Pokémon (Not-So) Griefing Thread - Scarlet and Violet Released with 10 Million Copies in First 3 Days in Buggy States

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I was entering this discussion under the impression you were here to talk about a fun game we both enjoy, but if you're going to have an autistic freakout over every thing I say, there's not much reason to continue this discussion. Sorry I like the same games you like, I guess? For the record, imo the best games in the franchise are Explorers of Sky and Black/White. My favorite's Platinum, though. Best hack was one I made myself for HGSS years ago.

In other news, I recently started putzing around with a romhack of my own for one of the mystery dungeon games. It's actually a pretty nice game to work with thanks to all the tools they have available nowadays, but mostly I've been working on design documents. It's actually a lot harder to pick good starters than you'd think considering how batshit awful most movepools are for first stage pokemon. Anyone have any left-field picks they'd think would work well? Not opposed to implimenting pokemon from future gens.
 
Lizard Machine Bugs you sound really indecisive, what the fuck do you really want? A remake that does the same shit or not? In no possible way RGB are better than FRLG. Why? Because they improved the game. And it is the same with DP in relation to BDSP. It is a remake that still fixes the problem of the original games, the difference between the two remakes, is that we have a third option in platinum case, that came after DP, so we have this to compare both DP to it and also BDSP.

So we have this remake called platinum that improves the base game. The original intent (DP) was fucking shit, and GF fixed later. Just like fans can fix games later with mods and hacks.

So let me ask you one thing: do you think the games are too slow? If you could play the games at 400% speed, would this go against their original intent because it wasn't made that way?
At no point did I claim RGBY was better than FRLG, I have problems with both, but I was highlighting my problems with FRLG as a remake. For the purest experince and as a first introduction to the series I think QoL vanilla plus style Rom Hacks are best. While Pseudo-remake and the actual remakes have the unenviable position of adapting an older game and improving on it, and in that I feel that there's a very real ability for the region/game to lose it's identity or to feel watered down. FRLG added the female trainer, abilities, infinite backpack space...etc But's it's mostly a 1:1 Kanto remake with no new content that doesn't manage to improve upon the originals in any meaningful way like BDSP. The best teams in RGBY are still mostly the same in FRLG, and I think that could be improved. A good remake improves upon the original meaningfully while keeping it's identity intact, while a bad one either does nothing at all or isn't recognizable as the thing it's remaking.
QoL features, better wild encounters, more content, and updating the events in the story are all things which I think fit this criteria, while adding newer gen gimmicks is contrary to it since I feel like newer gen gimmicks water down the identity of the older games.
Also I don't care about the fact that the player can spam the versus seeker, the versus seeker is a good mechanic as it allows efficient and fast leveling and whether the player wants to over level or not is entirely on them. Level caps are a nice option though and I do like to see it, definitely falls into the QoL category. The other things you listed I also think fall into QoL, but there's a fundamental difference between QoL features and adding regional gimmicks from future gens alongside future gen pokemon.

And while I emulate, I don't play the games at 400% speed, emulating any game at 400% speed is just going to ruin the experience for yourself and turn it purely into a test of mechanical skill while not being able to enjoy the feel or atmosphere of the game because it's at fucking 400% speed. But yeah Platinum's battle system is slow it could be faster and I would prefer it that way, but 400% is insane.
 
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As far as Max Raids are concerned I’m liking them to a certain extent. 1-Star raids are easy to solo with the Pokémon the first event of the MAX Out season gave you while the Psychic Spectacular’s 3-Star Beldum raids were solo-able given some preparation (TL;DR farm Charmander Max Raids, level them up, and evolve ‘em into Charizards). The lack of Gigantamax raids is understandable considering that the games didn't properly introduce them until around the Motostoke City Gym and they're only available in "purple beam" 5-Star raids (which only pop up on the field after ) in SWSH.
They made Kanto 1s harder for some reason, and people aren't happy about it. I can understand making them a little challenging, but they gotta make the rewards worth it. I helped someone with a 3* Beldum fight, and the most you'll get out of it is 4 rare candies and maybe an xl candy if you're super lucky. I personally don't think it's worth the time and investment, and I refuse to make 3 Gengars because they can't implement Dynmax and Gigamax on the Gengars we've caught. Next month's events look pretty promising, and I can't wait to get Giratina and Darkrai (I got back into the game last February). The Mega Raid Day should be interesting and hopefully fun.

I think they fixed the raids where the spam isn't insane. Zacian and Gardevoir are much easier to handle than Kyogre, Houndoom, and Groudon.
 
@Lizard Machine Bugs
You are just straight up indecisive.

Every single change in the game made in a hack changes the gameplay in one way or a another.

This idea of "purest experience" is a falsehood for two clear reasons:
GF themselves already doesnt enforce that, since Kanto was remade 3 times already with changes in the gameplay that alters the "pure experience".

A hacked version no matter the change made, be it in mechanics or location, movepool, leveling system already alters the game for it not to be a pure experience. Yellow did it by making pikachu not able to evolve and couldn't be removed from parties, FRLG did it by using abilities and other held itens. And lets go already changed the game.

These in the official games, any hack would do the a slight change in gameplay and the purest experience is gone already. It isn't even a matter of bringing in megas or even a foreign pokemon. The game is already changed and that is fine. But claiming that this change is fine but this isn't while holding this idea of "pure experience" is just straight up bullshit. Because it isn't fucking real, be it in official remakes or hacked games.

In gen 1 (RGB), Pinsir doesn't have a single bug move. And the game already has the bonus given to the same type as the pokémon. If you add a bug move to his set, the gameplay is already improved and better. This isn't even a matter of the game being bugged, it is a matter of the game not being made well when some types are clearly stronger and have stronger moves than others. Its not balanced at all. It is straight up a bad game.

Wanting your new player to play a bad game because of of the pure experience excuse is already an idiotic thing, even more when most of the times it will not even be on the original hardware.

Players knows this, devs know it, and this apply to any old game being released in new platforms, how many flashback features did we get so we can try again the mistakes? How many games dropped the point system for other types of measuring performance?

To try to even offer this experience to a new player for him to have a worse experience is completely idiotic.

It is the same that if you want own a new cup, instead of buying a glass one, is to offer a clay cup broken and dirty and smugly claim: "this is the pure water drinking experience". And if you fill the leaks of the shitty cup with an artificial lglue, now it is too different, but if you mash leaves enough and fill in, it is still supposedly pure.

"A good remake improves upon the original meaningfully while keeping it's identity intact, while a bad one either does nothing at all or isn't recognizable as the thing it's remaking."

What you want is a remaster then.

Let me ask you this: what is the identity of gen 1? Is the map, npcs, gameplay, limited options, bugs, shitty sprites?

Another example: you cant evolve your golbat into crobat until you get the National dex in FRLG, this choice is a good one or not?

"And while I emulate, I don't play the games at 400% speed, emulating any game at 400% speed is just going to ruin the experience for yourself and turn it purely into a test of mechanical skill while not being able to enjoy the feel or atmosphere of the game because it's at fucking 400% speed. But yeah Platinum's battle system is slow it could be faster and I would prefer it that way, but 400% is insane."

You are a clown. How many games allows you to skip a cutscene? does this ruins the experience? Pokemon having options to disable the attack animation is "ruining the atmosphere"? Get the Fuck out here. So people complaining about modern games stopping you at anymore are wrong because that is the feel and afmosphere of the game


Mainline pokémon games are turn battle rpg, you literally lose nothing about it if you speed in 400% because the imput of the game in your turn will wait regardless of how many times it takes. It isn't an action game where it is in real time and if you play at faster speed, any action game, you would be a better player if you have better coordination and the very few cases in pokémon games where timing is key and playing at normal speed is like making poffins or fishing or even dancing.

The mainline games doesn't offer any RTM that could change your gameplay if your imputs were faster.

Legend arceus, ranger and mystery dungeon does it, not the RPG in turns that the mainline games are.
 
I remember when there was basically no information about this episode outside of Japan, so I found it and made a few gifs I posted on 4chan way back then.
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It's amazing what a ban on porn for porn's sake does for a community.
 
Ya'll need to step away from the RomHacks. Maybe touch some actual grass.

What is it with series designed for children bringing out this level of autism in people? It's almost impressive how it happens with almost every franchise...

True.
Life is too short, don't stress every day.
Can we talk about Wally and his iron lung again? That was funny.
 
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>his plan was to harness the power of an ancient alien that makes Pokémon grow larger, claiming it's for the good of everyone
>was absolutely insistent beyond reason that it must be done right now!!!, no matter what it costs
>shrugs off any claims that the only problems it would solve are generations away and that there's no pressing need for it
>defeated, arrested, and humiliated, becomes a laughingstock in the fandom for making no sense and freaking out over nothing

...
...
>next new game declares that Pokémon shrink (opposite of grow), every fanfic writer and non-japanese lore autist has a meltdown, in some circles it becomes briefly impossible to discuss anything else
He knew.
He was only trying to save you.
You should've listened.
 
I just want some difficulty increase romhacks, but anytime I find them the author has also changed pokemon's typing, abilities, learnset etc.
Really wish BW2 weren't the only games with a "hard" mode.

I don't mind it if it's done right, like BlazeBlack and Renegade Platinum. Even those have their faults but at least they stick to the established types. But when a hack tries something new like "sound" as a type or rearranging weaknesses (ex: Pokemon Brown has poison weak to fire) it's annoying.
 
You have the Academy Ace Tournament and everything the Indigo Disk DLC brings to the game to do that (with a special mention going out to the DLC, that shit will test your team-building skills to certain extent since you'll have to complete The Way Home storyline to access it).
The Indigo Disk brought more serious teams but it was no Battle Tower. AAT is just a glorified E4 rematch though. SV really only has the raids as the endgame and they don't cut it.
How most teams in DP across different players were the same pokémons since there were barely any option to choose in those games.
It was infernape or rapidash for fire types and they had a fire type E4 member. It was bad enough that Flint was using fucking Lopunny.
Every time I have to fight this fat fuck, I have no clue about which type it is: poison, fairy, rock, fossil, whatever the fuck it is.
They really fumbled by not making Goodra Poison/Dragon or Dragon/Water.
How many times you play the same game until you get bored? Lets use pokemon Crystal Clear as an example. 8 gyms that you can pick the order and the game scale all the undefeated gyms for you as you go? How many possibilities there are? How many pokemon can you use in different contexts by just altering the order in the same game? First Gym and you are fighting claire.
For all the criticism Crystal Clear gets the gym scaling and sheer openness of the world is why I will always recommend it or Polished Crystal for the Gen 2 experience nowadays.
>his plan was to harness the power of an ancient alien that makes Pokémon grow larger, claiming it's for the good of everyone
They really should have made that energy crisis hit within the next 50 years to make it hit. Who the fuck cares about a crisis hitting 1000 years from now?
 
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