James Earl Jones was legendary as Vader, but in my heart, Thulsa Doom was his best role. Sad to see him go, but from what I know he lived a life well spent.
Same--I know this may be heretical to say on the Star Wars thread, but when I think of James Earl Jones, my mind immediately speeds to thinking of Thulsa Doom first, well before Darth Vader (Well, tbh, Thulsa Doom and "THIS IS CNNN"). He had a hypnotic and imposing screen presence in that film that I can't ever unsee whenever I see footage of Jones in interviews or in a casual setting.
We've had replacement/imitators for Vader's voice (
The Force Unleashed's Matt Sloan being a prime example), but honestly?
I don't think you can recast Thulsa Doom. Jones
is the character, in my mind.
If ony we had King Conan movie with the return of Thulsa.
Better yet, if only we had a proper Kull the Conqueror movie--so we can see the original version of Thulsa Doom in the actual Howard story where he made his debut.
I haven't read it but I think the worst they did with him was a comic cuck arc when he tries to turn against the emperor and there's a bunch of clones of snoke in a jar.
You'd be incorrect. The worst thing Marvel has done with Darth Vader is having be lured into a trap like a dumbass set by Doctor Aphra, so she can repeatedly shock his helpless body on the ground, and then play armchair psychologist with Vader---calling him broken and pathetic--while he wriggles on the ground like a complete dunce.
All before the next comic arc, where it's shown that Qi'ra (Han's traitorous side-hoe from the
Solo movie) can fight and hold her own against Darth Vader in melee combat, to the point of almost beating him.
If this was made before Disney ruined Star Wars, who'd be the crime syndicates you'd be trying to win over? The Hutt Kajidics, Black Sun, maybe the Zann Consortium and...who else?
Well, it depends on where in the timeline a hypothetical GTA Star Wars game would be set. If it's set in the KOTOR Era, you have the Exchange (Goto's syndicate), all the factions of the Bounty Hunter guilds--the Zhug Brothers Gang, the Gand Hive, the Red Eclipse Slave-Runners, etc. There's also the Blast Crew and the Diago Hixan gangs, the Drayen Crime Syndicate, the Starbolts, the Kanawyn Syndicate, the Nar Shaddaa Labor Alliance of Slavers, and the Shadow Syndicate...which are all from SWTOR, which is technically set in the ass end of the KOTOR Era.
In the PT Era, you have the Bando Gora from
Bounty Hunter, of course, the Nal Raka Crime Empire from the
Battle of Naboo N64 game, as well as the Cularin Syndicate from the Prequel Tabletop Campaign
Living Force, the Jalk Syndicate from the
Lords of the Expanse tabletop supplement, the uncreatively-named "Syndicat" from the
Jedi Apprentice books, and the Nova Crime Syndicate from the
Choose Your Own Adventure novels starring Anakin and Obi-Wan...oh, and the Pike Syndicate from Filoni Wars, if you wanted to include anything from that garbage.
And finally, if we're talking OT, New Republic and beyond (the classic Star Wars Era that
Outlaws is supposed to be set in) you still have the Black Sun, as mentioned, but also the Bartog Syndicate from the Zahn novels, the Rodian Salvager's Cartel from
Force Unleashed, Reelo Baruk's Cartel from
Jedi Outcast, the Rodian/Sullustan Criminal Alliance of Bothawui from
Shadows of the Empire, the Triathoggoth Gang from the
Classic Adventures West End campaign, and...if this even counts...you could also have the
Errant Venture, the gambling operation run inside of a Star Destroyer-turned-casino run by Booster Terrik from Michae Stackpole's
X-Wing novels, and would play a role in the books all the way into the New Jedi Order series.
And this is all barring all the original crime organizations that LucasArts were going to create for Star Wars 1313--which was almost guaranteed, given the premise of the game was Boba Fett exploring the underlevels of Coruscant entirely dedicated to illegal operations.