Unpopular Opinions about Video Games

I have to be fair to Bethesda and say they make a fantastic sandbox and framework for a game, it's just the game they put in that sandbox is fucking terrible.

I was using mods, but then Bethesda released an update which broke the Mod framework, rendering a lot of mods unusable. Instead I've modded the carry weight and perk points to max out as much as I can, so that I can play the game as a bearded naked rampaging hobo with a machete.

Bethesda should concentrate on the foundation and structure of a game, then hire Obsidian to make the story and characters.
The Bethesda is very heavily carried by the "Bethesda formula", which is how the players explore the world and experience it. That wanderlust is what drives the games regardless of the decline in writing. Overall Oblivion has far better written quests than Skyrim but Skyrim is more beloved because it peaked the wanderlust experience from the combination of the world and Jeremy Soule's music. It's like 80% of the reason why people even played through Starfield for more than a dozen hours. One of the many faults of Starfield however is that it committed the cardinal sin against the Bethesda formula by forcing you to fast travel around instead of letting you wander. I honestly expect TES6 to be probably the worst written Bethesda game to date but it will still be well received as long as they don't fuck up that sandbox and gameplay loop.
I really wonder how BOTW and TOTK will age. BOTW will never be a black sheep but I do think time wont be so kind to the lack of dungeons and items to collect.
I don't expect TOTK to age well at all. The only reason why it hasn't been put on blast is because Zeldafags are absolute lunatics that will send death threats to people that talk poorly about the newest Zelda game and because it capitalized on the tiktok audience with retarded contraptions. I expect there to be more criticism about BOTW over the years for the stuff you mentioned but the foundation of its gameplay and puzzle solving tools is going to keep it from being seen as a black sheep.
 
I don't expect TOTK to age well at all. The only reason why it hasn't been put on blast is because Zeldafags are absolute lunatics that will send death threats to people that talk poorly about the newest Zelda game and because it capitalized on the tiktok audience with retarded contraptions. I expect there to be more criticism about BOTW over the years for the stuff you mentioned but the foundation of its gameplay and puzzle solving tools is going to keep it from being seen as a black sheep.
Yeah it really feels like they didn't learn anything from BOTW with TOTK. The underground is lazy padding too. All they had to do was BOTW with 4-8 decently sized temples, not like, 3-4 rooms and then the dungeons split across the map in shrines, Alright they are somewhat limited by what the BOTW engine could do but c'mon, so was Majora, and they had a year to do that.
 

Sonic the Hedgehog GBA's sound mixing wasn't that bad. Blame the rushed port job and the GBA's lack of sound processing.
 
I don't see what the big deal is with New Vegas. It's decent, but I don’t see how it's supposed to be 10/10, GOAT-Fallout material. And I'm not talking about the bugs.
 
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because Zeldafags are absolute lunatics that will send death threats to people that talk poorly about the newest Zelda game
This has only ever been true for the Switch titles; and, had BotW released on the WiiU even as little as a year before the Switch released, it would have slotted neatly into the Zelda Cycle. Any vitriol BotW would have gotten, rightfully or otherwise, was diluted by the fact that 1) everyone had a Switch and 2) the Switch’s library was limited. BotW was only at its best when you didn’t know anything about it, capitalizing on the ability to just go explore any landmark you see in the distance. TotK should never have been more than an expansion for BotW, especially since they share a game world almost 1:1, which no other Zelda sequels do.
 
I feel like New Vegas has a lot of filler places with trivial amounts of content on the map, while FO3 has something interesting everywhere. Of course, they had more time and a higher budget for FO3, so that's expected.
NV does the Skyrim and FO4 thing where every POI is within spitting distance of two more POIs. Maybe FO3 did that too but I only played it once and didn't exhaustively explore the map. It made FO4 especially feel like the map was super cramped, despite being larger than all of them (I think). I didn't really mind the "boring" locations in NV as not everything has to have something super interesting associated with it but I absolutely agree that you can feel the crunch Obsidian went through.
 
Generally agreed, although I feel that The Sims 3 is a little overhated sometimes, though some of the complaints are valid about it trying to do way too much and of course that's when the aggressive $1000 worth of expansions for features which were in the last basegame era really began. As of late people seem to be looking back on it more fondly than before, though you'll still get the people who claim The Sims 4 is "better" because muh pronouns and because the graphics got knocked down so many pegs it can run on a calculator. I'm convinced that most of the people who try to play TS3 on modern hardware are trying to run it on a fucking potato, which is why the people with potato computers prefer TS4. Yeah, it was a big fucking problem when the game first launched but modern hardware shouldn't have an issue. I don't have a supercomputer, my PC is pretty pedestrian and lacks a discrete GPU but TS3 runs mostly fine on it when the game isn't spawning 400 copies of the fucking ice cream truck.

I've seen sentiment that people hope that "The Sims 5" [whenever EA is done milking TS4 of $30 'packs' that are worth like $5 and buggy as fuck] will further downgrade the graphics or stick with the same design as TS4, simply because they want to be able to run the game on a Dell Inspiron from 2009 with an i3 and integrated graphics. Buy a new fucking computer. They would have been in real trouble in the late 90s and early to mid '00s when your PC was obsolete like two weeks after you built it because shit was moving so quickly. At this point they're holding the series back because the community demands it be compatible and run well on ten to fifteen year old hardware.

Not that the series is going anywhere good anyway, if TS5 ever does release it will likely be a complete shitshow and I would wager it'll be the last in the series. Then again the "Sims community" complains and bitches constantly about EA's money-grubbing and releasing broken shit but they'll still line up out the door to buy the next pack, so maybe it will be very successful.
Late but I generally agree with this. The Sims 3 got too overhated because so much of the 'target audiences' are people with potato computers.
In term of game play detail wise, The Sims 2 is the greatest, it has so much details, so much stories, mysteries, and little interactions that give its depth. The Sims 3 is missing that a little, but The Sims 3 was also an extremely ambitious game, the open world and texture customisation are huge technical leaps - you can recolor everything, you can go anywhere, the dramas play out in real life. It's got loads of content, if it wasn't because of its obvious bugs and performance flaws, and if it had more consideration in some details how expansion packs interact with each others, It's probably seen as much a better game. I also think its quality dropped off later in its lifespan because EA became greedy with the store content halfway, but the early releases were solid.

The problem with The Sims 3 problems vs The Sims 4 is that The Sims 3 flaws are flaws in an otherwise a complete and well-thought out game. While The Sims 4 has always been bad in the direction level, there's no technical leap except a leap in marketing department. a lot of systems got removed for performance. (hint: maximising sales) The whole game was literally frakensteined from a failed multiplayer spinoff, launched with barely any content, the expansion packs are released as numerous tiny DLCs instead of huge packs like 1-3, and a lot of updates are to appeal the politics of today. If you think like a business man you can see that The Sims 4 make sense, It's like a hyper target audience market tested game, the blocky cartoony graphics without alpha so it can runs on any potato school laptops and casual moms' computers and looking more appealing to casual audiences, smaller DLCs because it incentivises people to buy more, the content generally following trends and modern twitter anxieties as opposed to the 'satirical soap operas' style of The Sims 1-3 because it's so 'realistic'. It also feel a lot more sanitised, everything is pretty, quirky and inspirational, and everyone can live in pinterest-worthy homes. It feels like if corporate alegria flat art was a game.

The Bethesda is very heavily carried by the "Bethesda formula", which is how the players explore the world and experience it. That wanderlust is what drives the games regardless of the decline in writing. Overall Oblivion has far better written quests than Skyrim but Skyrim is more beloved because it peaked the wanderlust experience from the combination of the world and Jeremy Soule's music. It's like 80% of the reason why people even played through Starfield for more than a dozen hours. One of the many faults of Starfield however is that it committed the cardinal sin against the Bethesda formula by forcing you to fast travel around instead of letting you wander. I honestly expect TES6 to be probably the worst written Bethesda game to date but it will still be well received as long as they don't fuck up that sandbox and gameplay loop.
On a related note to what I talked about The Sims above, the offputting things about Starfield is that how streamlined and design-by-checkboxes it feels, the amount of liberal lip services on an otherwise nonsensical world (and I'm actually left-leaning compared to most Kiwis), You have that laughable nightclub, the pirate bar literally being called 'bar', and they sing a song that feels too on the nose about piracy, it just has no worldbuilding and subtlety. Things are just made to be a setpiece, nothing more and less. And the problem is to day with its direction, and that goes beyond writing. Skyrim main story is boring, but if you ask many players, they'll ask 'There's the main quests?', because the little details, side quests and explorable places they put in the world are a lot more fun than the main quests. It definitely has its charm because lots players are not lore nerds, they just like a fantasy world they can adventure in, that the characters feel alive, and there are consequences to your actions.

Fallout 4 is where I feel like it's getting sanitised, bright and appealing to casual audience, and it's very clear that they're trying to ape the success of other games at the time. The popular opinion is to fully hate it. For me It's more of a 'good game but not a good Fallout game'. I hate Fallout 76 a lot more though, it doesn't need to exist, and it's full of corporate money-making decision in the same way I said about The Sims 4 and Starfield
 
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Saddler was the dwarf lord, right? The one who felt guilty about what his ancestors did to the cult and decided to resurrect it?

Edit: wait, no, that was Salazar! My bad.
It's alright. But Saddler was involved in bringing Salazar into Los Illuminados. If I remember the lore correctly enough, by the time the Plaga were discovered by Saddler, he successfully manipulated Salazar into getting the villagers to excavate under his estate, castle, both, and break the seal.

Salazar's family was gone, save for a few servants. I think his parents died when he was little. And he's around Ashley's age when Leon confronts him, so, in part, that would have made him easier to influence.
 
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In that vein, I prefer Fallout 3 over NV. I can't really explain why, probably because there's more to explore and less empty room.
Fo3 is 99% walking around subway tunnels using the same snap map layouts.
RE4 Remake is better than the original.
Re4 is one of the greatest games of all time, RE4make cant even make bullets register consistently about 15% of your shots will miss at no fault of the player because the crosshair just outright lies, its not aligned properly. It's not an issue with hitboxes because with the laser and the scoped weapons there's no issue.

The laser of the original exists to remove any ambiguity a crosshair would cause in a third person perspective since a 2D overlay can never replicate a triangulation angle. Its addition revolutionized third person shooters because before that the game either has to cheat by going only off the crosshair which lets you do silly things like shoot through walls/around corners, or it has to have some way to tell the player its not aligned to target like how MGSV does. The fact that the devs removed it in the remake shows how clueless they are amongst many other issues that version has.
 
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Hell, the whole "PS1 aesthetic" is like a new subgenre that zoomers are just finding out and appreciating. Not sure how unpopular of an opinion this is, but right now i feel "uncanny" is more effective than "grotesque" in the horror sphere.

Take the first zombie scene from Resident Evil:

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Maybe it's because body horror is oversaturated in games right now, but i find the OG scene more disturbing than the remake's
I also like the OG more as well. but more because the zombie got a funny look on him. He looks like "You want a bite of this? " While the remake looks more like some deadite possessed corpse. I was always more in love with the goofy side of resident evil and survival horror games.
 
Fo3 is 99% walking around subway tunnels using the same snap map layouts.

Re4 is one of the greatest games of all time, RE4make cant even make bullets register consistently about 15% of your shots will miss at no fault of the player because the crosshair just outright lies, its not aligned properly. It's not an issue with hitboxes because with the laser and the scoped weapons there's no issue.

The laser of the original exists to remove any ambiguity a crosshair would cause in a third person perspective since a 2D overlay can never replicate a triangulation angle. Its addition revolutionized third person shooters because before that the game either has to cheat by going only off the crosshair which lets you do silly things like shoot through walls/around corners, or it has to have some way to tell the player its not aligned to target like how MGSV does. The fact that the devs removed it in the remake shows how clueless they are amongst many other issues that version has.
I respectively agree, and disagree. Perhaps I've still got my rose-tinted glasses on.
 
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Re4 is one of the greatest games of all time, RE4make cant even make bullets register consistently about 15% of your shots will miss at no fault of the player because the crosshair just outright lies, its not aligned properly. It's not an issue with hitboxes because with the laser and the scoped weapons there's no issue.
The game has assisted mode for retards who suck at gaming like you
 
Most of the backlash I'm seeing on Wukong just feels like Fromdrones are mad that someone else is getting attention for once.
Whingeing pussies are going apeshit over Wukong? *Sigh* I can feel the dickheads who have no opinion of their own ("Theorists", "Reviewers" etc.) already preparing to upload their annoying, amateur journalist sperg drivel onto YouTube. 🙄
 
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