- Joined
- Dec 17, 2019
The problem is that they were trying to add a third weapon type to a system that really only needed two. Energy weapons are stronger against shields, while kinetic weapons are stronger against health. This made it useful to have one of each on hand, and why the plasma pistol + precision weapon combo worked so well for basically every campaign, outside of times where a heavy weapon would come in handy. Hard light weapons were just kind of this weird middle ground where they didn't really do anything particularly well, and thus felt like reskins of better weapons. There was at least a little creativity with the alternate firing modes (charging up the boltshot for a one-hit kill, the light rifle switching between bursts and single bullets depending on if you were ADSing), but mostly it just felt like unnecessary additions without something for them to be specifically good at.Not to mention they were all just lazy reskins of the humans weapons but glowing orange. 343 seems to be allergic to unique and interesting weapon sandboxes.
I will say this, though: the incineration cannon is damn satisfying to shoot.