- Joined
- Oct 17, 2021
Remember that episode was banned?
Yeah right
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I remember when there was basically no information about this episode outside of Japan, so I found it and made a few gifs I posted on 4chan way back then.
How long ago did you do this? You still have them saved on your PC?I remember when there was basically no information about this episode outside of Japan, so I found it and made a few gifs I posted on 4chan way back then.
"If you're going to play through Kanto without a single Kanto mon on your team, then why the hell are you even playing in that region?"You could say the same in inverse, though—why use camerupt when mega charizard exists? Or use off type moves now that shadow ball uses gengar's special stat?
Strategy isn't just about in the moment choices, it's also about team building, resourcefulness, and planning. Limitations breed creativity and can make for more interesting experiences. Not everyone is interested in the same experience, and to some the team building aspects of earlier generations are more enjoyable than playing a poor man's VGC.
I like playing games with the regions native pokemon, I think it's fun to explore the dex and immerses me on the region. Games should celebrate their regions and what they bring, it gives them identity. Dex and mechanic choice is just as much of a regions identity as the cities and gym leaders.
I wouldn't consider Surf being really strong bad, I like it being strong since it means I don't have to run a dead move on my team and double battles are infrequent enough that it not hitting allies is only a minor upside most of the time. I also don't really mind it's nerf one way or the other, although it hitting allies can lead to interesting team building so I don't have a problem with it being backported to past gens. It only affects Gen 3 anyways and I wouldn't consider Surf not hitting allies to be something core to Gen 3s identity like the lack of physical special split.So you want to play a worse version of the game? Let me five you one example:
This is a gen 3 hack, with modern mechanics.
See this screen? AI have a swampert that knows earthquake and surf. In the original gen 3 games, Surf was overpowered and it was the best move in the game. In the double battles it would hit only the two enemies in front of it. After gen 4, it would also hit your own pokémon. So now you have a layer of choice here. In this very game I usually start with Talonflame alongside Swampert. Since he is a flying type, he can avoid Earthquake and is generally faster than swampert. So I have two choices: I can choose to go with earthquake and damage my enemies and talonflame is free, or I can use surf. Talonflame is a fire type too, so he can die if I hit hard enough.
Do you see how this changes balance the game more? Swampert is so overpowered compared to Sceptile and Blaziken in gen 3 it isn't even fair. Now by reintroducing this addition to an older game (gen 3), the move is balanced better than it was before (literal zero motives to use Muddy Water)
I mean, I already said I don't like Megas, but yes this is a game state caused by Megas. But if you just want a dragon type charizard you can hack gen 3 or even 1 to have a dragon type charizard, plenty of hacks have done it and I'm running a dragon type Charizard in my Volt White 2 Reduz Nuzlocke right now. But Megas creating a interesting game state isn't something only they can do and honestly I'm not fond of Megas as a mechanic. I don't like that so few pokemon got them, and I think they're over-centralizing, I don't want to have to run a pokemon specifically as my mega-evolving ace and I think it limits team building, especially if the game is balanced around you having a mega evolving ace.In this very screenshot that you are seeing, if it wasn't a mega charizard (types dragon and fire), my rockslide would deal 4x damage to his ace pokemon.
By retroactively introducing mechanics, you create better game experiences. If you go a few pages back, when I was talking about the Sword and Shield GBA games that uses the gigantamax. That shield mechanic was quite annoying but in a good way. For the first time in a pokemon game, wild pokemon would be harder to fight since it introduced a timing mechanic to break its shield instead of just being a piss poor attempt. It took me my entire team just to beat a single pokemon.
It is an improvement mechanic, even better than mega that sometimes is just press to win.
In gen 1, the quicker a pokémon was, the easiest it was to crit. There were no abilities or itens to hold, changes that absolutely improves the game.
We shouldn't introduce someone to play pokemon RGB vanilla nowadays because: it is a bad game overall and there are improvements and better options.
Pokémon games are easy, I am not talking about difficulty hacks here, I am talking about giving more options for you choose.
In vanilla GSC, I always defaulted to starter/ampharos/another shitter because it was all that took to win, the other options were either locked out to a stupidly easy postgame or already leveled up shitters.
Usually dragon pokemon are really weak at their start and when fully evolved they becomes beasts. But did you ever realize that they are usually found in the later part of the game? Instead of the beginning where you struggle with it most of the game and becomes stronger in the later part of it.
Oh your a fan of Drayano as well? Great, I hope he posts Aurora Crystal soon, or at least within the next year I'm tired of waiting. Not a fan of everything in his hacks, especially in his gen 5 ones since by that point I think dex bloat is in full affect, around 300~ pokemon before the post game is my personal ideal.And this is just one aspect of how gimped the games become with the years, by adering to early tradition out of limitation.
One example: I played pokemon black for the first time last week, instead of the normal game, I played the Drayano Blaze Black. In the first route, instead of just the normal route bird, I could get anyone that I wanted. I picked one that I never used before. But the choice was MINE TO MAKE. Not GF.
"Ah but the original experience"
This doesn't exist anymore. You vant use the GBC internet features, the event or the reader in GBA, the GSM mode in Nintendo DS, the pokewalker in HGSS and so on. We dont get access to the original experience in any way if you play the vanilla games nowadays, so why not to experience an upgraded form?
The problem of GF original games isn't the gimmicks that they introduce, is that they drop it a game later.
I quite liked the triple battles where positioning could help you win or lose a fight, I liked the rotating battles. Double battles that appeared in the third gen created lota of options to older pokemon that were shitters then and became something else later.
My first pokémon game (Ruby), I won by only using and leveling Sceptile at lvl 80. That is how braindead it was. This very hack rom of Silver, by having the first 8 gyms to be singles and later becomes doubles battles shows how easy I would be destroyed if I played the same strategy back then. Since speed can absolutely win battles
Over 10 years ago, I just made those two and another kf won't let me upload for some reason.How long ago did you do this? You still have them saved on your PC?
...and even James here is about 16, canonically.
I agree with the logic and principles of your argument, but at the same time something feels wrong. I think you might be overlooking design consistency.having fans to do the same to improve the games already makes it fine.
But the idea of design consistency in pokémon games are already broken in the first place.I agree with the logic and principles of your argument, but at the same time something feels wrong. I think you might be overlooking design consistency.
The example that comes to mind for me is mods in Fallout New Vegas (and 3) that allow the player to sprint. Sprinting or running (faster than jogging) is not an ability the player natively has in these games. From friends I've seen play with such mods installed, combat, especially melee combat, and in-location (like, in-town) navigation and traversal completely breaks down and is radically different and alien compared to the native game.
The point is, some things may be objectively improvements, but if the rest of the game was not designed for such improvements to be there, then the experience is fundamentally alien.
I mean, I'm sorry if my taste and opinions about rom hacks feels insincere to you but those are my sincere feelings on the matter. Also HM are a mixed bag for me, I like the concept of using your own pokemon to explore the world but often the amount of them required and the moves themselves being bad. My ideal is there to be less than a handful and for them to be good moves, although I can see why you'd prefer the HM equivalents from newer generations.I disagree about your idea of "polluting the identity of the old games". Because that is just insincere.
The old games are badly constructed. That is a fact. Even my favorite ones have flaws that are improved in later games and even their third games. One example of a bad mechanic is HM moves. Those are and will always be terrible, the function is to work as a roadblock to the player but ends up being as a bothersome anchor to your own team building decision.
The moment a hack removes it ferom the game by whatever way, it is a straight up improvement, because now you have more options.
I agree, about the back packs slots thing, but I also don't get why your bringing it up. Gen 1 doesn't really have any strong resource management element and none of the other games really developed on that possible idea, it's interesting I won't lie but also something I'm not really interested in. But I don't mind things being locked behind catching pokemon in the first Gen, it is about catching them all, although it could be made easier.Other bad feature of gen 1: limited backpack and without a separation tabs. Those are straight up improvements in later games. The more you see, things that can be called QoL feature are just improving the game by altering its shitty framework.
One of the features I hate the most in the first gen and the remakes is the Pokedex. I have to capture pokémon not because I want to, I have to capture it because I would be locked of the rest of the game since there are aides that have itens locked under certain pokemon catch (not seen like posterior gens)
And when you see gen 5. With features built on the past games but straight up improvements one after another.
Eh, it's a prefrence thing. But still as somebody's first experince to gen 1 or the Kanto region something more vanilla is better imo. While it's primarily a game and a lot of people just use FRLG as a vehicle for something that either alters Kanto to the point I find it unrecognizable or an entirely new region, which I do think is better than the previous option. Changing something doesn't automatically make it better, I for one consider Megas a downgrade and don't like them in roms of previous gens or in offical products like the Let's Go games.This idea of identity of the old games is bullshit in case of hacks, not remakes because in the end of the day. The official version is just a worse product than the altered version. And the fan's work have more effort in it to make it shine brighter.
By changing and altering the old games, you get a better game, not mattering the identity of it. Because the game isn't a piece of conceptual work of art. It is a product that had to make cuts and changes into what was possible at that time within their budget/time constraint.
I mean yeah, my problem with BDSP is the same problem I have with FRLG, they're too faithful and end up not doing anything. But I don't get why're you bringing this up as this is either stuff I've complained about, in the same vain as it, or literally something I said I like. I.E Green being in gen 1 because she was an unimplemented beta concept and is something I think is in the spirit of the original games.RGB had lots of cut pokemon and it was indeed supposed to have a female protagonist. A hack putting it back in with other features will make it a better end result.
My first Pokemon Black experience was the Drayano hack, just like my White 2 will also be the redux version in the future. I dont need to even know what GF intended to do with their games originally back in the 2012 with this game when there is a better option TODAY. a better game already exists at this moment.
"Ah but it isnt official, as originally intended, this and that".
The "official", original, whatever you want to say is just a void concept.
The biggest example of it being just a void concept is the BDSP remakes, that instead of using the platinum changes in the game, went with the original games. Which were just worse.
And the fact that GF already "fixes" their own games with a third version, having fans to do the same to improve the games already makes it fine.
So sea routes having tentacool is fine since it is from an early gen but if a hack does with a pokemon from later gen then it is weird? How is a tentacool any different from just a random fish pokemon? This sounds like bullshit.@Registration
Those changes are completely different from what is being discussed, though. Doing things like placing native pokemon in more routes, or making inventory management nicer is one thing-- what's different is completely revamping base mechanics in a way that the rest of the game is simply unable to account for. The physical/special split is a really good example of this; implemented blindly completely fucking destroys the balance of the campaign and ruins a lot of trainer teams that were designed with the pre-split stats in mind.
And like XL said, somethings feel alien even if they're not objectively bad. I don't care how empty Hoenn's sea routes are, putting palafin there will feel completely out of place and weird. The player's enjoyment being important is cool and something I do usually agree with, but romhacks are different than modding a game. They are a fanproject being made and presented to players as a complete product in and of itself, in which case yes, criticism of them and their designs is valid and warranted.
Trade evolutions could easily be labeled the gimmick of Gen I, considering the very idea of trading was novel at the time. They were done to both facilitate the necessity of trading, because Game Freak never assumed people would buy an entire second GameBoy for this game, and to add depth to the mechanic.Trade evolutions.
Zero lore, no meaning at all and just cumbersome to do.
You could suppose it is, the problem is that unlike other better gimmicks, this one is still in the game.Trade evolutions could easily be labeled the gimmick of Gen I, considering the very idea of trading was novel at the time. They were done to both facilitate the necessity of trading, because Game Freak never assumed people would buy an entire second GameBoy for this game, and to add depth to the mechanic.