Fire Emblem series

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Didn't Chaz raped someone? That's why he had to rebrand?
 
Guys something's kinda fucky with my copy of Sacred Stones. It's been years since I've played it, but these names are familiar somehow.

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My party for reference. I don't remember ever being the red guys, though.
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I love these types of hacks so much. I remember an older one for FE7 where you just had all the Lyn mode bad guys and you had to fend off the heroes. Also those hacks that let you recruit a few of the bosses per run.
 
I only see him mentioned as "Rhea's simp", "brown boy who's little more than a victim of racism", "Claude's potential squadmate" (???), or "Lysithea's PERFECT boyfriend".

Or something like that.
It's mainly the first two that people won't shut up about. But hey, at least it proves that the weird hick from the middle of nowhere can still be popular with the fanbase. I don't see much of anyone talking about the ones from the rest of the modern games outside of using them for some weird build around Aptitude
 
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It's mainly the first two that people won't shut up about. But hey, at least it proves that the weird hick from the middle of nowhere can still be popular with the fanbase. I don't see much of anyone talking about the ones from the rest of the modern games outside of using them for some weird build around Aptitude
I wish FE could make more interesting project units. Like, give them some kind of exclusive utility that they only get way late. Like, imagine they bring back the galeforce skill, exactly as it was in Awakening, but only one guy gets it and you get him ten chapters before the game is over as a level 9 archer. That might be kinda neat.
 
I wish FE could make more interesting project units. Like, give them some kind of exclusive utility that they only get way late. Like, imagine they bring back the galeforce skill, exactly as it was in Awakening, but only one guy gets it and you get him ten chapters before the game is over as a level 9 archer. That might be kinda neat.
But instead, we get homogeneous shit in the last 3 or 4 games. Except for 3H, in a extremely autistic way
 
I wish FE could make more interesting project units. Like, give them some kind of exclusive utility that they only get way late. Like, imagine they bring back the galeforce skill, exactly as it was in Awakening, but only one guy gets it and you get him ten chapters before the game is over as a level 9 archer. That might be kinda neat.
Easiest way to balance the game. Add a ton of potential self-imposed challenges, aka "bad units" and let the good players kneecap themselves for style points by raising Fiona or Oujay or attempting to prepare Nino for endgame. The Sacred Stones trainees are fan favorites, after all. Give them cool story beats too so people are motivated to grab them.

The ultimate in player selected difficulty without having an outright list of toggles like XCOM does.
 
Easiest way to balance the game. Add a ton of potential self-imposed challenges, aka "bad units" and let the good players kneecap themselves for style points by raising Fiona or Oujay or attempting to prepare Nino for endgame. The Sacred Stones trainees are fan favorites, after all. Give them cool story beats too so people are motivated to grab them.

The ultimate in player selected difficulty without having an outright list of toggles like XCOM does.
At the very least, I wish they'd make how a unit is expected to perform more transparent. I shouldn't have to go to fewiki to look up a character's growths and skill acquisition.
 
Easiest way to balance the game. Add a ton of potential self-imposed challenges, aka "bad units" and let the good players kneecap themselves for style points by raising Fiona or Oujay or attempting to prepare Nino for endgame. The Sacred Stones trainees are fan favorites, after all. Give them cool story beats too so people are motivated to grab them.

The ultimate in player selected difficulty without having an outright list of toggles like XCOM does.

I do encourage everyone to try playing with bad units, it's some of the most fun you can have with these games.
One of my favourite examples are Dorcas and Bartre in FE7, they are incredibly mediocre and have trouble keeping up Bartre especially with his 3 AS.
But if you give them some resources like say- give Dorcas the Lyn Mode Angelic Robe then he becomes an extremely valuable member of the team thanks to his ridiculous HP.

I managed to completely clear the Merlinus Gaiden with that Dorcas since he essentially could always stay on the frontlines and take hits, very fun.

At the very least, I wish they'd make how a unit is expected to perform more transparent. I shouldn't have to go to fewiki to look up a character's growths and skill acquisition.

Fire Emblem games are pretty easy though, stat gains are random no matter how high a unit's growths are but I think there is a game that might have what you're looking for.

Path of Radiance has what is called "Fixed Mode" and I am not quite sure what it does exactly but apparently it gives your units static level ups so they're guaranteed to have certain stats by 20/20.

I am not sure though, never looked into it or used that mode myself.
 
At the very least, I wish they'd make how a unit is expected to perform more transparent. I shouldn't have to go to fewiki to look up a character's growths and skill acquisition.
It is ridiculous that such a basic quality of life feature as showing stat growths was never implemented. Even some SRPG maker games will have them.
 
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Fire Emblem games are pretty easy though, stat gains are random no matter how high a unit's growths are but I think there is a game that might have what you're looking for.

Path of Radiance has what is called "Fixed Mode" and I am not quite sure what it does exactly but apparently it gives your units static level ups so they're guaranteed to have certain stats by 20/20.

I am not sure though, never looked into it or used that mode myself.
I am PoR's strongest soldier already. Fixed mode just rolls your level ups when you hit new game so you can't save scum for better levels at base prep.
 
At the very least, I wish they'd make how a unit is expected to perform more transparent. I shouldn't have to go to fewiki to look up a character's growths and skill acquisition.
I thought that the opening reels usually fixed that problem? But then again, I ain't like the autists who min-maxes the series.
 
At the very least, I wish they'd make how a unit is expected to perform more transparent. I shouldn't have to go to fewiki to look up a character's growths and skill acquisition.
Explicitly showing the growth or skill acquisitions could be better so that you can put ???s there to excite and intrigue the player. The one character whose growth path is just nothing but ??? would definitely turn heads.
 
Explicitly showing the growth or skill acquisitions could be better so that you can put ???s there to excite and intrigue the player. The one character whose growth path is just nothing but ??? would definitely turn heads.
Another cool thing Unicorn Overlord does. About halfway through the game, you and one other character of your choosing, gets to pick up a unique skill that only comes into play during the final fight.
 
Explicitly showing the growth or skill acquisitions could be better so that you can put ???s there to excite and intrigue the player. The one character whose growth path is just nothing but ??? would definitely turn heads.
Could potentially tie it into the support system, have growths revealed or improved as a consequence of them
 
Project units is why I like fire emblem.

The zero to hero story.

I vividly remember 12 year old me removing all of Seth items to make him into a meat shield and feeding a ton of exp to Ross.

Making a bad/mediocre unit good is part of the fun. It's delayed pleasure.

Reclassing Rinkah to Berserker with Corrin in birthright is one of my favorite instance of that. Yeah you use your whole corrie for her but she gets all the stats, growth and skill she needs to be actually good.

Also when playing 3h I love having Byleth and the house leaders at level 1 so they can abuse their unique class change base stats.
 
A reason why you need to state growth rates is that the game sometimes does not managed to communicate growth rates though character design.


Like you would expect fe6 Karel to have low growth

Or Seth to have worse growth rates than Franz the young cavalier.

The worst one obviously being Rinkah having horrible strength while Kagero has crazy strength.
 
Like you would expect fe6 Karel to have low growth
To be fair with Karel, I think his perfect growths were part of his character design. The man is outright called a Kensei and stated to be the best swordsman alive even if he is mostly retired and self admittedly a little out of practice, so letting him get a single perfect level up could represent him swiftly returning to form after a few battles. Either way, Karel is the Gotoh of Binding Blade, and so his stats should be amazing.
 
A reason why you need to state growth rates is that the game sometimes does not managed to communicate growth rates though character design.


Like you would expect fe6 Karel to have low growth

Or Seth to have worse growth rates than Franz the young cavalier.

The worst one obviously being Rinkah having horrible strength while Kagero has crazy strength.

Reminds me of FE10 Gatrie, the big bulky "slow" General, having a 60% speed growth, higher than what every other Greil Mercenary has aside from Mia and Shinon
:story:
 
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