Unpopular Opinions about Video Games

I consider Fable II to be one of my most favorite games of the last gen, and I hope the series returns in the future.
 
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That isn't much of an unpopular opinion
I more look at it from the perspective that this JSR's been dormant for 14 years.

Maybe a more interesting opinion is that the Eternal Champions games were actually great, and they deserve a reboot treatment similar to Killer Instinct
 
I consider Fable II to be one of my most favorite games of the last gen, and I hope the series returns in the future.
I still occasionally pop in Fable 2 to screw around in and completely agree in hoping the series would continue with actual installments and not bizarre spin offs. Although with Lionhead closed down I don't feel to optimistic about it happening.
 
I consider Fable II to be one of my most favorite games of the last gen, and I hope the series returns in the future.
What killed the Fable series was that they were just less and less intent on making actual RPGs. Fable 3 was pretty shit, Fable: The Journey was shit, and then when fans cried out for them to make another RPG, they almost finished a MOBA before they were just shut down.
 
What killed the Fable series was that they were just less and less intent on making actual RPGs. Fable 3 was pretty shit, Fable: The Journey was shit, and then when fans cried out for them to make another RPG, they almost finished a MOBA before they were just shut down.
Fable 3 was quite good if you didn't allow it to railroad you into starting the second section unprepared. By the time I hit section 2 of that game I owned every property in the country and had millions in my treasury so spending out during the run up to the invasion still left me with enough money to fight it off so I got the best ending. All worth it just to hear how sullen Stephen Fry is when he tells you money apparently DOES fix everything. It's a little moment of Fable humor in a game that slightly lacks it because the writers want to make it apparent that they think you're a douchebag for using money to steer your way around a moral message.
 
What killed the Fable series was that they were just less and less intent on making actual RPGs. Fable 3 was pretty shit, Fable: The Journey was shit, and then when fans cried out for them to make another RPG, they almost finished a MOBA before they were just shut down.
It's really hard to pin down one thing that killed the Fable series. It's a miracle that the first game was good to begin with considering how drastically scaled down it was from what the project was supposed to be. And we only got bits and pieces of what Molyneux wanted in the later games. Really it's just a game series that had big ideas but ridiculously poor execution.

Like the problems with Fable 2 was how hard they tried to innovate with it but how badly it worked. Like how they thought quests were an outdated gameplay concept so they instead replaced doing quests to make money with working a job and doing a tedious minigame for 25% of your entire game time. (Unless you exploited property management). Or how they thought dying in a game was an outdated concept so they made it so that the player just lost xp. The combat in the game was also not particularly good since it was too easy and magic was too unbalanced compared to everything else. They also simplified magic so that everything had a ranged attack, so it didn't matter what spell you were using. They tried to hard to make the game appeal to virtually everyone that it really only appeals to fans of the original game. And don't get me started on the story line

With Fable 3 there was more of these attempts at innovating but failing hard at execution. Only the fans rejected it and it didn't do well. After this Microsoft was done with Fable and only used it for low budget spinoffs.

I still occasionally pop in Fable 2 to screw around in and completely agree in hoping the series would continue with actual installments and not bizarre spin offs. Although with Lionhead closed down I don't feel to optimistic about it happening.

It's highly unlikely Microsoft will ever do anything with Fable ever again. They're a company that isn't big on creating new entries to old franchises after they stop making money. The lone exceptions seem to be Age of Empires and Zoo Tycoon but they only just release really watered down mobile spinoffs to them. Lionhead was also not a particularly good developer after Molyneux left considering how poorly they handled Fable Anniversary compared to 343's Halo Anniversary.

It's clear that Lionhead captured lightning in a bottle but video games have changed so drastically since 2008 they would need to make something almost completely different to the first two games to compete with titles like Skyrim and Fallout.
 
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The combat in the game was also not particularly good since it was too easy and magic was too unbalanced compared to everything else.
This was always kind of the case though. Replaying Fable 1 I have to resist the urge to invest in Physical Shield because it just practically gives you victory for the rest of the game. Same with slow time, multi hit, and multi arrow, though the lack of more spells in the sequels honestly always disappointed me.
 
As I am sitting here, replaying Skyrim again - IMHO Skyrim gets a lot of shit but some of that shit is undeserved. Contrarians like to shit on Skyrim and (to a degree) Oblivion because MUH MORROWIND, but in all honesty Morrowind wasn't any better, it just had a much simpler engine that didn't go to shit and explode if you drank 9 million bottles of skooma and could run at over 9000 km/h or made some spell that would let you jump 5 miles in the air.

That being said I would still like the successor to Skyrim to have the ability to do more with enchantments and spells than just "buff X% to your Y skill" or "shoot an X projectile that does Y damage"
 
As I am sitting here, replaying Skyrim again - IMHO Skyrim gets a lot of shit but some of that shit is undeserved. Contrarians like to shit on Skyrim and (to a degree) Oblivion because MUH MORROWIND, but in all honesty Morrowind wasn't any better, it just had a much simpler engine that didn't go to shit and explode if you drank 9 million bottles of skooma and could run at over 9000 km/h or made some spell that would let you jump 5 miles in the air.

That being said I would still like the successor to Skyrim to have the ability to do more with enchantments and spells than just "buff X% to your Y skill" or "shoot an X projectile that does Y damage"
Morrowinds open ness was its charm. You could have such a ludicrous amount of fun by going into the TES Construction Kit and making magical items with ludicrous and hilarious properties then do whatever you liked with them. I once equipped all the guards in Balmora with +5000 speed boots just for shits. The fact that after you'd finished the game you could go into it with such ease and fuck with it in such intricate and stupid ways was sheer joy.
 
As I am sitting here, replaying Skyrim again - IMHO Skyrim gets a lot of shit but some of that shit is undeserved. Contrarians like to shit on Skyrim and (to a degree) Oblivion because MUH MORROWIND, but in all honesty Morrowind wasn't any better, it just had a much simpler engine that didn't go to shit and explode if you drank 9 million bottles of skooma and could run at over 9000 km/h or made some spell that would let you jump 5 miles in the air.

That being said I would still like the successor to Skyrim to have the ability to do more with enchantments and spells than just "buff X% to your Y skill" or "shoot an X projectile that does Y damage"
There's a lot to hate about Skyrim aside from comparisons to Morrowind. One of the biggest that people don't usually specifically bring up is quests

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This is a huge thing that can't be understated. The quests in Skyrim are linear and there's no derivation from them.

Oblivion is currently the peak of where the series has been with questlines. And with Skyrim the devs were more concerned with superficial things like building the College of Winterhold to look really impressive and to have a cool interesting initiation into the guild and not building a compelling questline or story that you want to actually finish.
 
There's a lot to hate about Skyrim aside from comparisons to Morrowind. One of the biggest that people don't usually specifically bring up is quests

This is a huge thing that can't be understated. The quests in Skyrim are linear and there's no derivation from them.

Oblivion is currently the peak of where the series has been with questlines.

Oblivion did have a few interesting quests, but what I remember more than the interesting quests was the tedium of going into Oblivion Gates and running around the same firey lava pit killing the same 3-4 daedra dudes over and over again.

I dunno. All the games have something interesting. The thing that gets me in Skyrim is the beauty of the environment. And all the killin'.
 
There's a lot to hate about Skyrim aside from comparisons to Morrowind. One of the biggest that people don't usually specifically bring up is quests

3sfQC.jpg


This is a huge thing that can't be understated. The quests in Skyrim are linear and there's no derivation from them.

Oblivion is currently the peak of where the series has been with questlines. And with Skyrim the devs were more concerned with superficial things like building the College of Winterhold to look really impressive and to have a cool interesting initiation into the guild and not building a compelling questline or story that you want to actually finish.

That was something that always bothered me about Skyrim.

The College of Winterhold, which was the game's equivalent to the Mage's Guild, only had a handful of quests and you became the master of it all. It didn't matter how good you were with magic though, which I honestly thought was kinda stupid.

Oblivion also had this issue, in which you can literally become the leader of every guild as one character, but at least in that game, you had to travel all over the land and do initiation quests for each part of the Mage's Guild before you could officially do the major questline.

Judging from my experience with Oblivion, Skyrim, and Fallout 3, it always felt like Bethesda makes a world you can walk around in first and everything else just feels haphazardly thrown in. And judging from what I've seen of Fallout 4, they're going farther and farther away from what makes a good WRPG.
 
Judging from what I've seen of Fallout 4, they're going farther and farther away from what makes a good WRPG.
fallout 4 was deceptively shitty; it took me about 130 hours to realize the game wasn't all that good. underneath the better gunplay, the base building crap i couldn't give a damn about, the companions that i didn't like to have around, everything fell flat. the main quest was dumb, and past that you didn't have anything to actually do.
 
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I think that Mega Man 6 is the best game in the series. The stages look much nicer than 1 and 2, some of the best graphics on that system. And the soundtrack is my favorite; the songs fit the environments very well.

It's main flaw is that it's so easy. It's about as hard as 2 on difficult, and that game's a cakewalk too, since the weapons and items are too powerful.
 
fallout 4 was deceptively shitty; it took me about 130 hours to realize the game wasn't all that good. underneath the better gunplay, the base building crap i couldn't give a damn about, the companions that i didn't like to have around, everything fell flat. the main quest was dumb, and past that you didn't have anything to actually do.
It took you 130 hours to realize that the game wasn't good?

as soon as I noticed that base building was basically the only way to maintain a good source of money because you were barely ever rewarded for doing quests I started to really dislike it.
 
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