Star Wars Griefing Thread (SPOILERS) - Safety off

In the fiction; the game was a little more dicey (heyo) due to trying to keep things balanced. Though tanks could get DFA'd and in general were using combustion engines while 'Mechs were using fusion.
Sorry for the late reply, was out of town. I do enjoy the games, but I prefer the balance of the tabletop (and by extension Mekton, and thus also more or less the lore) to MechWarrior's. The reason I love the setting is because while mechs are kickass and cool, a bunch of guys hiding in a building with an AT gun are very dangerous to individual mechs. A tank/hovercraft squadron can core pen your Marauder because an AC20 is an AC20 no matter what it's mounted on, and hovercraft are cheap (also the core principle behind the Urbie). In the games where you pilot a mech yourself, yes, non-mechs are just chaff to fight between setpiece mech engagements. But on the tabletop, you can theoretically spend all your points on tanks and swarms of infantry and VTOLs if you want and remain competitive vs an opponent who bought all mechs and a couple squads of PBIs to fill in the gaps.

Back on topic, while core canon maintained that the Imperials just fielded ISDs, in EU lore there were a shitton of other ships, like Dreadnaughts, that were very prevalent and dangerous in their own right. It's just that Imperial admirals (and leadership in general) preferred the aesthetic of monolithic forces, which was often a strategic blunder that the Rebellion was able to exploit. Just as often the sledgehammer approach to strategy worked fine. Carriers were unmanly and the TIE wasn't really valued, so the Rebellion took advantage of that and used individually superior strike craft designs and the carriers to deploy them to obviously great effect. Also it's easier and smarter as a guerilla force to build many small craft and a couple boxes to hold them all vs one big battleship.

There's also the consideration that it's WWII in space, and Axis forces are more associated with the Bismarck and Yamato with the Allies more associated with destroyers and carriers. The Japanese loved carriers too, but their adherence to the Great Big Battleship Battle Doctrine fucked them. The Germans loved U-Boats, but again, big surface ship apocalyptic battle. Hence, in general, Imperials love bigass gunships and Rebels love fighter aces.
 
While JJ was only involved in the first half of the first season, this is where LOST didn't work because it had so many ideas but they were never grounded, not even in a fictional magical reality. So it got too messy for people who watched it trying to make sense of the fantasy setting.
my dad dipped fairly early on Lost exactly because of this
 
While the rebel aces are a good point, the ISDs aren't real battleships, they are carrier-battleship hybrids, which was the discussion earlier.

The Mon Calamari cruisers also had fighter bays, dedicated gun only ships are rare in Star Wars. Some like the Tector exists, but are rare.

This is partly excused because starfighters don't need to land on the hull with runways and you can just hide them in the bowels of the ship.

The closest to WW2 style combat was akshyually Star Trek, where fighter craft were not prevalent, and prevalent stealth craft made for a lot of Rom-Uboats/Red Klingtobers.
 
This post sent me down a rabbit hole of GenndyWars videos, and it was a great time. So thanks for that.

Jesus, that guy does action in animation so well. He took his job seriously and really knocked it out of the park.
While his latest stuff (Primal S2 and Unicorn Warriors Eternal) is flat out bad, when he's working with some constraints he's a fantastic storyteller. It's not just action he's good at either, Anakin's arc is at its best, outside of the comics, in SW CW, and it's all done really subtly. You can even see Obi-Wan's confident facade from Episode II turn into the real confidence he has in Episode III.

I always tell people to watch it if they're getting into the EU or even rewatching the Prequels, it's only 2-ish hours in total, and even with the differences it works as a great companion piece to Jedi Trial and Labyrinth of Evil as well as leading into the Dark Lord Trilogy really well.
 
Mollie Damon is now targeting Geeks + Gamers over "harassment videos" of Kelly Marie Tran and other woke crap like The Acolyte, when it turns out she's full of shit.
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Her "supporters" are such sealions clapping for her. Especially that soyboy beta cuck Jacob.
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YouTube just declared that the G+G, RKO, and Nerdrotic aren't breaking TOS and that the shills should stfu.
 
There's also the consideration that it's WWII in space, and Axis forces are more associated with the Bismarck and Yamato with the Allies more associated with destroyers and carriers. The Japanese loved carriers too, but their adherence to the Great Big Battleship Battle Doctrine fucked them. The Germans loved U-Boats, but again, big surface ship apocalyptic battle. Hence, in general, Imperials love bigass gunships and Rebels love fighter aces.
It's funny because the Japanese were the first ones to see carriers as a striking force in and of itself, which is what prepared them so well for the opening of WW2. But the battleship mafia old guard in the IJN admiralty INSISTED the Yamatos be built, because the decisive battle is totally going to come down to big guns slugging it out dude trust me it's still 1905 in my heart. The Yamatos are a remarkable achievement for a nation that was still feudal and agrarian in living memory, but were overall a waste of time and resources. But no one knew that, no one could have known that in 1939. Everyone else was still building battleships in that time because they also assumed a fight would come down to big guns.

I think it's also funny we never really got widespread cloaking devices in Star Wars like you see in Star Trek. For all that WWII inspiration George had, there's nothing submarine-like in the movies/shows until that awful TCW episode where Trench fires the torpedo at the cloaked ship and it comes back and hits his own flagship. The only ships this ever happened to in WW2 were American submarines and their mark 14 torpedoes...

There really could have been some fun stuff done with cloaked ships acting like u-boats, be it Separatist chicanery in the Clone Wars or Rebel privateers frustrating Sheev's henchmen.
 
It's where shit like The Kenobi Show, or The Acolyte failed. They weren't made by people who cared for a reality. They didn't care for the details or even think about them. Which is where something like Andor worked. It had a grounded reality, the makers clearly cared about that.
As apathetic as I am towards Andor, effort was made to create the setting and have it make sense. Whereas Kenobi and Ahsoka contradicted themselves constantly for fanservice.
 
my dad dipped fairly early on Lost exactly because of this

The biggest fuck up they did with LOST was claiming early on they had a plan and that everything on the show was scientifically possible. Then as it went on, whatever plan they may or may not have had got thrown out and it became more fantasy. Yet they insisted they still had a plan and were on it.

I don't even mind if it's fantasy but it completely through off you expectations and understanding of the show when it was airing. *spoilers* so when the smoke monster ends up being a character that fell into a cave, it was quite disappointing. Also their claims of it being scientifically grounded held them back for fulling embracing the fantasy elements.

It's a great show, but you just have to go in for the ride. They just fucked over hardcore fans like myself who were watching from day one by pretending the show wasn't completely fantasy. As we were viewing it not as if it was 100% realistic but just expecting less magic, and this happened because whatever. Which ruins so many shows. Hello Battlestar Galactica...

The writers also clearly got LOST many times writing it. They'd have shorter seasons, insist they were spending time planning and clearly were constantly changing their mind. The last episode was good, but the final season was a mess and it's clear they had no plan, changed their minds several times about where it was heading and at the last minute had a decent idea of how to finish it.
 
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It's funny because the Japanese were the first ones to see carriers as a striking force in and of itself, which is what prepared them so well for the opening of WW2. But the battleship mafia old guard in the IJN admiralty INSISTED the Yamatos be built, because the decisive battle is totally going to come down to big guns slugging it out dude trust me it's still 1905 in my heart. The Yamatos are a remarkable achievement for a nation that was still feudal and agrarian in living memory, but were overall a waste of time and resources. But no one knew that, no one could have known that in 1939. Everyone else was still building battleships in that time because they also assumed a fight would come down to big guns.

Milsperg, but just because the battleships never got their decisive battle, just existing they shaped combat.

People focus on the carrier battles but over look just how much Cruisers got done - battleships on both sides were largely held back as "too important" but just as a threat they kept Carriers from being able to fully deploy. The real issue with the IJN was they refused to allow their battleships to be used for shore bombardment - partly because of how fucking hard it was to service their guns. Yamato IIRC you couldn't swap barrels on the big guns, you'd have to replace the entire gun if the barrels wore out. The US has no such compunction and they used their big guns to wreck airfeilds and pave the way for landings.

One of the biggest issues was a lot of battleships WERE from WWI and were just big-gun platforms at that point. The Iowa class had sufficient anti-air batteries and speed they were nearly impervious to divebombers or kamikaze. If you had sent enough torpedo planes you probably would have gotten lucky.
 
It's funny because the Japanese were the first ones to see carriers as a striking force in and of itself, which is what prepared them so well for the opening of WW2. But the battleship mafia old guard in the IJN admiralty INSISTED the Yamatos be built, because the decisive battle is totally going to come down to big guns slugging it out dude trust me it's still 1905 in my heart. The Yamatos are a remarkable achievement for a nation that was still feudal and agrarian in living memory, but were overall a waste of time and resources. But no one knew that, no one could have known that in 1939. Everyone else was still building battleships in that time because they also assumed a fight would come down to big guns.
The Yamatos were the Japanese sea equivalent of the Nazi Tiger tanks; good design on paper, but they were a waste of time and resources on the actual battlefield since they were outdated.

I think it's also funny we never really got widespread cloaking devices in Star Wars like you see in Star Trek. For all that WWII inspiration George had, there's nothing submarine-like in the movies/shows until that awful TCW episode where Trench fires the torpedo at the cloaked ship and it comes back and hits his own flagship. The only ships this ever happened to in WW2 were American submarines and their mark 14 torpedoes...

There really could have been some fun stuff done with cloaked ships acting like u-boats, be it Separatist chicanery in the Clone Wars or Rebel privateers frustrating Sheev's henchmen.
They did have cloaked ships in the past, but they fell out of use, probably because they found a way around it. In ESB, the Captain says ''no ship that small has a cloaking device'' when talking about the Falcon. That, and since the Rebels are supposed to be an underdog faction, Sheev's boys would be more likely to carry cloaking devices, which they did in Rebel Assault II and the Thrawn Trilogy. In the former, Vader was creating an invisible fleet, in the latter, Thrawn used a cloaked fleet to get past enemy shields by creating the illusion his ships can shoot past shields.
 
The Yamatos were the Japanese sea equivalent of the Nazi Tiger tanks; good design on paper, but they were a waste of time and resources on the actual battlefield since they were outdated.

Wrong comparison. Tigers suffered from two main issues: There weren't enough of them, and they burned fuel that germans were lacking like mother fucker (also issues with reliability). And I guess three if you want to count they were big and commanders wanted them gone at all costs so bait for fighters. But tanks were not outdated on the battlefield.

Even a dozen more Yamatos wouldn't have made a difference - though they also burned fuel like a mother fucker. Fleet combat had moved on, and the battleship still had a place in naval action, but it was not the dominant force.
Japan would have been better served keeping their battleships around the home islands where shore batteries could have helped provide protection from airpower while keeping the American fleet at arms length, and saving fuel for other ships.The issue of course being that no capital ship operates alone* and keeping Yamato at home would have also meant keeping probably two dozen destroyers there as well.( Of course after Midway there was simply no possible path to victory for Japan so its not like anything really would have changed, but maybe we would have had a super sweet museum ship.)
Even then, yamato was really only able to be sunk because it was hit with a task force of 300 aircraft. And, in typical Imperial Wisdom, it had been given special anti-air shells for the big guns, but the guns lacked the ability to elevate to fire at targets of any significant altitude.

Yamato with non-avaition escorts, just from the punishment it took to sink her, minus a lucky shot, would have been able to take on the airwings from any two early war carriers. The issue would be after the air attacks failed, any American carrier would have been able to collect aircraft, turn tail, and out run Yamato which would have neither the speed nor endurance to catch them.

*Except german commerce raiders the crazy kraut sons of bitches.
 
One of the biggest issues was a lot of battleships WERE from WWI and were just big-gun platforms at that point. The Iowa class had sufficient anti-air batteries and speed they were nearly impervious to divebombers or kamikaze. If you had sent enough torpedo planes you probably would have gotten lucky.
Every almost battleship built after HMS Dreadnought is an all big-gun platform. Taking into account the last few pre-dreadnoughts were still being built when HMS Dreadnought was completed and the odd semi-dreadnought here and there.

WWII had quite a few battleships built years before WWI started, and not scrapped as part of the Washington Naval Treaty.
 
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Wrong comparison. Tigers suffered from two main issues: There weren't enough of them, and they burned fuel that germans were lacking like mother fucker (also issues with reliability). And I guess three if you want to count they were big and commanders wanted them gone at all costs so bait for fighters. But tanks were not outdated on the battlefield.
The Tigers were also prone to technical failure to the point where some Tiger tanks were abandoned on the field because lugging them back would be too much trouble. When it works, it works, but when they fail, it was a massive resource drain.

As for the Yamato and other warships, battles like Midway showed that warships were still effective, even if a bit antiquated. The Japs showed up with one more aircraft carrier than the Yanks, and still lost.
 
Every almost battleship built after HMS Dreadnought is an all big-gun platform. Taking into account the last few pre-dreadnoughts were still being built when HMS Dreadnought was completed and the odd semi-dreadnought here and there.

WWII had quite a few battleships built years before WWI started, and not scrapped as part of the Washington Naval Treaty.

What I mean by that is they lacked modern Radar, fire control, sonar, and more than token air defense. The Radar/fire controls were semi-fixable with refits, but the air defense, even with updates, was woefully insufficient. Not all the of ships also had anti-torpedo bulges installed, so they were very vulnerable to submarines. They were also usually slow. Thus really the only thing the older battleships brought to the fleet was their big guns and were practically helpless in all other capacities.

The Iowas by contrast their entire secondary armament could be used as anti-air. They lacked sonar but had anti-torpedo bulges so they had some protection, and also had enough speed to keep up with lighter ships. They still needed escorts, but were able to pull their weight and be more than gun barges.
 
Going back to Star Wars, the Imperial Star Destroyer is halfway between a Yamato-class Battleship and an Akagi-class Aircraft Carrier. A potent combination given the circumstances of space combat, especially for a space empire whose soldiers are ready to die for its Emperor. But the ISDs usually show up only when there's real trouble; typically, when the Rebellion actually shows up in force or Vader REALLY wants to catch or kill someone. Your average pirate or rebel force would be more than likely to meet floatillas of smaller Imperial vessels rather than ISDs, be they the Old Republic's Dreadnought-class Heavy Cruisers, the Strike Cruisers made by the Loronar Corporation, the Storm Commando Escort Carriers, the aging Victory-2s, the Carrack-class Light Cruisers, or Clone Wars-era Acclamators or Venators.

As much as I rag on Star Wars Rebels, the one time they did show the Empire accurately was with the Iron Squadron episode when the Empire at first sends dipshit transports with TIEs attached to them, then they send in a Clone Wars-era Arquitens-class light cruiser, then the ISD shows up when the rebels beat the first two. Rogue Squadron III did well in this regard by having the main bad guys be the Storm Commandos who use smaller Escort Carrier gunships instead of ISDs; that's usually what you'll see if you're operating as a Rebel Special Forces unit and you run into the Empire's Special Forces. In the Gamecube-era Rogue Squadron games, the only time you meet ISDs, aside from Hoth and Endor, was that one mission when Luke worked with the Bothans to find the schematics for the second Death Star, something of true importance, as opposed to protecting faraway bases in remote shitholes that Coruscant doesn't give a fuck about.
 
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So, while watching MauLer and MetalCommander stream Outlaws, I think it gets a bit more hate than it actually deserves. It's not like Dustborn or Concord where they are malicious DEI propaganda projects meant to radicalize faggots. Outlaws is more like standard corporate mandates to create Star Wars: GTA and then doing a mediocre job at it. Open-world stealth mechanics are inherently contradictory, but they are profitable so it makes business sense to have it. Having a mediocre flight sim makes sense in a Star Wars sense too. QTE minigames are also in GTA. Having faction points makes sense. What GTA does right and Outlaws does wrong is the right to be a murder hobo and make no apology for it while Outlaws has to make our protagonist Chaotic Good.

Yes, the takedown animations are silly and stupid, yes, it's silly that a tiny girl's fists are better than her gun, yes the AI is poorly programmed, but I can recognize it as a game, which is more than I can say for Dustborn. Dustborn needs to fail--and is--for the good of society. Outlaws is just very expensive, poorly thought out corporate slop.
 
So, while watching MauLer and MetalCommander stream Outlaws, I think it gets a bit more hate than it actually deserves. It's not like Dustborn or Concord where they are malicious DEI propaganda projects meant to radicalize faggots. Outlaws is more like standard corporate mandates to create Star Wars: GTA and then doing a mediocre job at it. Open-world stealth mechanics are inherently contradictory, but they are profitable so it makes business sense to have it. Having a mediocre flight sim makes sense in a Star Wars sense too. QTE minigames are also in GTA. Having faction points makes sense. What GTA does right and Outlaws does wrong is the right to be a murder hobo and make no apology for it while Outlaws has to make our protagonist Chaotic Good.

Yes, the takedown animations are silly and stupid, yes, it's silly that a tiny girl's fists are better than her gun, yes the AI is poorly programmed, but I can recognize it as a game, which is more than I can say for Dustborn. Dustborn needs to fail--and is--for the good of society. Outlaws is just very expensive, poorly thought out corporate slop.

Counter point: No quarter for Abused Wives or Ratcucks.
Anyone who plays the game is a rat cuck. anyone who enjoys it should fire up minecraft and then kill themselves for the good of the species.
 
So, while watching MauLer and MetalCommander stream Outlaws, I think it gets a bit more hate than it actually deserves. It's not like Dustborn or Concord where they are malicious DEI propaganda projects meant to radicalize faggots. Outlaws is more like standard corporate mandates to create Star Wars: GTA and then doing a mediocre job at it. Open-world stealth mechanics are inherently contradictory, but they are profitable so it makes business sense to have it. Having a mediocre flight sim makes sense in a Star Wars sense too. QTE minigames are also in GTA. Having faction points makes sense. What GTA does right and Outlaws does wrong is the right to be a murder hobo and make no apology for it while Outlaws has to make our protagonist Chaotic Good.

Yes, the takedown animations are silly and stupid, yes, it's silly that a tiny girl's fists are better than her gun, yes the AI is poorly programmed, but I can recognize it as a game, which is more than I can say for Dustborn. Dustborn needs to fail--and is--for the good of society. Outlaws is just very expensive, poorly thought out corporate slop.
I watched a brief gameplay video, and its greatest sin is that it is yet another Ubisoft open world game, but with a Star Wars paint job this time. If you've played basically any Ubisoft open world game before, you've played this one too. Their formula was stale a decade ago, yet they still keep churning them out for the dumb masses that the bland gameplay appeals to. And of course, they have the gall to already be promoting a season pass for it, because fuck you give us money.

It's impressive how hard Disney dropped the ball on Star Wars video games. LucasArts created a lot of iconic video games that still hold up years later, and even though they were struggling a bit towards the end, there were projects in development that people were really excited about like 1313 and the Darth Maul game. Then Disney shitcans the entire company and gives the license exclusively to fucking EA of all companies, who proceed to release turd after turd, not to mention fucking up royally with BF2's microtransaction hell. After far too many years of failure, Disney instead gives the license to...fucking Ubisoft of all companies, who proceed to release an utterly by-the-numbers boring open world game. But don't worry, it's actually a AAAA experience, trust us!

Corporate executives are the fucking dumbest people on the planet, second only to people who like Disney Star Wars.
 
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