Speculate and share your thoughts on The Forever Winter - Fun Dog Studio's upcoming four player, sci-fi, tactical, survival, horror shooter. You're not an augmented killing machine, you're an insignificant puny human.

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There are short routes that have easy water spawns and the quests give you a SHIT ton of water. I played for 6 hours and I already have 16 days or so of water. The goal is to get above 30 and I bet I can do that tonight after work.
Doesn't make the implementation any better, imo. If it's easy to avoid, then it misses the goal of "rising the tension" and therefore is just a waste of time. There are lots of ways they could've made it harder and more interesting without having to put band aids all over it, as well as not have a 'revolt of the working class' burning down their Steam forums and review scores.
 
The game has updated twice and both times I've had to do a fresh install, which totally sucks because I'd rather be playing than watching the game install for a 3rd time
I thought it was just me. How many of the bosses have you ran into? I've seen Toothy twice, the Stalker, and one of those Eurasian "mother" bots.
 
I picked it up on launch so here are my 2 cents about the "water death" fiasco. It's blown way out of proportion. Completing each quest automatically grants you water, and looting another from a raid as of today takes as little as 3 minutes if you do nothing but grab it and extract if you know where to look. There is no raid timer, so you can stay in as long or as little as you'd like.

Every other comment I have about the current state is "duh, early access" as a cheap excuse, so this is a title I'm hoping to see improve and evolve in the long run. Personally I enjoy the power dynamic between player and AI, but the biggest draw is the art direction. According to Fun Dog a demo will be releasing in October so if you're skeptical just wait a bit to try it out.
Ya, water is really easy to get so it really worthless. But the fact you need to login to single player game each day to get water or you lose your progression and merchants leave. That seems like it's slimy way to boost player count on steam and adds nothing to immersion or game-play in a meaningful way. People have work, lives and travel places.
 
I thought it was just me. How many of the bosses have you ran into? I've seen Toothy twice, the Stalker, and one of those Eurasian "mother" bots.
I've seen Toothy once but that's it. Got a variant of the scorched map last night where everything was dark, foggy, and covered in massive piles of bodies. There were hundreds of roaming cyborgs and scramblers who killed me really quickly.
Ya, water is really easy to get so it really worthless. But the fact you need to login to single player game each day to get water or you lose your progression and merchants leave. That seems like it's slimy way to boost player count on steam and adds nothing to immersion or game-play in a meaningful way. People have work, lives and travel places.
Doesn't make the implementation any better, imo. If it's easy to avoid, then it misses the goal of "rising the tension" and therefore is just a waste of time. There are lots of ways they could've made it harder and more interesting without having to put band aids all over it, as well as not have a 'revolt of the working class' burning down their Steam forums and review scores.
You guys really need to work on your reading comprehension.
>wow water is too easy to get what a bad mechanic
>wow water is too hard to get what a bad mechanic

Literally only niggers who haven't played the game are complaining about the water mechanic because they haven't engaged with it yet.
 
Literally only niggers who haven't played the game are complaining about the water mechanic because they haven't engaged with it yet.
Why would I waste my time doing that?
As I've said, what's the point of the water system if every bum on the side of the road can just pull an H2O canister out of their ass for doing a fetch quest for him? All they had to do was copy This War of Mine where iirc food ticked down every time you went to scavenge for shit and no one besides maybe the clown farmers would even think about it. But no, we're a "black owned business" and wherefore must conform to the stereotype of not predicting the consequence of our actions.
 
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Of course the dev team is still working on this system which upset so many people. The vision Fun Dog has about water storage kicks up a debate, so why not talk about it?
If you plan to buy and play this title, would you not play it for days on end? This is more philosophical as it pertains to titles that players enjoy. Realistically, if you liked playing a game, would you suddenly stop playing for 30+ days, only to come back to it once in a while? Are Animal Crossing players in revolt over weeds or residents moving out?

Creds: The pics above are from me personally (30 days of water with 4.3 hours in-game).
 
Jokes aside, all I'm saying is this could've been avoided, as gay and autistic as topic of game design may be, the guidelines exist for a reason (i.e. so you don't step on a rake someone else already stepped on and failed), especially if your goal is making money first with the release, as Fun Dog's revealed preference clearly indicates they had to with the janky build they've put up.
 
Now that's a name I haven't heard of in a long, would explain the mecha stuff. Also damn this thread left my ass in the dust last I checked.
>wow water is too easy to get what a bad mechanic
>wow water is too hard to get what a bad mechanic
From what I'm reading, water is easy to get so it trivializes the point of scavenging for it despite the settings and tone suggesting otherwise. I'm not sure how hard it will be to obtain water late game however, could be very hard. The water mechanic is still pretty gay and I agree with @Joe Dough 68 and they should've went with the "This War of Mine" route regarding that. The water mechanic looks needlessly punishing yet it's so easy to avoid and is contradictory to the setting so why even have it? If they really wanted to include something like that, they could've made it so that, like said before, it was similar to "TWoM" but when you run low it'll slowly replenish or you can sell shit to replenish it (which I assume is a thing) and then go back out scavenging. Hell, take the Tarkov idea of hiring some randomized scav for free if you want to keep playing and even earn water but he takes most of the shit he scavenges.
I've not played the game and probably won't want to until it's inevitably dead (in which case I just won't) so I don't know much about the mechanics nor how retarded I sound so please correct me otherwise.
especially if your goal is making money first with the release
Supposedly they said they mostly just care about getting out the door, stating that they didn't really care if it was financially successful. Which is a dumb lie if ever I've seen one.
This is more philosophical as it pertains to titles that players enjoy. Realistically, if you liked playing a game, would you suddenly stop playing for 30+ days, only to come back to it once in a while? Are Animal Crossing players in revolt over weeds or residents moving out?
You'd be surprised how many people buy a game and either find that their time is even shorter so they can't play it or they buy it just to have it in their Steam account for whatever, or even just can't download and play it because their internet is so tragically awful due to their area and provider. Also, just because you liked a game doesn't mean you can't get burned out quickly, especially if you burnt your receptors so much that video games just don't do it for you but you're still hopelessly addicted or just can't break the habit. Those are only a few of many reason. Real life sucks, it hits hard for the vast majority of people. To speak from my own experience I was incredibly poor once, had to work for so many hours in back breaking work (overtime and whatnot) for little pay that I just had no time or energy to properly enjoy myself with. It was work, eat, shower, sleep for years on end. That's also why I may not immediately be caught up with shit that happened around this time but I digress.
It's a narrow thought to think that people can't just leave for months at a time for anything. The animal crossing analogy is also...I'll be frank, retarded and trivial compared to the issues (blown out of proportion or not) this game has. Comparing villagers cycling out and getting the chance to see new or old favorites come in, the easy and potentially soothing task of weeding out the area or even ignoring them since they're so inconsequential, or even planting them on purpose is not at all comparable to the state of this game and I'm not sure how you reached that conclusion other than quite poorly.

Side note, I've noticed people gaslighting themselves and other people into saying "the developers were forced by the community to release it early and now they're complaining about bugs" when at most you'll just see people wishing them luck and being hyped for the game, hell most of the top comments are people going "Awesome but for GOD'S SAKE take your time with it!" Then there's the usual suspects defending early access titles like it's their life blood, people just can't not make something so personal to them that if you go after it in any capacity you're committing heresy.
 
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I've seen Toothy once but that's it. Got a variant of the scorched map last night where everything was dark, foggy, and covered in massive piles of bodies. There were hundreds of roaming cyborgs and scramblers who killed me really quickly.
I've seen Toothy a bunch of times and a few of the euruskan grabber things. I also spawned into a 3rd alternate version of scrapyard nexus and encounted a red armoured super brawler.

I found the mother courage bots always spawn in the alternate, "peaceful" versions of the maps where you just have the eurasian cyborgs patrolling.
 
I really like this game

With it being in such an early stage it's kept my attention which is something more recent games haven't done. I just hope the dev's stay on track and keep working on it with regular patching. My system is quite a bit below whats required but it still runs well enough surprisingly. Another positive is it being focused as a singleplayer/co-op game. I like knowing I can play the game by myself or have AI teammates with me. Thats a really big selling point for me for a game like this.

The vibe, overall lore and aestethics I can't get enough of. It's right in the wheelhouse of fiction I enjoy. Sneaking around being an insignificant rat is a lot of fun.
 
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Every time I think there is nothing more I can come up with to be as horrific as possible- something like this game comes along and shows me dat robot mech with ((medical bags)) attached to it.
 
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I doubt I'll ever get this game, by the time they actually put it into a reasonable state most people will probably have long forgot it.
 
Seeing the name Gunhead reminds me of the 1989 movie Gunhed:
Metal Gear 2 has references to this movie. I wonder if anything in Forever Winter was inspired by it.
 
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Did a few runs as Gunhead.

He can use any type of weapon straight off the bat which is nice, so I picked the anti-material rifle as my secondary and when I got into the game I found out you can't actually ADS with him because he has a fucking gun for a head haha so that was a waste of a weapon. He's fine to run around with using the .50 HMG in 3rd person. He also can't heal which is shit.

He starts off with an SMG head which seemed shit but you can upgrade it to better weapons with XP.

I'll stick with Shaman tbh.
 
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Water update. Nice to see them actually take these issues into account instead of doubling down like muppets. I do somewhat agree a bit with this guy but at this point I'd just accept that the game is entirely online only, down to the mechanics.
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From what I read there are still big issues with the game but we'll see what happens.
 
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