2023–2024 video game industry layoffs

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The "Great videogame crash of '83" has become far more exaggerated as the years have gone by. It was essentially caused by a glut of third-party companies popping up practically overnight (in the wake of Activision and Imagic's success) to dump loads and loads of shovelware onto the Atari 2600. Things became bumpy on the console front, but arcades were still doing their thing, and many simply switched from console games to computer games. My friends and I never really noticed anything amiss except that 2600 games could be had for much less than a year or 2 prior. It was a bump in the road for a new industry still taking its baby steps and was also a much-needed correction with the way things were going, but it was not some earth-shattering event.
Especially as that faggot Howard Scott Warshaw has overstated the impact of E.T.; when he first did interviews he mentioned someone else did do some art, particularly the title screen (which given the Atari 2600, wasn't bad and the best part of the game) instead of the "yeah I coded it in six weeks". He took credit for "killing" Atari, which in reality was much more complicated.

That being said, even back in the mid-2000s there was already a narrative of "Nintendo saves the day". Who knows how true that REALLY was.
 
Especially as that faggot Howard Scott Warshaw has overstated the impact of E.T.; when he first did interviews he mentioned someone else did do some art, particularly the title screen (which given the Atari 2600, wasn't bad and the best part of the game) instead of the "yeah I coded it in six weeks". He took credit for "killing" Atari, which in reality was much more complicated.

That being said, even back in the mid-2000s there was already a narrative of "Nintendo saves the day". Who knows how true that REALLY was.
For the time, ET wasn't that bad of a game. In '86 a friend bought it for me as a Christmas present (maybe as a gag). Constantly falling into the pits at first was a pain, but you could mitigate that somewhat (finessing your way around the screens) and concentrate on finding the phone pieces and avoiding the feds.
It was a massive failure though because Atari printed up so many of them expecting a juggernaught sized hit. It wasn't Warshaw's fault that Atari gave him such a short amount of time to program the thing. All things considered, he did a decent job. If not for Atari going overboard on printing the games, it would have been a minor hit, but that was probably due to the popularity of ET rather than the game itself.
ET flopping was a symptom of the industry crashing, not the cause. The crash needed to happen to clear out the rot that was setting in. Too many companies popping up in too short of a time, producing absolute landfill worthy games.
 
I find it very stale today with the same fucking type of games being released (2D pixel art platformer / RPG with an allegory for mental shit, retro 3D-styled game usually also a platformer that flops at capturing the aesthetic, walking simulator with a similar cutesy artstyle, etc), and it's equally pozzed with many trannies being involved in the scene and often sneaking their fetish / political agenda into their games.
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This meme edit is gay and lazy and wrong, half the titles besides Undertale and Celeste don't entirely apply to any of the indie slop labels you put forward, it's really just putting every popular ""independent"" game they could name together regardless of if they're actually shit. Off the top of my head, for one, Meat Boy was a flash game from before 2010 that just eventually became a title you could purchase. On the other hand, Risk of Rain as a series actually did some majorly original shit and the second was a masterpiece before Gearbox got their hands on it. Neither of these games/series released with anything I could consider relating to the modern agenda, either. Meat Boy was simply too early (2008, with it becoming a full release in 2010 as Super Meat Boy) for this to apply.
 
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Especially as that faggot Howard Scott Warshaw has overstated the impact of E.T.; when he first did interviews he mentioned someone else did do some art, particularly the title screen (which given the Atari 2600, wasn't bad and the best part of the game) instead of the "yeah I coded it in six weeks". He took credit for "killing" Atari, which in reality was much more complicated.

That being said, even back in the mid-2000s there was already a narrative of "Nintendo saves the day". Who knows how true that REALLY was.
Let’s be honest, the Atari 2600 was shit and was going to die. I can’t understand the current retrogaming fad of pretending the games are still worth playing when you can emulate the arcade versions easily or play slightly later consoles.
 
Let’s be honest, the Atari 2600 was shit and was going to die. I can’t understand the current retrogaming fad of pretending the games are still worth playing when you can emulate the arcade versions easily or play slightly later consoles.
Even other consoles released relatively soon after it, like the Intellivision or Coleco were technically superior and had controllers that weren't just a stick and a button. The Atari was great for when it came out and offered a cheap enough way to have some games, but it became outdated fast, because of course it did, it was a games console that released in the 70s. Atari nostalgiafags are some of the most pathetic people in the 'retro community' imo because there are almost zero redeeming qualities to make it's games worth playing today.
 
Let’s be honest, the Atari 2600 was shit and was going to die. I can’t understand the current retrogaming fad of pretending the games are still worth playing when you can emulate the arcade versions easily or play slightly later consoles.
The thing was technology was advancing FAST in those days and the Atari had been out for over six years when Atari was dismantled. The Atari 5200 was a rebadged version of the Atari 8-bit computers (but not actually compatible with it, nor Atari 2600). By the time the Atari 7800 was released that addressed most of the 5200's issues, it was obsolete from day one and it was two months away from the widespread release of the NES following successful test marketing in major markets.

Arguably the biggest reason the 7800 didn't do so well is it was still heavily focused on arcade game ports whereas Nintendo offered original, advanced games that you couldn't find in arcades, stuff like Super Mario Bros., Metroid, and The Legend of Zelda. Sega had the same problem, the Genesis sales were kinda flat despite being technically superior to the NES, but then they came out with Sonic the Hedgehog and the system became a huge success (at least for a few years).
 
Let’s be honest, the Atari 2600 was shit and was going to die. I can’t understand the current retrogaming fad of pretending the games are still worth playing when you can emulate the arcade versions easily or play slightly later consoles.
I couldn't disagree more that the 2600 was shit. It was the best system of the era until the Colecovision came along. The Intellivision and Atari 5200 both had better graphics capabilities, but both systems were hampered, imo, by over-engineered controllers. If I recall, even the Colecovision had a similar issue, but at least the Colecovision had analog controllers. The "controller as pseudo computer keyboard" thankfully died with that generation of consoles.

Having said that. There are few games on the 2600 that I can play these days for more than 5 minutes tops.
 
Videogames take so long to make
Only development hell trash. The same ones that have the delusion that you need Hollywood budget to make a successful game. Or they're just full of shit and they make shitty, over-budget games on purpose so they can get their money back from tax evasion and shit.

I'm sure some of the people who deserved it actually lost their jobs but in the end 90% of the workers getting fired are blameless for the garbage that gets shat out by these AAA companies and will be easily replaced just in time for tne next pozzmaxxed live service turd. It's the companies themselves that have to go under in order for something to change, but that's never gonna happen.
Wrong! All of them deserve to lose their jobs for making shitty products. Also if you accept working for shitty companies, don't expect any pity when they later decide to fire you.
 
That being said, even back in the mid-2000s there was already a narrative of "Nintendo saves the day". Who knows how true that REALLY was.
This is the reason (or part of the reason) for the crash getting exaggerated as much as it. Ever since Call of Duty 4 (and I assume earlier), Nintendo fanboys have had a doomsday cult. If [current trend] continues, there will be a massive crash, then Nintendo will swoop in, save the console industry, and reign for 1000 years. Now say ten hail Shigsy's and go to bed.

I lean towards the crash being a thing, but fairly mild compared to the stories for two reasons. First is that we have games considered classics from that era. And second old guys that lived through it said they didn't really notice anything (unless they worked in retail at the time).
 
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