- Joined
- Sep 13, 2019
Aw shucks, i just about to buy me a copy. I swears it!
Follow along with the video below to see how to install our site as a web app on your home screen.
Note: This feature may not be available in some browsers.
Extremely big X to doubt on this one. Marathon is a hero extraction shooter in a market where hero shooters are mostly dead and extraction shooters never took off, banking off a dead IP from a company who's own customers hate it.(it won't be Concord-level bad, there will be at least some interest in it).
Zarya wasn't that bad in my opinion. What really fucks up her entire design is her dumb pink haircut because the devs apparently have a Pussy Riot fetish and didn't want to go into 'negative Russian stereotypes' even though actual Russians think those stereotypes are cool. Much in the same way Americans love characters like Senator Armstrong from MGS or Kay from GUP.Nah, women wanna play characters that have pretty skins. If D.VA wasn’t a cute Korean gamer girl and instead looked like Zarya, she would have no female mains.
Nah, women wanna play characters that have pretty skins. If D.VA wasn’t a cute Korean gamer girl and instead looked like Zarya, she would have no female mains.
Women who PLAY videogames like cute characters, the ones who don't and are the ones making the games do not want to include them out of spite against "the gamers"No, you niggerfaggot.
I see the vision, that would have been awesomeI'ma be real - the design of these characters could have worked. If - if - you weren't retarded. Imagine them drawn in Jamie Hewlett's style - the Gorillaz and Tank Girl guy. Or maybe a bit of Sam Keith - The Maxx guy. Stylized ugly.
The really dumb, weird outfits could benefit massively from a shakeup that thick shadow could afford them, and ugly mugs with weird proportions can really come alive with some beefy contours.
You'd want to embrace that they're all ugly and weird as shit, and shove them in an ugly and weird-as-shit universe. You'd want the future to look like a ragtag hand-me-down thrift shoppe universe. For example, Daw's retarded goggles - big, thick fucking straps on either side visible from outer-fucking-space, make those suckers look goofy as shit and give the lad gigantic fucking eyes when they're on. Poofy-ass coat, take those stupid fucking shoulderpads off, trailing down to the fat fuck's knees and flying out every time tubby took a jump and shook the earth on landing.
Instead, they blew about $150M dollars more than they needed on those stupidly-realistic, crisp animations and the hard-realism style, and it's fucking dead.
I only have one thing to say to this miserable cunt and her shitty friends who should be hanging themselves.Sounds like a win if they no longer want to work on games any longer.
Even worse, it has Syndicate Disease: Anyone into the OG lore will loudly tell everyone around them that it has fucking nothing to do with the original and it's awful. Banking off a dead IP isn't just a 'who cares' it's an active detriment.Extremely big X to doubt on this one. Marathon is a hero extraction shooter in a market where hero shooters are mostly dead and extraction shooters never took off, banking off a dead IP from a company who's own customers hate it.
What are the 12 people even doing there? Having a chibi-esque memorial service for the game? LMFAO
Microsoft had considered buying Bungie a couple years back, but decided not to because of (among other reasons like lack of executive accountability that rings even truer today) the huge cash burn rate of the studio.Destiny as a franchise has made a few billion dollars on an (alleged) budget of $500m, before any money they got from Activision as part of whatever the fuck that contract was. Destiny 2 was part of Steam's public "Top 12 games that made the most money on this platform all year" in the most recent 2023 list - putting it in the company of GOTY Baldur's Gate 3 and absurd money makers Counter Strike 2, DOTA, and Apex Legends.
The money was there - but it was mismanaged and pissed away. It's not a bad bet to think that a successful game franchise will continue to be successful. It's more a shame that a studio like Bungie has fallen down so badly - but that seems to be how it is in the current envrionment.
That and Hotline Miami that also had a lot of that kind of stuff in its soundtrack.I really hate that its even called bisexual lighting, I always found its more reminiscent of synth-wave aesthetic.
Imagine making a game so trooned out that the game itself commits suicide in less than two weeks.LOL HOLY SHIT THEY'RE KILLING IT ALREADY
Big Rigs was an amateur, buggy, unfinished mess, but unlike Concord it wasn’t worthless slop. Get together with a few friends and you could squeeze a significant amount of entertainment value from fucking around and seeing how badly you can break it. The AVGN video was also hilarious.So does this mean that Big Rigs: Over the Road Racing is no longer the worst game ever made and sold?
half her art on instagram is of ugly nogs but yeah sure it's all the fault of "muh executives"This message allegedly comes from Amanda Kiefer, she is Senior Concept artist at FirewalkStudios.
View attachment 6388628
Sounds like a win if they no longer want to work on games any longer. We need to go back to the glory days of heavy gatekeeping in the gaming hobby and industry.
I doubt anyone will face lasting consequences, denying reality is the norm. But it's funny to see industry shill Paul Tassi denying the woke narrative but admitting it's ugly:Perhaps the coder monkeys and such are faultless, but the art directors should get this as a black mark on their careers. The game didn't die because it was badly coded or buggy. It died because it was genuinely ass ugly.
4. Extremely Poor Hero Design And Aesthetics – A core problem with the game is that it’s just…viscerally unappealing. The game attempts to channel ‘70s sci-fi, an era that existed 30-40 years before its target audience was born, and even then, it still just looks terrible. The main issue here is not character “diversity” as some have said, just that they look so bad. You can head over to Overwatch to see let’s say, not traditionally attractive characters like Junkrat, Roadhog and a damn gorilla and see how the aesthetic alone is the difference. So few of these designs are appealing and without solid heroes, a hero shooter cannot exist.
5. The Anti-Woke Crusade – Some are citing the game with its character design and pronouns in their bios as being the “woke” reason the game failed. That does somewhat link into the above, but not for “the characters aren’t hot enough” reasons, the real issue here is that yes, Concord did instantly launch with an internet hate campaign attached to it. That is not the reason the game failed, but it’s just another thing dragging it down, and now the loudest people on the internet are of course saying the game went woke and as such, went broke. While this is an industry that awarded 50 GOTY trophies to the hyper-woke Baldur’s Gate 3 last year, it has still remained an unavoidable, distracting part of Concord discussion since moment one.
The fact that they have to address the anti-woke side at all in these asspatting puff journoscum rambles. Means that they know the Chud's sunk it. Remember these guys love using the "You are alone, you are a minority".I doubt anyone will face lasting consequences, denying reality is the norm. But it's funny to see industry shill Paul Tassi denying the woke narrative but admitting it's ugly: