- Joined
- Oct 12, 2021
Fun fact: This loop comes from a 90s sampling CD called Distorted Reality 2, this album alongside its first counterpart were used by every video game composer from both the east and west and their mothers back in the day. The Silent Hill 1&2 OSTs consists of almost unedited loops and sample from these two CDs for the most part. I only know this because some kid in a VGM sample finding discord server found it by sheer chance.The thing I remember most about Halo 4 other than the Prometheans being actual torture to fight is that one song on the Infinity level uses the same sample as Chronopolis from Chrono Cross
(24:40 since it wont play embedded)
The sample in question
Tbf, although HW2 was a step in the right direction on almost every way there were still some questionable art design choices like marine units looking more like the awful Starship Troopers reject uniform design from H4 than Ensemble's renditions in HW1 that actually look like the marines in H2 and H3 and that's not mentioning that the Mantis/Colossus units are essentially Metal Gears with a Halo coat of paint.The only good thing out of 343 era Halo was Halo wars 2 being an all around better game than Halo wars 1 in every way. 343 couldn't make a decent villain to save their lives and just took Creative Assembly's idea for Covenant 2.0/the Banished.
Genuinely a more fun adversary to fight than these autistic bionicle knockoffs that are based around abusing Invincibility Frames to the point where FGC retards would have an aneurysm if they cared about it, orShangheli Al-Qaeda"the Storm Covenant".
Plus having the Halo equivalent of "somehow Palpatine returned" with the Flood returning by having High Charity survive the destruction of Installation 04B (Even if that directly retcons half of the ending of H3's plot). Despite the fact that there were a lot of creative ways to bring back the Flood without having to give the middle finger to the original ending of the series.