Unpopular Opinions about Video Games

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I heard a few times about "the year of the Linux desktop" but it never happens. For as much as computer nerds shit on Linus Tech Tips (and for good reason) he is right about Linux. Most people want a OS that allows them to use their computer with the minimum of fuss. Linux will never replace Windows or even Apple for the simple fact it doesn't work. Opening the command console should be seen as a failure state for anyone that is a casual user, but Linux fans won't accept that.

I'm a nobody on the internet, of course, but I've said the same thing for a long time. So have... a lot of other nobodies.

I can and have used Linux. Do use Linux, in fact, I have three Linux computers running right now. One is a file server, one monitors my 3D printer, and one is a media PC/emulation box.

I don't use Linux as a daily driver PC, though, and haven't since I was an edgy nerd in college 20 years ago.

As fucking abysmal as Microshit has made Windows in the last few years, I can still google any random program, be it freeware, open source, or commercial, have a 95% chance of there being a Windows version, and I can likely download it, install it, and it works. Same with hardware drivers. If I buy a component for my computer, or a peripheral, I know it's going to work with a minimum of fuss. I'm not going to have to hope the precompiled binary is for the particular distro of Windows I use. I'm not going to have to edit any text files or type long series of instructions into the command prompt to get something to work. It's just going to work. Probably.

Linux does not give that. And I've given up expecting them to ever really deliver that, because I've realized fundamentally, for all they talk about "the year of Linux", they don't want that.

And no, don't talk t me about WINE, or any of it's offshoots. If I'm going to do that, I might as well just dual boot Windows. And if I'm going to that... Well, why do I need Linux, anyway? To be slightly more smug and superior feeling as I browse the web?

Windows feels like an OS that, while I question a lot of the design decisions, has evolved over the decades. Linux feels like an OS that... wants to pretend it's evolved, but is still, fundamentally, the same operating system as when it came out in the 90s. For some people, that's a good thing. But for me. I'm an old man, I've got better things to do.
 
1-3 were fantastic.
In hindsight, Up Your Arsenal was the best traditional R&C game I've played. Going Commando had too many gimmicks that affected the overall gameplay loop.

It blended both fairly evenly, though I hear later iterations focused more on the combat (one being so focused on it that it was basically a series of closed in arenas, supposedly).
Up Your Arsenal and Deadlocked because they were rushed.
 
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I played the PS2 Ratchet & Clank fairly recently via PCSX2 for the first time, and they noticeably degraded in quality from the first one on.
I would rather replay Deadlock than 2 and 3, as Deadlock at least knows what it is.
It feels like a third-person Doom Eternal prototype, which is a good thing, whereas the first one comes off as an adventure with puzzle box combat.
2 and 3 don’t understand what made the first one work but also lose the sense of adventure and their Jump’n’run identity in favor of gimmicks and combat.
 
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I’d love another Ape Escape but no way could Soyny be trusted with it. It’s probably be a womxn of ambiguous ethnicity catching Nazis with a net, not monkeys.
There was that great period of capcom/konami shit in the ps1 Dreamcast times when they just put banger after banger. Capcom pioneered a lot wrt great game design uptil dead rising, cute stuff like tron bonne or MML don't seem like shit you would get today. This was alongside arcade releases too, just *mwah* stuff.
 
There was that great period of capcom/konami shit in the ps1 Dreamcast times when they just put banger after banger. Capcom pioneered a lot wrt great game design uptil dead rising, cute stuff like tron bonne or MML don't seem like shit you would get today. This was alongside arcade releases too, just *mwah* stuff.
I agree and it was the peak of the Grorious Nippon in general for games. Budgets were a lot lower than typical games now so they could take more risks. We saw a silver age with the DS, PSP, and 3DS. Mobile is a wasteland of gacha crap.
 
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Take Franklin in GTA 5, wants out of the hood life, works his way up and eventually leaves the shithole he grew in... And somehow the story treats this as a character flaw.
I am gonna make a real hot take here.

Franklin should have been a more central character in that game and acted more as the balance between Micheal and Trevor. Like when you are in Micheal and Trevor POV you see the positive aspects of their lives..and when you are in Franklins you see the negative sides of their lives.
 
The series ran out of ideas after 3 and should have ended there.
Many such cases.

Conker was a sludgy mess that is mainly notable for its now-dated satirical humor. At least it was memorable, but I remember most of the game being a chore.
Yeah, the humor was a big selling point and is dated, but it's still pretty funny imo. Gameplay was pretty standard for the genre at the time, I didn't find it to be a chore, though it was a bit slower than its contemporaries. I remember being stuck on the beehive for some reason, it's been a while though.

I’d love another Ape Escape but no way could Soyny be trusted with it. It’s probably be a womxn of ambiguous ethnicity catching Nazis with a net, not monkeys.
Soyny can't be trusted with anything, but Ape Escape would be hard to fuck up, but if anyone can do it then it's them. Probably a nigger main character or something, and an orange man bad monkey to catch.

There was that great period of capcom/konami shit in the ps1 Dreamcast times when they just put banger after banger. Capcom pioneered a lot wrt great game design uptil dead rising, cute stuff like tron bonne or MML don't seem like shit you would get today. This was alongside arcade releases too, just *mwah* stuff.
Mid 90's-mid 00's was the best decade in gaming history, and nothing will match it. There were more good games on just any one console back then than there are across PS/XB today.
 
I played the PS2 Ratchet & Clank fairly recently via PCSX2 for the first time, and they noticeably degraded in quality from the first one on.
I would rather replay Deadlock than 2 and 3, as Deadlock at least knows what it is.
It feels like a third-person Doom Eternal prototype, which is a good thing, whereas the first one comes off as an adventure with puzzle box combat.
2 and 3 don’t understand what made the first one work but also lose the sense of adventure and their Jump’n’run identity in favor of gimmicks and combat.
I started with Going Commando so I'm biased, as it's my favorite. But the first R&C has this indescribable charm about it that makes it a joy to experience, despite the worse gameplay. It's kinda like Prince of Persia Sands of Time vs Warrior Within.
 
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Soyny can't be trusted with anything, but Ape Escape would be hard to fuck up, but if anyone can do it then it's them. Probably a nigger main character or something, and an orange man bad monkey to catch.
The go-to mechanic for fucking up a seemingly un-fuck-uppable game series is to introduce a sassy female sidekick who is better than the male protagonist at everything and constantly has to save his ass. They could use a black woman's voice to make it worse.
 
The go-to mechanic for fucking up a seemingly un-fuck-uppable game series is to introduce a sassy female sidekick who is better than the male protagonist at everything and constantly has to save his ass. They could use a black woman's voice to make it worse.
One look at the latest Crash Bandicoot and I knew that was a similar case. Thank God I never really liked that series much and it only vaguely registers on my radar thanks to some weak nostalgia.
 
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I started with Going Commando so I'm biased, as it's my favorite. But the first R&C has this indescribable charm about it that makes it a joy to experience, despite the worse gameplay. It's kinda like Prince of Persia Sands of Time vs Warrior Within.
Going from R&C2 & 3 back to R&C is a bit of a trip because of the lack of strafing. You don't realize how much you rely on a mechanic until you suddenly can't use it anymore. Kept shooting to sides by accident because of muscle memory.
Yeah, the humor was a big selling point and is dated, but it's still pretty funny imo. Gameplay was pretty standard for the genre at the time, I didn't find it to be a chore, though it was a bit slower than its contemporaries. I remember being stuck on the beehive for some reason, it's been a while though.
Honestly the worst part of Conker was the fall damage. Dude broke his legs jumping off the edge. I don't mind a bit of fall damage in a platformer, but making me do the safety hover every time I wanted to get lower was ridiculous. Beehive was kinda tricky though. The wasps are just fast enough that you can't really fuck up or slow down at all if you want to avoid getting stung
 
I started with Going Commando so I'm biased, as it's my favorite. But the first R&C has this indescribable charm about it that makes it a joy to experience, despite the worse gameplay.
I find Going Commando's writing to be more whimsical than any other game to date. They certainly established their character motivations from the first game while UYA grounded them to their purest form.
 
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This chick was always ugly with a fat shaped head, and I'm sick of everyone pretending she only got ugly in the sequel.
 
Beehive was kinda tricky though. The wasps are just fast enough that you can't really fuck up or slow down at all if you want to avoid getting stung
If I remember correctly, the beehive was designed with a spiraled exterior and it was a real bitch to get up that thing too, or am I thinking of something else? Might've been the barn. The game was kinda hard or I just sucked.

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This chick was always ugly with a fat shaped head, and I'm sick of everyone pretending she only got ugly in the sequel.
She was always ugly but they made her worse. This Pro version seems like a slight improvement though, yet still nothing to look at, her hair and giant forehead are obnoxious.
 
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Conker had some unforgiving parts with overly finicky precision. The game often ran around 15 fps, too, which made everything worse. Frankly, I've only ever enjoyed a few pure 3D platformers, i.e. the sort with little combat: Mario 64, DK64, and Rayman 2. You could arguably throw Sands of Time into this list.
 
Frankly, I've only ever enjoyed a few pure 3D platformers, i.e. the sort with little combat: Mario 64, DK64, and Rayman 2. You could arguably throw Sands of Time into this list.
Personally, the few 3D platformers I tolerated were more "2.5D" in terms of gameplay design (i.e. Crash Bandicoot, Pandemonium, Mischief Makes if that counts etc.)
 
Conker had some unforgiving parts with overly finicky precision. The game often ran around 15 fps, too, which made everything worse. Frankly, I've only ever enjoyed a few pure 3D platformers, i.e. the sort with little combat: Mario 64, DK64, and Rayman 2. You could arguably throw Sands of Time into this list.
Best ones I played are Sunshine, Odyssey, Ape Escape, and Wario World. I'd say Sly 4 too, though not sure it'd count as "pure" due to the stealth. Sonic Adventure if you can overlook the clunkiness.

Personally, the few 3D platformers I tolerated were more "2.5D" in terms of gameplay design (i.e. Crash Bandicoot, Pandemonium, Mischief Makes if that counts etc.)
Klonoa was a good 2.5D one too.
 
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