Do we have any information on how it all went wrong yet? i was hoping for morrowind in space, but got 76 but in forced single player
I have a few ideas...
First, there's the shaved gorilla in the room, Emil. His biggest problem, with writing at least, is that he thinks he's writing a movie, when video games can be a lot more than that. He's not very creative or flexible, and he seems irritated when people don't play his game his way. Even if he wrote a screenplay, it would be bad, even by the standards of 80's action schlock. He also can't sum up ideas in a cogent and succinct manner. Like, if you were visiting Rockville and asked him "Hey Emil, where's a good place for breakfast around here?", he'd tell a rambling, disjointed story about how when he was a good Catholic boy growing up in Bawston he'd always go down to a little Jewish deli down the road and they'd have the best bagels, except on Saturday, heh! and never actually give an answer. He also doesn't believe in the writing rule, "Show, don't tell". You'd think that showing would be very easy in a visual medium like a video game but somehow he fucks it up. Not to mention the whole "design document" drama. I don't think I have to explain why not having a centrally accessible design document when dealing with 400 people spread out across several studios across the world, is a bad thing.
Then you get to the man, the myth himself, Todd. It was Todd that put Emil in charge in the first place, all because Emil was in charge of designing the dragon language in Skyrim, and Todd tasked him with writing Song of the Dragonborn so it rhymes both in English and Dovah, and Emil went home on Friday and banged the whole thing out in a weekend, and Todd was so impressed he put him in charge of writing Fallout 4. Todd doesn't understand just because someone is good at writing a fictional language for a video game doesn't mean he can write a good story, or manage a group with creatively diverse talents.
Then you get to Todd's design philosophy, "Say Yes to the player", which is code for "Make as bland and broadly appealing as possible". Like, who is Starfield supposed to appeal to? Not the RPG fans, Bugthesda hasn't made anything remotely resembling an RPG in 15 years. Not the "Bethesda experience" fans, the world is too barren and sparse. Not the "space combat" fans, Wing Commander did it better 34 years ago. Not FPS fans, there are dozens of better shooters. Not the building / crafting fans, there are dozens of better building / crafting games. Now that they added a buggy, are they gonna now try to appeal to FarCry fans?
Since this is getting a bit long, I'll sum it up for the TL;DR crowd: Emil dumb, Todd bad, Starfield shows when you try to create a game that appeals to everybody, it ends up appealing to nobody.