical battles?
That's basically it. It's clearly jury rigged over Xcom. Not every mission you miss is a penalty, but you quickly fall behind if you skip missions. As you move up the tech tree, harder missions become available and easier missions stop appearing. This makes recovery a bitch. Keeping ahead of your finances is also a problem.

I don't know if it's been fixed, but it used to be playing on lower difficulties penalised you in the long run, because less loot = less money and science progress. The real problem is OG Xcom's healing and shooting mechanics making recovery take months for a single gunshot, and unlike OG Xcom where men are dispossable, you need to keep sending guys out to keep pace with the threats. At some point, the game snowballs and there's no real recovery. Again, at least for me. Even with the fan made easy mods, I still suck.

Edit: I forgot to mention. The tech tree is huge, but it's easy to miss something vital. I've lost campaigns because I didn't unlock craft weapons or a hull that could mouth them. Even then, craft like the Little Bird, while cool in concept, are utterly useless in practice. So you can softlock the game by not choosing the correct 7 tech from a list of 300.


I loved XCOM and liked XCOM 2, but hated War of the Chosen
War of the Chosen has issues. Not least of which is I've yet to do a run that didn't screw up the story. The zombies can be fun to fight, but sometimes it's a slog. And yeah, some bosses can be bullshit. I really like Templars though. There's also some really good mods for it too.

Xcom 2 vanilla has issue too. Those walkers are always glitching out. And those stun guys running out of the fog of war, 1 hit koing a guy, and causing the whole team to panic so you can only watch as your squad gets wiped is no fun at all.

Oddly enough, Pheonix Point does faction play better than War of the Chosen did, since pleasing one means pissing off the other two. In WOTC, there's no downside to getting all of them to like you.

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While I'm replying, might as well expand on Pop Up Dungeon a bit.

The gist of the game is a tactical game where you start as a DnD party, and have to go up a wizards tower. Each floor is a string of combat encounters. You level up your guys each run/floor, but they reset after a run/floor. However, you get pins for your necklace that grant up to 5 buffs. These vary in power and rarity. It might be more health, health regen, more cards on level up, etc. There are side stories that vary from a few dungeon encounters to full 6 hour RPG story with space battles.

The characters also vary. You have typical DnD stuff, dwarf, paladin, wizard, samurai etc. But you also have Apone from Aliens, a red shirt from Star Trek, Doge, and more. Some characters are clearly stronger than others. The game relies heavily on user made content, but lacks the player base to properly support that. I remember the stock space campaign being really fun. Though I never finished the wizards tower.
 
Warhammer 40k occasionally shits out something good.
Avoid Space Hulk Tactics on that subject. It has potential and online play (if the servers are still running which I'm not sure they are) might be fine, but the campaign play is very anaemic. I put it on the harder difficulty and I still barely had to think to beat any mission. The Genestealer AI is just not challenging.

So far considering the newer XCOM games and Marvel's Midnight Suns.
I've already pitched Midnight Suns so I wont sperg too much more in this thread. But the game is massive, really massive. There's enough gameplay in it to keep you going for a long time if you choose to do everything (it's easy not to, though). The game is split between role-play stuff back at the base where you explore, solve puzzles, build friendships, progress with story events and uncover the mystery of what is happening. And missions where you select from the heroes who have joined you (sometimes there are restrictions) and have to defeat a variety of enemies to achieve a story objective / gain rewards. Advancement is both by levelling up the characters which increases their base stats (all automatic) and acquiring and upgrading the cards (lots of decision making). Which is what put a lot of people off I think. The two sides of the game synergise as events unlock and RP rewards grant mechanical effects in the battle. The RP side is way beyond what you'd expect and with the exception of one fairly low-key element not woke. The first time you play the difficulty is capped at standard when you begin and as you advance, higher difficulties unlock. I beat the game on Ultimate III, putting the difficulty up every time it let me, and it was one of the toughest game challenges I ever faced. At several points in the game I genuinely thought I couldn't beat it and I'd spend an hour or two experimenting until I figured something out. Most games you identify an optimal strategy and you more or less just follow that over and over past a certain point. In Midnight Suns I never did. The closest I came was mildly spamming the attack that gives you concealment but even that wasn't an "I Win" button and you have to keep mixing things up.

I honestly think the X-Com team exceeded themselves in Midnight Suns and it's their best game. And FWIW, it's more based on the comics than the MCU. Blade is great.
 
Door Kickers -series deserves a mention. Main series is Real-time with pause games with massive emphasis on planning how breach into houses.

1st one is about police work. (Hundreds of hours played, zero arrests made)

2nd one which is still in early access is about counterinsurgency in made up Middle-eastern country. There are different playable factions with radically different playstyles.
 
, but the campaign play is very anaemic.
Looks kinda of stale, tbh. Like, it's technically an good idea, but rolling dice like that just ain't my thing. And fighting genestealers all the time sounds boring.


2nd one which is still in early access is about counterinsurgency in made up Middle-eastern country
And it's worth it.
 
Looks kinda of stale, tbh. Like, it's technically an good idea, but rolling dice like that just ain't my thing. And fighting genestealers all the time sounds boring.
I mean there's different types and it would be okay if they'd just had time to add more to the campaign and make the AI smarter.

However, I have only just realised that this thread is about INDIE games. I saw all the talk about X-Com and missed that. No more sperging from me about Midnight Suns or similar.
 
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Dragonfall and Hong Kong also have the best writing I've seen in RPGs in many years. I usually end up skipping through a lot in RPGs and just getting the gist of their boring plots and mediocre writing, but these all-text, no voice indie games had me reading every bit of flavor text because it was all so well executed. And I'm not even a fan of the Shadowrun setting or anything.

Those games were reviewed relatively well at the time, but I think they deserve way more praise than they got.
It will never not be wild to me that Paradox, who love nothing more than shitting out minimal effort DLC, bought HBS and instead of having them create endless Shadowrun and Battletech modules/DLC, instead made them spend a fortune on that shitty Lamplighters game and killed the studio instead.
 
Which is what put a lot of people off I think.
The RP side is way beyond what you'd expect and with the exception of one fairly low-key element not woke.
No more sperging from me about Midnight Suns or similar.
I can't speak for the OP, but I'm always after a fresh Xcom clone. It's just most of them are shit. Phantom Decorine was mentioned. There's a middle market game I have about prohibition era gangsters. Great premise, but ultimately trash.

What put me off Midnight Suns is that, from the trailers, promotional art, and every other element of it. I assume it bland Marvel dross from the peak (or more the lowest pit of the ocean) of the M-She-U. Even with your recommendation, the abundance of flat chested female super heroes with side shave haircuts and "I want to speak to the manager" expressions, the inclusion of DRM and in game micro transactions in a AAA game makes me want pass.

I am curious what that low key element is though.
 
Shadowrun series since it doesn't go overboard with complex RPG mechanics.
I'll keep it in mind, though the reviews seem to be rather middling. The setting's always interested me, though, so I appreciate the suggestion.

Into the Breach since its matches are fast-paced, although it is roguelite and more puzzle-based.
I've actually played a bunch of this; it's part of what got me into the genre in the first place, I really loved it. Matches being more puzzle-oriented is by no means a dealbreaker for me.

Warhammer 40k occasionally shits out something good. Although, BattleSector is so rigid that it favors towards shooting at aliens over melee and overwatch spam (which renders your initial CO and your pack of Assault Marines useless after the first few levels.) But you get to build an army to the point where you aren't committed towards an specific loadout.
I'll keep it in mind, though I'm admittedly not a huge fan of 40K. Grimdark is just not my thing.

Xcom Enemy Within is easily the go-to. Play it on Normal difficulty. Don't save scum every time you lose a guy (but reloading after a total wipe is fine) and you'll have a tough, but memorable experience. The same game played on Easy is also acceptable if you don't like RNG. Again, don't save scum too much, and you'll be fine.

Xcom 2 is also good. Best played on Easy. It's designed in part to troll people who mastered Xcom EW. Playing on easy mittigates some (but not all) the bullshit cheap shots. The big selling point is the character pool. You make a set of custom guys (friends, celebrities, fictional characters) and it populates the game with them. Has some performance issues for many, but in a game like this 30fps or less doesn't really matter.
Yeah, these two are the ones i've been looking forward to tackling most but my PC keeps complaining when I try to boot them. I've been looking for a way to get it to run. Do you know if that aforementioned "open xcom" mod is good for compatibility at all? Would kill two birds with one stone.

Valkyria Chronicles is anime World War 2. I've only played 1 and 4, both are very good games with amazing graphics and music. 1s plot is a bit heavy handed, and 4 is a bit of a retread of 1 story and character wise. Both have some gameplay niggles but nothing you can't work through. eg. The ending of 4 the tanks are basically immune to anti-tank weapons. The way to beat them is to get penetrating bullets from leveling up sniper, and use that on your assaults. These games are challenging but are pretty forgiving all told.
Anime in terms of art style or anime in terms of everything else? "World War 2 anime" can either be so ridiculous it's funny or just plain gross depending on which it is.

I've already pitched Midnight Suns so I wont sperg too much more in this thread. But the game is massive, really massive. There's enough gameplay in it to keep you going for a long time if you choose to do everything (it's easy not to, though). The game is split between role-play stuff back at the base where you explore, solve puzzles, build friendships, progress with story events and uncover the mystery of what is happening. And missions where you select from the heroes who have joined you (sometimes there are restrictions) and have to defeat a variety of enemies to achieve a story objective / gain rewards. Advancement is both by levelling up the characters which increases their base stats (all automatic) and acquiring and upgrading the cards (lots of decision making). Which is what put a lot of people off I think. The two sides of the game synergise as events unlock and RP rewards grant mechanical effects in the battle. The RP side is way beyond what you'd expect and with the exception of one fairly low-key element not woke. The first time you play the difficulty is capped at standard when you begin and as you advance, higher difficulties unlock. I beat the game on Ultimate III, putting the difficulty up every time it let me, and it was one of the toughest game challenges I ever faced. At several points in the game I genuinely thought I couldn't beat it and I'd spend an hour or two experimenting until I figured something out. Most games you identify an optimal strategy and you more or less just follow that over and over past a certain point. In Midnight Suns I never did. The closest I came was mildly spamming the attack that gives you concealment but even that wasn't an "I Win" button and you have to keep mixing things up.

I honestly think the X-Com team exceeded themselves in Midnight Suns and it's their best game. And FWIW, it's more based on the comics than the MCU. Blade is great.
This sounds interesting, but I have to say...
  • Full-price AAA game
  • with microtransactions
  • including a season pass
  • and microcurrencies
  • reliant on an external launcher
  • only available either on Steam or Epic Games
  • with fucking Denuvo
  • and a built-in EULA
Is there a version without all this shit anywhere that doesn't require torrenting? Built-in DLC with infinite/patched-out microcurrencies and no launcher? DRM free? Anything?
This seems to be nearing the peak of AAA scumminess in terms of monetization and I absolutely refuse on principle to buy it for that alone. However, the way you describe it does sound genuinely interesting, and I would be happy to give it a go were there a version of the game that didn't want my soul and the blood of my first-born child to let me play it.
 
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Anime in terms of art style or anime in terms of everything else? "World War 2 anime" can either be so ridiculous it's funny or just plain gross depending on which it is.
Both.

To be clear. It's more 2000s era anime with a dash of Miazaki. It's not moeblob paedo bait a lot of people think of when I say "anime" these days.

Graphics wise, the game has a beautiful water colour and sketch aesthetic that is amazing. So much so that it's all but impossible to spot the transitions from 2D art to 3D. The music is also fantastic. It's an amazing game to be absorbed in.

The ridiculous and gross part, maybe. I mention VC1 can be heavy handed, because there's parts that deal with the not-jews, and a not-antisemitic squad mate gets a bit grating. VC4 sidelines the jews stuff in favour of other parts of the war, which is much better imo. In both, characters are painted with the broadest of broad brushes. A homemaker that just wants to bake. The grizzled veteran who talks about the horrors of war, that kind of thing. The tone can switch from grave seriousness to slapstick comedy. It's not really spoilers to say it goes a bit Indiana Jones late game as there's a select group of people with special powers. Another thing I'll mention is in VC4, a character who is female is male in flashbacks, I braced myself for a troon reveal, but it does something else. I won't say what.

All this to say, I can't really say if it's gross or not because I don't hate anime like some people. I'm also not someone who gets mad at innacurasies in historical settings.

Yeah, these two are the ones i've been looking forward to tackling most but my PC keeps complaining when I try to boot them.
Oh? I've never had issues with them. But I've not tried them for a long time.

Do you know if that aforementioned "open xcom" mod is good for compatibility at all? Would kill two birds with one stone.
Open Xcom should work on anything, but it's a vastly different game from modern Xcom. It's a seriously flawed game only suitable for autists imo, but some people swear by it.
 
I'll keep it in mind, though I'm admittedly not a huge fan of 40K. Grimdark is just not my thing
Yeah, it's fairly mild in that category in comparison to literally anything else. Aside from the fact that the protagonists had emptied out their murderhobos and an side character pretty much stayed pissed off after seeing the Death Company in action, it's just something that's just there to just kill some time.

There's also some DLC where you can use other factions in an in-game tournament; but I've been told that mode is an bit of an slogfest.
Anime in terms of art style or anime in terms of everything else? "World War 2 anime" can either be so ridiculous it's funny or just plain gross depending on which it is.
Basically, both. But it's more of an anime with an war story painted on it than anything else. The first one is rather straightforward in regards to character roles and is generally worth playing, second one sucked ass. The rest is also autistic, but kind of decent.

Otherwise, it's kind of overrated.

Another one that I forgot to mention is Lost Eidolons, which is an Fire Emblem clone that's based of zone of control, siege weapons, and altering the terrain with your magic.
It's worth pointing out that the Koreans who made this have an history of grasping at straws just to make ends meet, so buyer beware and that kind of shit
 
Troubleshooter: Abandoned Children is really good. The escalation of threats was very steady for me and I could always understand why my team gets wiped due to how informative the UI and builds are.
There is also a multiplayer where your player made team gets wiped by some NEET Korean's team but still great fun. Frequent updates and a sequel in the making I excited to see what the developers do next.

There is Geneforge and Avernum sagas that goes for cheap for sales on GOG or Steam. Spiderware Software is a very old and very good developer. Geneforge has fantastic writing and worldbuilding. The combat is not as intense as Troublehooter but I had great fun. Avernum has a lot more combat options with a great story besides.

There is Star Traders Frontiers with great many build options. Where you play as a spaceship captain. There is not much role playing in the story but I had fun playing as a licensed pirate. There is a lot of politcal intrigue that was fun to see play out. I left my treasure and loot on a dangerous world because I think in this game AI agents can take your treasure if you pass through the area too much.

There is Templar Battleforce from the Star Traders universe where you play as Warhammer 40k space marines (powered armoured super soldiers) basically.

Warhammer Chaos Gate Daemonhunter is trash. Not really the gameplay itself is bad but the Denvuo slows down most computers to a crawl and the terrible DLCs (they add new units and only the assassin pack is decent). No seems to want to crack the denuvo for this game. Play Mechanicus instead.

Mechanicus is a very good warhammer game. I am not too sure if non warhammer gamers would like it but this game has a fantastic soundtrack and sound design. The gameplay and story are pretty fun but your characters become pretty busted very fast compared to the enemies.

Siralim is on my backlog. It is a monster battler and dungeon crawler game tons of monsters and battles to be had.

Chained Echoes has an alright story but it has really good gameplay and the fact that after every battle your characters are healed to full heal is pretty neat. The game is very beginner friendly for gamers that I feel comfortable recommending this game to people who are interested in Tactical RPGs. It is a great low stress game, short, pretty easy to beat.

Tactics Ogre Reborn is great. Soundtrack, gameplay, story, they were all very good. This game was really fun for me. The fact you can go back to story missions and to make different gameplay decisions is very cool. Voice acting was all over the place though.

Hero's Hour and Song of Conquest have similar influences from Heroes of Might and Magic. Both are fun but Song of Conquest has a story mode and a la Heroes of Might and Magic while Hero's Hour just has skirmish and multiplayer. The most story you can get from other than the unit cards is the manual in Hero's Hour. Song of Conquest has great art and music besides the gameplay, I just had a better experience overall compared to Hero's Hour.

Symphony of War is a very good RPG like Fire Emblem or Tactics Ogre. Gameplay is fantastic, with many different unit varieties. It has a permadeath option for the campaign but I do not recommend that for any playthrough as most of the non hero units die way too easily and it is expensive to train them. Story is kind of meh but the art and music are good also.
 
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with microtransactions
No particular view on the rest of it but this is purely for cosmetic skins. There's zero "pay to win" in it. Unless you particularly want Wolverine in some special edition costume rather than his usual comic book one, there's no additional cost. DLC has a lot in it. Each one a new hero, a lot of additional recorded dialogue, 3-4 custom story missions, extra mechanics, expanded story interactions with the other characters. I wont persuade you on this as I think you have an objection to DLC seeing it as making the game incomplete without it, but the core game is very complete. Easily 100+ hrs of gameplay. Only DLC which isn't good is the Storm one and that's because she herself is very annoying.

I can't speak for the OP, but I'm always after a fresh Xcom clone. It's just most of them are shit.
Well I don't wish to liken them too much. They're very different in some ways. But very similar in others. All the back at base stuff that was coming into XCom is much more fleshed out in this, especially.

What put me off Midnight Suns is that, from the trailers, promotional art, and every other element of it. I assume it bland Marvel dross from the peak (or more the lowest pit of the ocean) of the M-She-U.
It's much more based on the comics than the MCU. And barring a little use of "they" singular pronouns which I think might just be done for sake of avoiding voice acting duplication depending on the sex you pick for your Hunter, not really woke.

I am curious what that low key element is though.
Two of the characters clearly had a lesbian relationship. That's not pushed for political points though and not in your face. It's just a regular lesbian relationship. It's not really a game with sex stuff in it.

Even with your recommendation, the abundance of flat chested female super heroes with side shave haircuts and "I want to speak to the manager" expressions, the inclusion of DRM and in game micro transactions in a AAA game makes me want pass.
Eh, I don't recall the female characters being particularly flat chested and Carol has had a buzz-cut for years in the comics. You're just not going to find anime cheescake breasts. You can change Carol's hairstyle if you want to. There're no micro-transactions other than the aforementioned custom costumes. DRM never bothered me nor caused any issues I noticed. YMMV.

Anyway, this isn't the Midnight Suns thread, I'm just responding to comments on it at this point because that game deserved SO much better than how it actually did.
 
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I've been looking to get deeper into this genre for a long while, but I've had difficulty finding examples that aren't weebshit (nothing against most weebshit but if it goes overboard with the sexualization or the "let's kill god" stuff I find it a bit hard to stomach) or so old that they make my computer give up running them.

Any titles you'd especially recommend to a relative newcomer? I'm willing to play just about anything so long as it doesn't require a shit ton of tweaking with Windows 10's dogshit compatibility settings or involve a 1000-year-old big-boobied dragon maid killing a weird facsimile of Zeus to save her one true love. So far considering the newer XCOM games and Marvel's Midnight Suns.

If you want an actually beginner game then i recommend getting a gba emulator and checking out the Game boy advance fire emblem. Binding blade was the first of the series in english so it has an amazing tutorial campaign and sacred stones is easy and lets you grind. Fire emblem uses flat double digit calcs for atk - def so they're simple games that are more about positioning, inventory management and long term unit investment. Both have permadeath and durability yeah but if you die just reload cause those games are fast enough and you can skip all dialogue by pressing enter once. Both games are kinda standar jrpg fair storywise tho.

There is also Final fantasy tactics advance which is pretty casual and gives you a fuckton of customization and you learn from equipment so you can just pass that around, its simple and easy enough. As long as you diversify enough your classes and dont break the laws or die in the Jagd maps (you actually DIE there) it's very easy and the story is very unique about a kid getting isekai'd and hating it.

If you want an indie game then definitely pick Steamworld Heist 1. It's basically "worms meets X-com", most of the strategy comes from positioning and trickshots with some light cooldown/gear management and you have to play agressive and fast enough to not get overwhelmed by reinforcements. Very balanced and a great challenge on hard mode, and doesnt waste your time with bullshit at all, the only s-rpg i beat 3 times. The sequel releases today and has even more rpg elements and class change.

Indiewise i can't think of many good games right now, i remember Fae Tactics which is an indie srpg but other than the MC your units are collectable monsters you must train and feed


There was also the demo for kriegsfront tactics that is very obviously inspired by front mission but lacks that "dramatic flair"


I tried the demo but i got unlucky and lost a unit on he first mission and there is permadeath and i didnt feel like retrying but the depth is there.
 
There's zero "pay to win" in it.
DLC has a lot in it.
That's fair enough (and good to know), however:

have an objection to DLC
Yeah, you're bang on the mark here. I tend not to buy games with DLC anymore (either I buy the base game and pirate the DLC or I just pirate wholesale), and when combining the amount of DLC with the other scummy practices I think I'll just pass on this. Definitely gonna pick it up if I ever find it someplace without all this scummy cancer attached though, it sounds fun. Thanks for letting me know about it, and I hope someone else in this thread who isn't as anal picks it up and enjoys it thanks to your awareness campaign.

Final fantasy tactics
I've heard of this one-- does it require any knowledge of the main series to get into? I've been curious about this and Crystal Chronicles for some time now but that knowledge of the main series is what's putting me off. I know what a Chocobo is and that's about it.

Geneforge and Avernum
God these two look awesome. Isn't Geneforge getting remade by the original devs, too? I know the original series has something like 5 or 6 games in it and, miraculously, I've heard the remakes are actually good, but those are only up to the first two games. Should I just wait until the entire series is remade and play it then or are the older games superior-enough to their modern counterparts to warrant playing anyways?
 
I've heard of this one-- does it require any knowledge of the main series to get into? I've been curious about this and Crystal Chronicles for some time now but that knowledge of the main series is what's putting me off. I know what a Chocobo is and that's about it.

FFTactics is a different game, i'm talking FF tactics advance on the game boy advance.

You dont need previous knowledge from any FF game unless they're hard connected sequels (like FFX-2) and FFTA is especially different as it's technically an isekai story about a kid getting warped into an imaginary final fantasy videogame world. All you need to know is that the franchise shares many tropes and mechanics like jobs, chocobos, magic spells, etc. This one is very easy to find and emulate for free.

The og FF Tactics also exists but it's a lot more complex with its mechanics and more about political drama (that eventually escalates into saving the world because JRPG). FFTA is a rare exception where you dont save the world at all but you want to leave it but it's still very sparse in real story sections.
 
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