Tactical Indie RPGs - The sucessors of X-COM, Fire Emblem, Final Fantasy Tactics and Heroes of Might and Magic.

I was feeling nostalgic this past week towards flash games, and while browsing Newgrounds, I found this one SRPG game that I enjoyed quite a lot. It's short and sweet and surprisingly well made.

World's End Chapter 1

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As you can expect from 2013 Newgrounds, it's radiates that old internet edgy humor, but I did get surprised how neat the plot is. I liked the characters and found the dialogue quite funny. (Well, as funny as 2013 humor can be).

One thing I found really special about it is how robust the battle system is: Basically, you have 10 action points and you spend them to do stuff in the battlefied, you can be very basic and walk > attack > use an item on the same turn, or you could attack twice without moving, or you can even move > grab an obstacle > throw > move > grab an item > throw > grab an item > throw > end turn.

There's even other things like grabbing obstacles to form a staircase, throwing items next to a character so they can grab it and throw against the enemy... you can attack with one character, move with another to attack the enemy's back and get the previous character to attack the same guy again for back damage, it's pretty fun to do all sorts of things, even if you don't have a lot of special attacks to do yourself.

I finished chapter 1 today and I'm going for Chapter 2. Maybe I will post about the other 2 chapters once I finish them.

If anyone wants to play it, here's two tips. First one is: if it asks you to permit upload.ungrounded.net to save data, press Tab or Shift + Enter to move around and finally close the thing. For whatever reason, clicking on it doesn't work.

Second: The game is a bit hard, but not impossible, but if you want to do all Flawless Victories (no deaths), then remember to pick Tevoran's skill "Mockery", it makes all enemies go and try attack him even if they aren't in range. It's basically a necessity to win most later fights without dying.
 
I'm surprised Battle Brothers don't get more mention. The setting is a lovely dark fantasy medieval-esque one and the battle system itself is pretty engrossing.
 
I'm surprised Battle Brothers don't get more mention. The setting is a lovely dark fantasy medieval-esque one and the battle system itself is pretty engrossing.
It's been talked about a little bit upthread. I've glanced over it a couple of times since it keeps getting recommended after dumping 100+ hours into Wartales, and it does look neat, but I also hear it has zero qualms sucker punching new players in the dick halfway through a save because you had no idea how to plan for your endgame scenario when you started your file.
 
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It's been talked about a little bit upthread. I've glanced over it a couple of times since it keeps getting recommended after dumping 100+ hours into Wartales, and it does look neat, but I also hear it has zero qualms sucker punching new players in the dick halfway through a save because you had no idea how to plan for your endgame scenario when you started your file.
Oh, your intuition is not wrong. Battle Brothers isn't shy about punching you right in the balls from the very beginning. There are no guiding rails for most of it, and even the tutorial only gives the barest semblance of holding your hand before throwing you into the deep of it. The only concession it gives the player (albeit a pretty big one), is that saving and reloading is a standard feature, so as long as you don't play ironman (I have 200+ hours in the game and never touched ironman once), each setback is only a save/reload away anyway.

That said, once you got past the extremely rough presentation and accept that you are going to get fucked once in a while, the game becomes greatly enjoyable. The combat has pretty good depth, the weapons are varied and mostly balanced. There is definitely a few "correct and meta" way to play it, however, so YMMV on how much you enjoy just trying to figure it out on your own.
 
If you can tolerate the dated graphics, MassiveChalice is worth it on sale.
That's a name I've not heard in a long time. Iirc it was a Double Fine game around they time they started going down the shitter. I heard it was a big massive disappointment at the time. Maybe time has been kinder to it.
 
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Our adventurer guild (Steam) has been my addiction for the last few days. Indie rpg developed by 1 person so you get the cringe writing + bad anime art package. Like the dialogue is so bad it'll turn you off even if you're into anime. But the gameplay more than make up for it. It's like a darkest dungeon + xcom hybrid. You got a base to do some management in, randomize maps to explore, and battles are grid based move and shoot system.

It hits a lot of the right notes for me for being so customizable. Difficulty can only be set at the start of the game but it can be as easy or hard as you like with a lot of extra modifiers. Recruits are randomized but custom ones can also be made on a point buy. You're encourage to rotate your squad instead of just using your best characters so there's a lot of chance for experiment.

Game is finished. No live service or dlc. What you see is what you get. If you can get pass the bad writing and art, I highly recommend it. It's dirt cheap and you can sink 20~40 hours into one playthrough alone.
 
Playing Troubleshooters and while it is fun, god damnit the game is slow and I'm starting to burn out. It doesn't help that I feel like I can waste dozens of minutes killing mooks only to be one shot by boss characters or simply swamped by enemies.
 
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Not indie, but Girls Frontline 2 is a TRPG.

I had just assumed they were gotcha games. I assume they still are.
 
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