Concord - robots with pronouns

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"as the executives currently running it into the fucking ground."
That's a fantastic point Jim but how are those executives doing that? So close yet so far cause you're not allowed to say woke is bad despite the executives he complains about being the reason woke is being added in the first place. Also does wanting a game that has good game-play with an interesting story and characters that isn't propaganda count as unrealistic expectations?
 
This is because players had the ability to spin up their own servers at any point and play with other people; you didn't have to worry about 'the continued cost of hosting servers' because the players were able to do it.
companies like Blizzard are very protective of their brand and dedicated servers/modding would only serve to fuck with what they've put out, it is meant to be consumed in the very specific way they intended (i believe OW now has Arcade which are private/public lobbies unlike the main game where people roleplay and it's about as unhinged as you can expect).

compare that to Valve who are on the other end of the spectrum as far as giving players freedom to mod their shit and you see it reflected back in the lifespan of their games, TF2 and all the Counter Strike iterations have/will be played for decades.
 
Jim Sterling is literally seething and dilating rn. S-STOP noticing!

It's honestly disgusting to see how dishonest he's being about the whole ordeal.

View attachment 6379913


Archived tweets:
https://archive.is/r9wWt
https://archive.ph/kGEAT
"market saturation" - yet people seem genuinely excited for Deadlock
"caring only about next financial quarter... unreasonable deadlines" - said Jim about the game in developement for 8 years
"mass layoffs... overpaid execs" - when your game designer is a non-bi "professor" demanding non vaxed people to be fired it kind of is a diversity problem
"desperate trend chasing" - gender-fluid blobs were never a successful trend to be chased
"unrealistic expectations" - expecting 200m game heavily pushed by Sony to have more than 1000 concurrent players on steam.
 
"market saturation" - yet people seem genuinely excited for Deadlock
i'll be a pedantic fag and note that Deadlock is a MOBA, not a hero shooter. it also helps that Valve's name is attached to it so it gets a ton of leniency for the sort of shit another developer would get scrutinized to death over (like Valve being literal SBI clients which a lot of people are conspicuously quiet about even though people can't stop talking about them or other consultancy groups killing vidya).
 
Diversity isn't the problem. It's the wokeshit. Hero shooters should be diverse (lots of different characters with different goals, personalities etc.) but not woke.
At this point, "diversity" and "wokeshit" are joined at the hip. You cannot have one without people thinking you have the other. It will take years to undo this, if it can even be undone.
 
At this point, "diversity" and "wokeshit" are joined at the hip. You cannot have one without people thinking you have the other. It will take years to undo this, if it can even be undone.
It's because the word diversity itself has been corrupted and now means "no straights, no whites, no moids" as opposed to "everyone".
 
Ultimately at the end of the day, somebody had to have been on crack when they decided "Hmm, today I will release an Overwatch clone with literal who NPCs as my main characters... and I'll charge $40 for it. In the year of our lord 2024 no less."

It's mind boggling to see just how far gaming journos, twitter degens, and they/thems were willing to go to defend this game when it's beta should have been the early warning to Sony to cut it's losses and abandon the project. 600 players on launch. 2 weeks of life(support). This should be made into a case study.

Cant wait for Amazon's little miniseries that's supposed to have an episode on Concord in December. Many keks will be had.
 
Hero shooters have been a plague for years now and while this is the funniest fuck up so far its a shame we haven't gotten to the point of where the majority of the focus didn't go on creating obnoxious personalities for people with none to attach themselves too.

Most of these games have completely unremarkable gameplay that people say is good but how many times can you play big hook character with a shotgun without it feeling exactly the same? Its completely by the numbers and adding a slightly different tempo by giving universal roll mechanics can't cover up the already worn out base.

People don't mind playing as a faceless John Gunguy as long as you give them some decent customizations and the game feels good. People will turn and be repulsed by playing cross dressing faggots that says obnoxious lines that only other fags think are witty every 12 seconds.
 
I know most everything's been said, but something that I thought about: by all accounts Sony was livid about having to undo the "no refunds under any reason ever" policy when they got forced to refund Cyberpunk. Granted that's a third party studio situation, but they were furious about having to give refunds for a game that objectively did not function on one of their consoles and barely worked on the other (even in it's "fixed" form Cyberpunk still crashes on PS5 on the reg)

For them to not only be pulling the plug but paying back money means there's probably been violence in some office somewhere

Also I'm on team "never coming back," I'm getting EA "we're not abandoning Anthem, we're going to retool and make Anthem 2.0!!!" vibes
 
Jim Sterling is literally seething and dilating rn. S-STOP noticing!

It's honestly disgusting to see how dishonest he's being about the whole ordeal.

View attachment 6379913


Archived tweets:
https://archive.is/r9wWt
https://archive.ph/kGEAT
Yeah we should really listen to the fat faggot sex creep who cooooomed himself into trannydom

Moviebob is legit pants shitting retarded.
The Rockstar if the live model service doesnt work. You have to make shit people actually wants to play You fat retarded pig
 
Dustborn will bite the dust after it's born. How fast remains to be seen.
Midnight's Edge did a video explaining that Dustborn was funded by a grant from the Norwegian government and even if it fails the company that made it will still get more grants.
As long as they are funded by Norway's taxpayers it doesn't matter if it makes money or not. In fact, if it helps them get more grants they'd probably prefer a failure to a modest success. Also, they designed the game the way they did because they know what the board that hands out the grants likes, so they made the game for them.
 
Midnight's Edge did a video explaining that Dustborn was funded by a grant from the Norwegian government and even if it fails the company that made it will still get more grants.
As long as they are funded by Norway's taxpayers it doesn't matter if it makes money or not. In fact, if it helps them get more grants they'd probably prefer a failure to a modest success. Also, they designed the game the way they did because they know what the board that hands out the grants likes, so they made the game for them.
Continuous failures. And especially BOMBS aren't going to keep getting funded forever.
You can live in decadence if you can sustain it somewhat. This, nah. This isn't just a "eh we barely broke even". No this is cataphoric failure. No returns on investment, no givies back. No way to build from there.
Turbo bombs scare investors badly, and when it's back to back even grants like these have been pulled away.

Still. I'm an optimist, so who knows.
Hero shooters have been a plague for years now and while this is the funniest fuck up so far its a shame we haven't gotten to the point of where the majority of the focus didn't go on creating obnoxious personalities for people with none to attach themselves too.

Most of these games have completely unremarkable gameplay that people say is good but how many times can you play big hook character with a shotgun without it feeling exactly the same? Its completely by the numbers and adding a slightly different tempo by giving universal roll mechanics can't cover up the already worn out base.

People don't mind playing as a faceless John Gunguy as long as you give them some decent customizations and the game feels good. People will turn and be repulsed by playing cross dressing faggots that says obnoxious lines that only other fags think are witty every 12 seconds.
This was an 8 year production. Probably like how Deadlock was. (Mark my words, that shit's gonna be doing pretty bad numbers wise too. It's valve so it will survive, but barely)
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One of the issues aside the "mechanics" is just how controlled and contained it is. You compare this to like capture the flag or 6v6 fights in old halo or quake and it's night and day. Freedom to customize your character, freedom to wield any gun you want. Able to leap bounds over the terrain, a very simple goal that doesn't rely on fucking retards trying to wrangle a slow moving payload for 30 minutes. You don't need to blame your team too much, you just play the fucking game.
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TF2 survives not only because of nuts mobility but because you can genuinely make builds, and those builds make far more interesting gameplay variety overall. And you can make maps. Make custom games. Have really goofy ass cosmetics. And the game radiates sovl. And you can genuinely carry as a good player alot.
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Tell me ANY fucking hero shooter that has had a soul in the last decade. Even Overwatch was a soulless piece of shit that people gravitated to because it was the first one of it's kind (I would know, I played the fucking thing). And it almost broke the mold with that dynamic gameplay but then bolt capped even that. I remember the days when the OW "pros" were cope covering for how much worse the game was made. (And in OW2, the pros are even WORSE about that. Lmao 5v5)
Combine that with this constant pandering devs now feel pressured to do towards fucking degenerates and a very corporate bland feel, and this was bound to die.
But man, no one expected it to bomb this badly.
 
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