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That isn't much of an unpopular opinionWe need Jet Set Radio back
I more look at it from the perspective that this JSR's been dormant for 14 years.That isn't much of an unpopular opinion
I still occasionally pop in Fable 2 to screw around in and completely agree in hoping the series would continue with actual installments and not bizarre spin offs. Although with Lionhead closed down I don't feel to optimistic about it happening.I consider Fable II to be one of my most favorite games of the last gen, and I hope the series returns in the future.
What killed the Fable series was that they were just less and less intent on making actual RPGs. Fable 3 was pretty shit, Fable: The Journey was shit, and then when fans cried out for them to make another RPG, they almost finished a MOBA before they were just shut down.I consider Fable II to be one of my most favorite games of the last gen, and I hope the series returns in the future.
Fable 3 was quite good if you didn't allow it to railroad you into starting the second section unprepared. By the time I hit section 2 of that game I owned every property in the country and had millions in my treasury so spending out during the run up to the invasion still left me with enough money to fight it off so I got the best ending. All worth it just to hear how sullen Stephen Fry is when he tells you money apparently DOES fix everything. It's a little moment of Fable humor in a game that slightly lacks it because the writers want to make it apparent that they think you're a douchebag for using money to steer your way around a moral message.What killed the Fable series was that they were just less and less intent on making actual RPGs. Fable 3 was pretty shit, Fable: The Journey was shit, and then when fans cried out for them to make another RPG, they almost finished a MOBA before they were just shut down.
It's really hard to pin down one thing that killed the Fable series. It's a miracle that the first game was good to begin with considering how drastically scaled down it was from what the project was supposed to be. And we only got bits and pieces of what Molyneux wanted in the later games. Really it's just a game series that had big ideas but ridiculously poor execution.What killed the Fable series was that they were just less and less intent on making actual RPGs. Fable 3 was pretty shit, Fable: The Journey was shit, and then when fans cried out for them to make another RPG, they almost finished a MOBA before they were just shut down.
I still occasionally pop in Fable 2 to screw around in and completely agree in hoping the series would continue with actual installments and not bizarre spin offs. Although with Lionhead closed down I don't feel to optimistic about it happening.
This was always kind of the case though. Replaying Fable 1 I have to resist the urge to invest in Physical Shield because it just practically gives you victory for the rest of the game. Same with slow time, multi hit, and multi arrow, though the lack of more spells in the sequels honestly always disappointed me.The combat in the game was also not particularly good since it was too easy and magic was too unbalanced compared to everything else.
It's really hard to pin down one thing that killed the Fable series.
Looks like it wasn't so hard to pin down after all.Molyneux
Morrowinds open ness was its charm. You could have such a ludicrous amount of fun by going into the TES Construction Kit and making magical items with ludicrous and hilarious properties then do whatever you liked with them. I once equipped all the guards in Balmora with +5000 speed boots just for shits. The fact that after you'd finished the game you could go into it with such ease and fuck with it in such intricate and stupid ways was sheer joy.As I am sitting here, replaying Skyrim again - IMHO Skyrim gets a lot of shit but some of that shit is undeserved. Contrarians like to shit on Skyrim and (to a degree) Oblivion because MUH MORROWIND, but in all honesty Morrowind wasn't any better, it just had a much simpler engine that didn't go to shit and explode if you drank 9 million bottles of skooma and could run at over 9000 km/h or made some spell that would let you jump 5 miles in the air.
That being said I would still like the successor to Skyrim to have the ability to do more with enchantments and spells than just "buff X% to your Y skill" or "shoot an X projectile that does Y damage"
There's a lot to hate about Skyrim aside from comparisons to Morrowind. One of the biggest that people don't usually specifically bring up is questsAs I am sitting here, replaying Skyrim again - IMHO Skyrim gets a lot of shit but some of that shit is undeserved. Contrarians like to shit on Skyrim and (to a degree) Oblivion because MUH MORROWIND, but in all honesty Morrowind wasn't any better, it just had a much simpler engine that didn't go to shit and explode if you drank 9 million bottles of skooma and could run at over 9000 km/h or made some spell that would let you jump 5 miles in the air.
That being said I would still like the successor to Skyrim to have the ability to do more with enchantments and spells than just "buff X% to your Y skill" or "shoot an X projectile that does Y damage"
When all you've got is a horned helmet and a sword, every problem starts to look like a Draugr-infested hole.There's a lot to hate about Skyrim aside from comparisons to Morrowind. One of the biggest that people don't usually specifically bring up is quests
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There's a lot to hate about Skyrim aside from comparisons to Morrowind. One of the biggest that people don't usually specifically bring up is quests
This is a huge thing that can't be understated. The quests in Skyrim are linear and there's no derivation from them.
Oblivion is currently the peak of where the series has been with questlines.
There's a lot to hate about Skyrim aside from comparisons to Morrowind. One of the biggest that people don't usually specifically bring up is quests
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This is a huge thing that can't be understated. The quests in Skyrim are linear and there's no derivation from them.
Oblivion is currently the peak of where the series has been with questlines. And with Skyrim the devs were more concerned with superficial things like building the College of Winterhold to look really impressive and to have a cool interesting initiation into the guild and not building a compelling questline or story that you want to actually finish.
fallout 4 was deceptively shitty; it took me about 130 hours to realize the game wasn't all that good. underneath the better gunplay, the base building crap i couldn't give a damn about, the companions that i didn't like to have around, everything fell flat. the main quest was dumb, and past that you didn't have anything to actually do.Judging from what I've seen of Fallout 4, they're going farther and farther away from what makes a good WRPG.
It took you 130 hours to realize that the game wasn't good?fallout 4 was deceptively shitty; it took me about 130 hours to realize the game wasn't all that good. underneath the better gunplay, the base building crap i couldn't give a damn about, the companions that i didn't like to have around, everything fell flat. the main quest was dumb, and past that you didn't have anything to actually do.