Unpopular Opinions about Video Games

I hate, HATE, modern UIs. They look like stupid slabs of pastic with buttons on them. They have zero personality, effort, energy, thematic tie in to the game, and they're just plain ugly.
UI for Age of Empires 2
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UI for Age of Empires 4
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This is pretty apt to BOTW/TOTK's praise as those games brought in WAY more people to play Zelda than ever before, hence the amount of dicksucking of TOTK from them as their only point of reference is BOTW and potentially the remaster of Skyward Sword.
I started playing from botw but I still like the older zeldas. They are good Zelda games whereas botw is a good modern day game, it's closer to ni no kuni or a jrpg than Zelda. The people with autistic mindsets are primarily of two types, the new good old bad people and the old good new bad people, both are slop consumers who cannot see past their preconceived biases. There are things in old Zeldas which have not aged well (second half of links awakening, n64 collision detection and movement controls, first half of Twilight Princess) but they're still better complete cohesive experiences than botw. Even though it's one of my favourite games I'm starting to come around to the opinion that it's just nintendos far cry 3, I don't know why. It's a great game but it's not a great Zelda game with all the secrets exploration and puzzles of earlier games.
 
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Even though it's one of my favourite games I'm starting to come around to the opinion that it's just nintendos far cry 3, I don't know why. It's a great game but it's not a great Zelda game with all the secrets exploration and puzzles of earlier games.
Aonuma mentioned a few open world games from the west that they took inspiration from, which included Far Cry, Witcher 3, and Skyrim.
Speaking in an interview with Game Informer, The Legend of Zelda producer Eiji Aonuma reflected on the development of the upcoming Breath of the Wild while also sharing some insights into the game's development towards release. Specifically, Aonuma talked about several games that he played during research for Breath of the Wild, which included the Far Cry series, The Witcher 3: Wild Hunt, and The Elder Scrolls V: Skyrim.

Aonuma addressed that "in the past, I didn't play many video games," adding that "nowadays, I actually play a lot of overseas titles." After playing the titles previously mentioned (and many others), Aonuma explained that "while playing those games, I do find some ideas, but it's not that it connects directly to Zelda to where I would take something and use it in Zelda, but it's more of something I keep in the back of my head while developing the game."
[a]
"In the past I've also actually said that I have played Skyrim, so it's not necessarily that I don't play games," Aonuma stated. "But we don't look at it from, 'Oh, what kind of things can we take from this game?' It's more of like, 'How can we prepare for this? What should we expect from games like this?'"
[a]
It's very apparent that Skyrim was the biggest influence when you notice how the game plays. There's a huge focus on wanderlust exploration over a few stylized and expansive dungeons. There's specific "paths" you have to follow, you can just go straight up mountain instead of having to find a way around the physical obstacle. Both games also have a very consistent physics system that lets you abuse it for all sorts of gimmicks. The biggest influence is that there's no way they could have come up with that menu system in BOTW and thought it was ok unless they put in a fuckton of hours into Skyrim.

Skyrim was the first Western game to get 40/40 from Famitsu. I'm like 90% certain Miyazaki mentioned being influenced by Skyrim when making Elden Ring and it shows too. Skyrim made a big impact on Japanese devs because it meshed really well with their love of western fantasy.
 
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Counter-strike source/1.6 was the best counterstrike, cs:go/cs2 is globohomo dogshit and feels sterile and not fun.
They completely neutered community stuff which was the best thing about source. And they pumped it full of cringe, cringe music, sound effect, dialog, models, all fucking gay.

I fucking hate 'e-sports'
 
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These are two entirely different games
yes i know that, but they were still good.

source is generally considered the worst by far
by who? competitive players? who cares about those fags, all that shit wrecks good games anyway.

most players just want to have fun, source was the most fun, hundreds of different servers all doing their own thing.

you could launch cs:s but u had literally hundreds of different flavors of the game available, it was awesome.

1000's of unique fan made maps and modes,

all different privately managed servers u could play in, piss off the regulars or laugh about the drama that had been going on in that particular server over the past week.

As a competitive games its just a wonky 1.6 though
competitive video game playing is fucking gay, it only gets hyped so faggot companies can cash in.
 
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you could launch cs:s but u had literally hundreds of different flavors of the game available, it was awesome.

1000's of unique fan made maps and modes,
You have this on 1.6 as well... And every mod on css has been recreated on csgo/2. Source was just really inconsistent with reg and that's not "fun" to experience.
 
I hate, HATE, modern UIs. They look like stupid slabs of pastic with buttons on them. They have zero personality, effort, energy, thematic tie in to the game, and they're just plain ugly.
UI for Age of Empires 2
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UI for Age of Empires 4
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They put in those minimalist UIs for "better readability" or whatever the fuck but I had no problem telling units, buildings, techs etc. apart back when their icons were visually distinct and not just an abstract approximation of what they're supposed to be. Matter of fact, they make it worse. I remember in Rome 2 Total War I once accidentally recruited 6 regular Legionaries when I wanted 6 armored Legionaries. The unit icons are literally the same but the armored ones have a slightly different pattern on the shield. Compare that to Attila which came out afterwards and you could tell similar units apart because their unit icons have them face a different direction, assume a different pose etc. You can instantly tell them apart.
 
i just checked and there is fuck all, like 1 surf server, and 1 zombie escape, both hardly populated.

seems like hardly anyone wants to play this shit, compared to source anyway
i probably shouldnt have said 2 then cause csgo i had no issues finding them. Havent actually played 2.

dont worry though that convoy made in 1.6 is still there.
 
Nerfing sniper in TF2 is unironically one of the most low-iq balance changes anyone could make to the game. The people who demand it lack sight line pattern recognition then blame the class when they get capped because of it.
I have never had a instance where a sniper I couldn't see killed me outside of custom maps with shitty sight lines. Countering sniper isn't difficult, just close the gap, especially in a way that could blind side the player.

Speaking of retardation spread by youtubers, Hightower is a pretty decent map that was completely ruined when youtuber faggots decided that no one should take it seriously. Maybe it was the server I played on, but no one complained about it when it dropped. It was chaotic and fun due to being an incredibly small payload race map. All that changed a little while after the fucking conga taunt dropped. After which, the flood of newfags were told by youtubers to not take it seriously and to use it as a deathmatch map instead of pushing the cart. I have spoken to the people who treat it as such, and not a single one was around when it dropped much less actually played the objective. Most will literally quote various youtubers as being a authority on why the map is somehow bad. God forbid you want to have fun fighting over the objective instead of TDMing a handful of people and conga taunting for hours on end.
 
I hate, HATE, modern UIs. They look like stupid slabs of pastic with buttons on them. They have zero personality, effort, energy, thematic tie in to the game, and they're just plain ugly.
UI for Age of Empires 2
View attachment 6338744
UI for Age of Empires 4
View attachment 6338746
Looks boring and uniform and had to find a mobile game ui screenshot because that is where this shit comes from.
It's souless and boring
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I hate, HATE, modern UIs. They look like stupid slabs of pastic with buttons on them. They have zero personality, effort, energy, thematic tie in to the game, and they're just plain ugly.
UI for Age of Empires 2
View attachment 6338744
UI for Age of Empires 4
View attachment 6338746
Age of Mythology got butchered.
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This isn't a new thing either. Most famous case I can think of is the UI between Oblivion and Skyrim
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There is a mod to fix this however
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Sins of a Solar Empire did update their UIs in 2 but tried to keep them themed.
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Owlcat and their games have some really good UI. The Pathfinder games all have this book feel to them.
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Then Rogue Trader has parchment and machinery representing the Imperium.
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I think of the PS3/360 era as the silver age of gaming. It's the last time that game studios were still trying to awe the player and make the coolest game they could. There were cracks showing...but today, this same studio is more focused on making sure you have it beat into your head that only a bigot wants to see a pretty face on a woman.
What if you told people in 2009, while they were enjoying an actual fun game lacking any sort of propaganda like Killzone 2, that in just a few short years the gaming industry would be controlled by mentally ill activists who demand that every female character in a game looks like an ugly tranny and insist on such insane censorship that Jack Thompson, the biggest villain in the industry at the time, would look normal in comparison? Remember how amazing we thought gaming would be shortly with more advanced technology, only for it in reality to largely turn into "progressive", buggy, broken slop that isn't even worth playing for free immediately after that generation?
 
This isn't a new thing either. Most famous case I can think of is the UI between Oblivion and Skyrim
At least Bethesda had the decency to hide the stupid list menu after about one or two other stylized menus, they had a pretty cool "skill" menu, and at least they made it so that you can see the items in your inventory in some detail.
Owlcat and their games have some really good UI.
I appreciate them for it. It's a breath of fresh air in a sea of microplatic infused UIs.
 
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