It usually takes at least 3 people to underperform for it to be a completely unwinnable situation. Still happens, but that's just the nature of team games.
Cap.
I'm pretty sure one of the creeps heals you. On top of that there are multiple upgrades with lifesteal. In dota you can also ferry over tangos and salves.
Yea but it's pretty laughable (less than 10%) so you have to stay in lane loooong before you notice it, attrition will lose you the lane.
now I really want gearbox to re-release battleborn and everyone go "lul deadlock clone"
Battleborn was shit take on Smite. Smite succeeded cause it was better.
DotA has notoriously strong rubberbanding mechanics. There's rarely a point at which the game is over purely because someone is "too farmed"
This game is closer to early DotA tho, where ruberbanding is not as strong.
And then the problem is, this is a skillbased shooter. What's the point of shooty shooty if rubberbanding and shit? Rubberbanding works in DotA cause it's more about map control and strategy, this game is shooty shooty and while those will impact the game, the teamfights will be determined by the best shooty shooty, otherwise what's the point of it being a shooter?
Pardon my 'tism, but creep aggro is extremely complicated in dota. It doesn't seem anywhere near as complex in this game, but any dota player with a decent amount of hours in the game know how complicated creep mechanics are, and how much it shapes high-level play.
Yea but it's still a basic unit with no abilities and hitscan attacks. The ai is not smart or complex it's tailored to act in certain ways to certain situation it's not deep or complex.
Even in games where i absolutely dominated or got dominated, i never saw the highest player have over 1.5 times as much net worth the lowest net worth player. Not sure if it's rubberbanding of some sort, but it's definitely hard to snowball into a good build. Also the power increase per item tier is very low compared to the price increase, so filling all slots is more impactful than buying expensive items.
He can still dominate every teamfight and own everyone 1v1.
If you don't like games with short-term character progression, why are you even playing this? It's clearly aimed at the ASSFAGGOTS audience, and not the boomer shooter type.
I used to play DotA2 a lot, so kys faggot.
But yea I was hoping Valve would innovate and bring something unique, not another assfaggot. You're so far up your own ass you can't even tell there's more than two genres of shooters in the world (hero shooters, and boomer shooter, nothing else exists?) and I was hoping this game would be innovative, not another ASSFAGGOTS
>Why are you playing this
First of all, KYS nigger. And I'm not playing this. Dropped it. It has good potential, good netcode, good mechanics, bad designers. Instead of making a hardcore ASSFAGGOTS game, they could have made it something else? I'm thinking planetside, where games can go on for hours, and players come and drop. Remember build and shoot? Not everything has to be super hyper competitivemaxxXxXed. It could have been 2 hour games where players drop in and out. The way it is now, you're locked in for 1h at a time. And the Cycle and Borderlands had cool monsters and mobs; why could the lane creeps and jungle be more interesting? Towers could be minibosses instead of hitscan beam. But I guess we do generic 1h long ASSFAGGOTS.
Oh well valve shills will shill. KYS niggers.