Unpopular Opinions about Video Games

But usually you're talking about several multiples of the intended frame rate before you start to get those problems. If 60 fps is enough to make RAGE physics freak out, it must really be held together with duct tape and old bubble gum.
Eh, they don't really "freak out" (well, the flags on the monster trucks did but only when you would accelerate really fast), they just look really weird. Like they're moving choppy, like they are at 30fps while everything else is moving smooth.

In GTA V it was really only noticeable during interior transitions in GTA Online for me where the camera would sit there and focus on a spot for 10 or more seconds. When you own the low end businesses you'd be around sales banners and inflatable tube men and stuff like that sometimes so it'd focus on them. With RDR2 I only noticed it in cutscenes but I assume it happens in gameplay as well, I was just too focused on playing the game to notice much.

While not a big deal, it could be the kind of thing that Rockstar doesn't give a shit about with PC because they don't give a shit about PC, but with consoles they could be afraid of it getting noticed more and making them look worse so they don't even bother doing a 60fps patch.

or they could just be too focused on GTAO micro transactions and GTA VI. I dunno.
 
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Oh yes, I remember GTA 3 having a middling reception at E3 2001. When the game launched, it was a surprise hit. I remember the selling point of State of Emergency was how many NPCs were active on screen at once with 60fps.


Uncharted was better.
I remember going over to a high school buddy’s house and they were playing GTA3. That made me go wow and decided to get a job to buy a PS2. Bought GTA3 and MGS2. And then rented SH2.Best damn gaming years.

Uncharted still is better than TLOU. Uncharted was a series i got into when i first played it. TLOU, i tried to play on the PS3 and couldn’t get into it. Tried it a few years later, same thing. Bought it for PS4 during a sale and was able to play through it. Overrated series IMO.
 
I remember going over to a high school buddy’s house and they were playing GTA3. That made me go wow and decided to get a job to buy a PS2. Bought GTA3 and MGS2. And then rented SH2.Best damn gaming years.

Uncharted still is better than TLOU. Uncharted was a series i got into when i first played it. TLOU, i tried to play on the PS3 and couldn’t get into it. Tried it a few years later, same thing. Bought it for PS4 during a sale and was able to play through it. Overrated series IMO.
Uncharted wanted to be a pulpy Indiana Jones knock-off and succeeded. TLOU wanted to be a pretentious movie and saw game play as a necessary evil.
 
With Test Drive Unlimited Solar Crown being a total shitshow, I don't understand the nostalgia factor towards the Test Drive Unlimited series, either for the first 2 games, or people playing TDUSC because of the said nostalgia. Maybe I don't feel anything for the old games, because I didn't play them.
 
With Test Drive Unlimited Solar Crown being a total shitshow, I don't understand the nostalgia factor towards the Test Drive Unlimited series, either for the first 2 games, or people playing TDUSC because of the said nostalgia. Maybe I don't feel anything for the old games, because I didn't play them.

They had a unique hook, it was before Burnout Paradise or Forza Horizon were out. No other games let you bomb around an open world in cool cars with your friends online.
 
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Demolition Derby
I had Raw. It was one of those games that came out near the end of the PSX's life where the lighting and colors look really pleasing to the eye. The scoring is complete horseshit, though. You could send a guy to the moon and, if you were lucky, you'd get "90° spin" or "teeth rattler." Still a great game, just BS.
 
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Uncharted wanted to be a pulpy Indiana Jones knock-off and succeeded. TLOU wanted to be a pretentious movie and saw game play as a necessary evil.
Shitting on TLOU 2 is old hat, but it really never ceases to amaze just bad that "game" was on so many levels. Not only did it want to be a movie, it wanted to be a movie that forced you to have only one or two conclusions. There was never any room for interpretation because Druckmann very clearly wanted you to come away thinking "Revenge Bad"
 
Shitting on TLOU 2 is old hat, but it really never ceases to amaze just bad that "game" was on so many levels. Not only did it want to be a movie, it wanted to be a movie that forced you to have only one or two conclusions. There was never any room for interpretation because Druckmann very clearly wanted you to come away thinking "Revenge Bad"
It's true of the first one too, gameplay-wise. It's pretty clear there are one or two correct solutions to navigate the stealth sections and ammo is too scarce to make them reliable weapons.
 
It was just barely a "game" at all. They should've made it the point-and-click adventure that it was deep down and saved everybody tens of millions of dollars.
It was still a game with an enjoyable story and a fun adventure in a living universe. It's the definition of a game.
bonus points that it made niggercattle seethe because they couldn't GTA and got stuck on puzzles.
 
in a living universe.
A living universe? No game world has ever been more dead. LA Noire came out during the heyday of the open-world everything craze and yet professional critics and audience BOTH asked "why did they even bother with this?"

Don't get me wrong - it was a neat scale model of 1940s Los Angeles, but you can't do anything interesting in it whatsoever.
 
Don't get me wrong - it was a neat scale model of 1940s Los Angeles, but you can't do anything interesting in it whatsoever.
The story was interesting, what more did people want? I couldn't run around greenhill zone, set up a shop to sell blocks in tetris or test drive cars in Road Rash.

Was LA Noire the time when autism reached critical mass in the industry? Had unrealistic optimism manifested into childish demands of unrealism where games became ice-cream and cereal for dinner?
 
I couldn't run around greenhill zone, set up a shop to sell blocks in tetris or test drive cars in Road Rash.
Those games didn't have a meticulously-rendered but completely superfluous game world.

Had unrealistic optimism manifested into childish demands of unrealism where games became ice-cream and cereal for dinner?
There is an entire genre of games that already does exactly what you're claiming is so unreasonable. This is weird.
 
LA Noire was a good game.
It was a good idea for a game. Unfortunately the tech wasn't there yet for the facial motion capture stuff, so their ambitions were hampered by that, plus they just made the stupid decision of shoehorning in a lifeless open world and shoddy action sequences.
 
Those games didn't have a meticulously-rendered but completely superfluous game world.
It's a level of semantics then? Driving games have crowds for realism, so do fighting games. LA noire was just a polished backdrop no different from the background in Shinobi, the city in Urban Chaos or the cities of mass effect.
There is an entire genre of games that already does exactly what you're claiming is so unreasonable. This is weird.
And those genres are clearly defined as such. People crying that LA Noire wasnt GTA 1930 was a weird thing to be upset about, when it wasn't an open world game.
Don't get me wrong, R* should have absolutely made a 1930's mafia game that was as thematic as LA noire without the niggerfication we see in modern GTA, but LA noire wasn't it and the retards killed any chance of a sequel.
 
when it wasn't an open world game.
And yet had an entire open world that wasn't used to any effect at all. Very, very weird decisions.

Unfortunately the tech wasn't there yet for the facial motion capture stuff, so their ambitions were hampered by that
Honestly, I don't really think the tech was the problem. The faces looked somewhat odd, but were reasonably well done and not man-made horrors beyond comprehension.

But the execution was so incredibly poor that everyone was left scratching their heads at what the player was supposed to be doing during NPC interaction, which made up the bulk of the game. It was both confusing and boring even when you managed to get it right.
 
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