Starfield - Bethesda's new space IP: will probably be full of fun and easily trackable bugs

How do you think Starfield will turn out?


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Outer Worlds got it right, all you need is a few handcrafted planets and some misc locations within a single solar system. Nobody cares about 1000 dead planets with several loadzones inbetween them, especially as there is only a handful of proper cities in the game. Even if the locations are small, as long as they're interesting and have a few quests within them that is all you need.
Outer worlds was aggressively mediocre I was expecting better from Chris avalone Tim kaine and the rest of the fallout new Vegas team but you see guys they totally didn't sell it like they were trying to create new Vegas they just constantly advertised that it was the same team
 
Outer worlds was aggressively mediocre I was expecting better from Chris avalone Tim kaine and the rest of the fallout new Vegas team but you see guys they totally didn't sell it like they were trying to create new Vegas they just constantly advertised that it was the same team
Chris Avellone had nothing to do with this game, tho
Also, it's still better than Starfield LMFAO!
 
Finally played with the vehicle a bit just on Jemison.

It's regular driving speed, at least on Jemison, is pretty slow. It "works" for all terrain maneuverability and then the boost is really fast for when you have long stretches of straightaways.

It also floats over deep water like an amphibious ATV, which is nice. I was also able to fit it into the two landing bays I tried to fit it in. It was a tight fit, but not impossibly tight. The ladder got in the way more than the ramp did, so I'm assuming the auto spawn is just Bethesda figuring users would be too retarded and get it stuck so just has it spawn outside for their ease. I figure a mod will come around pretty quick to change this.

It's clear from the UI they have left themselves open to creating more vehicles to sell on CC.

Overall, I like it. It doesn't "fix" the exploration, but it helps a LOT more than I thought it would. I only played around with it for 15 minutes, but it was the first time I ever explored Jemison and I actually felt a desire to continue before I had to stop.

Which really just goes to show how stupid Todds "A vehicle would take away from the "feeling" of exploring" or whatever his excuse was. Driving around on this thing for 15 minutes made me feel more like a moon explorer than just walking around ever did in the past year.

It's good they added a car, finally, but couldn't they at least make it a little more futuristic? I mean at least make it a hovercar or something.
The description makes it a point to talk about how it's a "classic" from the NASA inspired company from before Earth was destroyed.

The fact there is a whole vehicle purchasing/picking menu similar to ships makes me 100% sure they are planning on selling more vehicles on Creation Club down the line, so they purposely made the free one an "old" buggy I'm sure.
 
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The fact there is a whole vehicle purchasing/picking menu similar to ships makes me 100% sure they are planning on selling more vehicles on Creation Club down the line, so they purposely made the free one an "old" buggy I'm sure.
and since they're part of Microsoft, they will probably give away a LGBT+ skin for it next June.
 
A year later and the only thing they managed to add is a way to get to boring places faster manually, in a game that already has fast travel.

Lmao the absolute state of Bethesderp.
 
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They should add interesting things instead of some shit to move faster in the slop
WHAT is there to add? Remember, Starfield was made from the get-go to be a soulless engine for adding paid creation club and radiant quests for 1000 empty planets the game has. There is nothing you can do to make the game interesting other than to add more mindless kill quests(or space killing quests), the foundation is completely broken and too limited to add anything else.

What they should have done is worked on fixing the foundation and then adding back in cut content, like CD Projekt Red did, but how is that even possible for Slopfield? Dialogue is terrible, combat is mid, setting is sterile and boring, there is NOTHING TO DO for how big the game world is, the characters are awful, the main quest is the worst in Bethesda's history, the gimmick of New Game+ needs to be completely overhauled and that's about another game's worth of effort and budget right there. Even on a technical level it is worse than Fallout 4, there is no gibbing or clothes looting and many other features, meanwhile the new features feel like gimmicks and aren't even worth the time. Sure, you can build your own space ship and fly it, but what can you actually DO with it? Not fly it directly to a new planet, that's for sure.

Bethesda is doing the only thing they can do: Jingle some keys for the few retards still left over and hope they can keep them distracted while they steal what remains of their disability funds, just like with Fallout 76. Neither game is attracting new players, after all.
 
I can't wait till Microsoft studios shuts down Bethesda hopefully they sell them off to a company that actually cares about Elder Scrolls and fallout it's weird the only good games to come out of the studios under the leadership is the doom games.
All of the new doom games I mean there's nothing innovative about them the doom game so they play like doom games but they're still fun unless you don't like doom but if you don't like doing you're probably some sort of satanist and you're going to hell
 
I can't wait till Microsoft studios shuts down Bethesda hopefully they sell them off to a company that actually cares about Elder Scrolls and fallout it's weird the only good games to come out of the studios under the leadership is the doom games.
Don't get me wrong Starfield does suck, a lot but Fallout 4, Fallout 76, and half a dozen other critical and commercial flops were produced before the acquisition and 100% on Bethesda so I don't think them being an independent studio again would help.

Actually, Starfield was in development like five years before they were acquired by Microsoft so I'm not sure you can even blame that on MS.
 
"Come on, Todd": Xbox boss Phil Spencer was one of the Starfield players begging Todd Howard for a better way to travel - "I'm tired of walking around this planet" (Gamesradar Archive)

In an interview as part of Xbox's Gamescom stream, Spencer said his presence at the event was preventing him from hopping into "my buggy in Starfield. I've been asking Todd for vehicles. 'Come on, Todd, I want vehicles in this game. I'm tired of walking around this planet.' I thought the trailer for that looked really good last night, so I can't wait to drive around planets in Starfield."
 
Do we have any information on how it all went wrong yet? i was hoping for morrowind in space, but got 76 but in forced single player
I have a few ideas...

First, there's the shaved gorilla in the room, Emil. His biggest problem, with writing at least, is that he thinks he's writing a movie, when video games can be a lot more than that. He's not very creative or flexible, and he seems irritated when people don't play his game his way. Even if he wrote a screenplay, it would be bad, even by the standards of 80's action schlock. He also can't sum up ideas in a cogent and succinct manner. Like, if you were visiting Rockville and asked him "Hey Emil, where's a good place for breakfast around here?", he'd tell a rambling, disjointed story about how when he was a good Catholic boy growing up in Bawston he'd always go down to a little Jewish deli down the road and they'd have the best bagels, except on Saturday, heh! and never actually give an answer. He also doesn't believe in the writing rule, "Show, don't tell". You'd think that showing would be very easy in a visual medium like a video game but somehow he fucks it up. Not to mention the whole "design document" drama. I don't think I have to explain why not having a centrally accessible design document when dealing with 400 people spread out across several studios across the world, is a bad thing.

Then you get to the man, the myth himself, Todd. It was Todd that put Emil in charge in the first place, all because Emil was in charge of designing the dragon language in Skyrim, and Todd tasked him with writing Song of the Dragonborn so it rhymes both in English and Dovah, and Emil went home on Friday and banged the whole thing out in a weekend, and Todd was so impressed he put him in charge of writing Fallout 4. Todd doesn't understand just because someone is good at writing a fictional language for a video game doesn't mean he can write a good story, or manage a group with creatively diverse talents.

Then you get to Todd's design philosophy, "Say Yes to the player", which is code for "Make as bland and broadly appealing as possible". Like, who is Starfield supposed to appeal to? Not the RPG fans, Bugthesda hasn't made anything remotely resembling an RPG in 15 years. Not the "Bethesda experience" fans, the world is too barren and sparse. Not the "space combat" fans, Wing Commander did it better 34 years ago. Not FPS fans, there are dozens of better shooters. Not the building / crafting fans, there are dozens of better building / crafting games. Now that they added a buggy, are they gonna now try to appeal to FarCry fans?

Since this is getting a bit long, I'll sum it up for the TL;DR crowd: Emil dumb, Todd bad, Starfield shows when you try to create a game that appeals to everybody, it ends up appealing to nobody.
 
Actually, Starfield was in development like five years before they were acquired by Microsoft so I'm not sure you can even blame that on MS.

True that it had been development for years already, but Starfield was released two years post-acquisition. How long would it had to have been to place some of the blame on Microsoft? Three? Five? Never?
 
did anyone else get the texture bug on the planets yesterday ? I had to reinstall and verify files on Steam to fix it honestly kind of annoying, wtf are they hiring to do these updates ?
 
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