- Joined
- Aug 23, 2018
Does this mean those pin up models are now tournament legal?
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There were already stripper jokes about the custodes because of the old lore so I imagine that inevitably will be meme’d.Does this mean those pin up models are now tournament legal?
Misters of silence?If women get female custodes than I want brothers of silence too.
Whatever they are they Naruto run into combat. We might as well go there too.Misters of silence?
You only need enough autists to demand it from GW.If women get female custodes than I want brothers of silence too.
People just need to get off reddit at this point.Warhammer subreddits being gay lmao
Most people do, all the retards need to stay right there. It's a containment zone as far as I'm concerned. Lord help us if they ever ban porn.People just need to get off reddit at this point.
I have a fondness for the Margaret Weiss Cortex system which the Supernatural and Firefly RPGs utilized. (it hit my sweet spot of combat vs narrative focus)
I never got around to checking out the later Cortex system save what was in the Firefly books.Cortex was too abstract for me, and very heavily a narrative game. Any system that says "You failed, talk about what happened instead" when you blow a roll instead of specifying consequences in at least a general sense isn't really system, its a framework for theater majors a la PbtA; it even uses as a base mechanic "2d6 with advantage or extra disadvantage" like PbtA, the difference is everything is opposed.
(also I have opinions about how they offer dice-scaling for showing improvements but that only increases your degree of success not raising your floor for failure)
But I also get that game is designed more about a framework of pretending to play out an episode of your favorite TV or movies, so character death isn't supposed to really be "a thing" unless everyone wants it to be a part of the story at critical moment. And if that's your thing, good for you, but no my jam.
I also get the 'core' system is super basic and designed for extension, and you could probably add more crunch then "You lost your roll, talk about how that makes you feel"
Some genres would feel rather pointless without the possibility of character death. I'm not even talking about mudfarming "low fantasy" like some OSR-tards claim they want to play. Cyberpunk settings, for example, lose all their edge if it's difficult for characters to die. Same with the 40K RPGs: Deathwatch is a fun romp but it's a game that has to implement mechanics to encourage players to risk death for glory and honor because its characters are so tanky compared to its sister games. Hell, the World of Darkness games tend to make player characters fairly easy to kill (even Werewolves, if they're going up against other supernatural monsters) because despite their vaunted "personal horror" taglines, no amount of in-character events will affect a player more than the meta element of losing their character.As for character death in RPGs, I think it can be overrated as a measure. If someone's acting foolish yeah the GM should be able to punish them, but if I wanted a dark souls challenge - why wouldn't I go play dark souls? RPGs should offer stuff more like the old PC adventure games. Sure you might not die, but maybe a quest-vital NPC did. Then again you could always say the challenge was to earn gas money for your spaceship, and failing that you will now drift and starve to death in the Black.
The current base rules say you can increase your die size (default rules include getting to roll d20s) but (base) its still roll UPTO three dice and take the highest two. Which mean if the dice gods hate you your floor is 2, just your success ceiling is raised. Like I said, I understand the system is flexible and you can do what you want but when a consequences of failed challenge is for the attemptor to "Talk about what happened instead" that's a narrative game son. The dice didn't even need to be there.There was originally what I call the 1.0 which was the original serenity game and that was much more loose and more "suggestions." The Supernatural set i like to call 1.5 as it had more structure without getting bogged down in spreadsheets. The later full Cortext rulebook and Firefly edition I like to call 2.0. It's been awhile since I've looked at those, but they leaned more into structure. Biggest change by far is that once upon a time you added up your entire dice pool for a result. In 2.0 it's just always the 2 highest results. So in some ways it does raise your floor of failure unless you're somehow unlucky enough to roll all 1's on like 4-6 dice.
I guess its maybe more accurate to say "removal of a character from the game"/abject failure. The traditional metric for "Consequences for failure" is hitpoints of some variation. There some heist game sort of in the nature of Payday where there was a "case" phase and a "robbery" phase (and another phase before the case and an "escape" phase after, before the wrap up) and if you blew your cover-points in the case phase you just had to sit out and wait for the robbery phase. So you were "dead" but not dead-dead. (in the Robbery phase you were just caught by the cops not dead-dead and your team had to decide if they were going to rescue you in the escape phase) it was a need idea but effectively just a narrative game.As for character death in RPGs, I think it can be overrated as a measure. If someone's acting foolish yeah the GM should be able to punish them, but if I wanted a dark souls challenge - why wouldn't I go play dark souls? RPGs should offer stuff more like the old PC adventure games. Sure you might not die, but maybe a quest-vital NPC did. Then again you could always say the challenge was to earn gas money for your spaceship, and failing that you will now drift and starve to death in the Black.
The lethality of even B/X stuff is really over blown unless everyone is a massive retard. 10 foot poles and hirelings exist for a reason.Don't get me wrong, i can appreciate something like Traveler to an extent. It would be hilarious for a game day. But if I'm going to invest weeks or months at a time into an activity, why would I want an endless series of frustrations and endless death? I get that plenty at my day job trying to deal with Microsoft.
Very nice statement here from Robert Kuntz, a game designer and one of the first people involved with Dungeons and Dragons.Grummz also posted a review of the drama here.
How dare you defend one of your good friends you should just lay over and take our abuse This is why we need to bring back dueling people wouldn't make these character assassinations if they had to defend their opinions with their livesElon Musk, the owner of the app formerly known as Twitter, is calling on Wizards of the Coast and its parent company Hasbro to "burn in hell" for the publication of Making of Original Dungeons & Dragons. On November 21st, former gaming executive turned culture warrior Mark Hern posted several passages from Making of Original Dungeons & Dragons on Twitter, criticizing the book for providing context about some of the misogyny and cultural insensitivity found in early rulebooks. These passages were pulled from the foreword written by Jon Peterson, one of the foremost historians about Dungeons & Dragons and who also collaborated with Wizards of the Coast on the book. Hern stated that these passages, along with the release of the new 2024 Player's Handbook and Dungeon Master's Guide for D&D's "40th anniversary" (it is actually D&D's 50th anniversary) both "erased and slandered" Gary Gygax and other creators of Dungeons & Dragons.
I don’t think Elon Musk or Gygax were ever friends (and I wager that he would find Musk a bit annoying). That being said, Grummz and Musk are correct, and I’m tired of political extremists trying to paint a highly intelligent, likable, and accepting family man and game designer as a sexist/racist/homophobe or as a satanist out to corrupt our youth.How dare you defend one of your good friends you should just lay over and take our abuse This is why we need to bring back dueling people wouldn't make these character assassinations if they had to defend their opinions with their lives
I was talking about rob .I don’t think Elon Musk or Gygax were ever friends (and I wager that he would find Musk a bit annoying). That being said, Grummz and Musk are correct, and I’m tired of political extremists trying to paint a highly intelligent, likable, and accepting family man and game designer as a sexist/racist/homophobe or as a satanist out to corrupt our youth.
but enough about lovecraft...and I’m tired of political extremists trying to paint a highly intelligent, likable, and accepting family man and game designer as a sexist/racist/homophobe or as a satanist out to corrupt our youth.
They need them to be bad so they can excuse their malicious retcons.I don’t think Elon Musk or Gygax were ever friends (and I wager that he would find Musk a bit annoying). That being said, Grummz and Musk are correct, and I’m tired of political extremists trying to paint a highly intelligent, likable, and accepting family man and game designer as a sexist/racist/homophobe or as a satanist out to corrupt our youth.