Warhammer 40k

crusaders as tar pit units? That doesn't sound quite right, maybe a few editions back they were but recently it was taking them in pairs at 20 points a model. Sisters tar pit would be novitiates or battle sisters themselves.
I'm fairly certain that Tarpits are "Disposable but tough" units that you can throw at a problem to tie it up, aren't they?

Edit: Hey, as an aside, if someone wanted to try and get some recasts, where would you even start looking?
 
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That's all a direct result of gw losing the lawsuit.
What lawsuit?

GW really wants to pivot to a "Magic the Gathering" style business model
I can see it, but it's also a big mistake unless they bring the prices down, which they won't do. I also don't think they really need to. I mentioned this a few pages back, but I had to ask if my old models, third party models, and custom paint schemes are still a thing because there is an obsession with having the latest GW plastic or else it doesn't count.

This might be a bit off topic, but the internet has really done damage to GW. There are lots of other aspects to it as well, but in the same way online games have been ruined by sweaty hyper competitive arseholes, seeing the online discourse around 40k devolve into the "meta" is quite sad. It's also pay to win, because these people will spend a fortune of getting an army that is the latest meta if it allows them to win. They don't even have to play, they can just imagine in their head curb stomping everyone at the FLGS.

I might get shit on for saying this, but to me, the future of 40k should be stuff like Crusade and Kill Team. Narrative focused games with RPG elements, and small games people can play on the limited space available in overcrowded cities and a lower bar for entry at a time when money is tight. They could milk that for cash no problem. Just bring out new scenario books every 6 months or so. That kind of stuff is anathema to the "match play" "tournament" crowd as it messes with their precious meta and can't steamroll everybody with a list they got off reddit.


I heard the Fantasy -> Sigmar switch was actually due to the fact that once you bought a Fantasy army, you basically didn't need to ever update it. Yeah you might get 1 or 2 new units every 5-10 years, but once you have your historical-like WFB military force that matches what you envision you don't really buy new stuff, yeah?
No.

My experience might be a-typical, but once people had enough of a faction they'd buy another. That's also sort of a lie because some people keep buying and buying and buying. Apocalypse was a thing most normies could only dream of but was made so people could feild insane armies.
 
Venatarii come to mind as T6 action monkeys, but they're a niche FW unit and even then, the main Custodes action monkeys are T3 Prosecutors.
Yeah the venatari can definitely fit that as well.
I'm fairly certain that Tarpits are "Disposable but tough" units that you can throw at a problem to tie it up, aren't they?
4-8 wounds at t3 with a 3+/4++/4+++ vs mortals isn't much for 40-80 points
with the novitiates you're getting 10 wounds at t3 3+/6++

What I'd consider a real tar pit would be something like poxwalkers. 20w, t4, no save, 5+++. Hormagaunts, 20w, t3, 5+. Stuff like that. Cheap, lots of wounds, mediocre durability but enough wounds in the unit that it won't be guaranteed to get wiped out in a single combat by something that can actually pose a threat, and being 1w models it means all of the extra damage per wound coming from a melee knight, a c'tan shard, deathing knights, custodes, a blood thirster, stuff you actually want to tar pit, is just wasted because it's all going into 1w models. Even Angron's sweep profile isn't going to take out a unit of poxwalkers in one go.
 
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This might be a bit off topic, but the internet has really done damage to GW. There are lots of other aspects to it as well, but in the same way online games have been ruined by sweaty hyper competitive arseholes, seeing the online discourse around 40k devolve into the "meta" is quite sad. It's also pay to win, because these people will spend a fortune of getting an army that is the latest meta if it allows them to win. They don't even have to play, they can just imagine in their head curb stomping everyone at the FLGS.
That's true for virtually every competitive game. You always have a "meta" that a player can just pay to own and curbstomp 99% of the playerbase. Heck fucking Pokemon video games are pay to win because why spend literal weeks grinding an ultimate team when you can just have someone gift you hacked mons with perfect stat spread.
 
That's true for virtually every competitive game. You always have a "meta" that a player can just pay to own and curbstomp 99% of the playerbase.
But it shouldn't be. When I used to play 3rd edition, those kind of tournaments were rare. Most people were there to have fun. What is derided as "beer and pretzel" games today. There likely was a meta, it wasn't something that was chased after. In the same way online games lost the care free fun of dedicated servers and LAN parties in favour of "skill based matchmaking", along with all the smurfing and toxic attitude that comes along with it.
 
But it shouldn't be. When I used to play 3rd edition, those kind of tournaments were rare. Most people were there to have fun. What is derided as "beer and pretzel" games today. There likely was a meta, it wasn't something that was chased after. In the same way online games lost the care free fun of dedicated servers and LAN parties in favour of "skill based matchmaking", along with all the smurfing and toxic attitude that comes along with it.
In the end it's more the fault of the player base because every asymmetrical (and even some symmetrical) games will always have a clear better strategy and all it takes is one asshole that looks for other assholes online for what is mathematically a superior strategy and then using it for making the game unfun for everyone.
 
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But it shouldn't be. When I used to play 3rd edition, those kind of tournaments were rare. Most people were there to have fun. What is derided as "beer and pretzel" games today. There likely was a meta, it wasn't something that was chased after. In the same way online games lost the care free fun of dedicated servers and LAN parties in favour of "skill based matchmaking", along with all the smurfing and toxic attitude that comes along with it.
Think I'm the thread's Age of Sigmar only Player. What me and my (AoS) playgroup is mainly 40k refugees noticed is a lot of the newer 40K players came from magic the gathering and other tcgs and they have no clue how to wargame in the classical sense.
As a no sense of narrative building or role-playing their army at all. Fr example we explained that you can make your own battle plans and Homebrew things in Aos ( you can technically in 40k gw and the competitive community doesn't like that in 40K) and the nu-40K players balk as it's a form of cheating.
GW seems to be doing both Warhammer systems in that same approach as in if you want competitive meta min maxing go to 40K if you want beer and pretzels narrative games play age of Sigmar.
GW does because they know 40K is the big money maker a d a competitive only game sells a lot more models codexes etc to the whales but you have to constantly chasing meta.
While the smaller Sigmar player base will not immediately whale as hard as the 40K whales and gw knows this.
 
But it shouldn't be. When I used to play 3rd edition, those kind of tournaments were rare. Most people were there to have fun. What is derided as "beer and pretzel" games today. There likely was a meta, it wasn't something that was chased after. In the same way online games lost the care free fun of dedicated servers and LAN parties in favour of "skill based matchmaking", along with all the smurfing and toxic attitude that comes along with it.
Even in the days of LAN parties playing brood war and other RTS games, metas for build orders absolutely existed to shave a couple of seconds off of getting specific units. A lot of people just weren't aware of them. FPS deathmatch games, were entirely about map control and pickup routes. Counterstrike in early beta? Yep, meta gun options, and bad gun options as well as whether or not something was a round to buy in or avoid early on to save cash for a more expensive gun. Even fighting games in arcades for ages, and on consoles, people know what metas are and look for things a casual player won't such as frame times and crap.

As long as a 1-3%(as small as that really is) advantage can be found for one option over another, you'll have some autist looking for it and it will get discussed. wtfNeedSignUp mentioned symetrical games as well, even chess of all things does not have a 50/50 win rate for black vs white due to first turn advantage(it just gets largely ignored because chess players who actually give a shit play enough games that it evens itself out anyway, and it isn't a guarantee either).

Even D&D and other TTRPGs somewhat suffer from this, but they also suffer from stupid DMs who haven't figured out after a decade of 5e that they're the DM and can drop a boulder on someone's head, or that dealing with an actual minmaxing player is easy as fuck to do since you just sack tap them in their min(the problem is most DMs who whine about this shit just never seem to bother to look at the players character sheet and find the weak spot like forcing a big dumb barbarian into a situation that only has a good resolution due to talking or something similar).

I've said as much in this thread before, there is absolutely a place for narrative wargaming, even in 40k still. The problem is most grown adults aren't willing to commit to something like a crusade league that requires coordination and playing every couple of weeks. Those same players will complain about balance changes, not being able to just park all of their units on the deployment line and getting smashed if they don't go first(I've seen multiple youtube people complain specifically about this in the past few months now, first Goobertown and more recently Valrak of all people). But these same people were happy with armies not getting updates for 5-10 years at a time(because it wasn't theirs being ignored) or busted unit combos that never get addressed(because they had the busted combo). I don't think the problem is necessarily narrative vs competitive players(and I've also seen casual players balk at using competitive terrain layouts, but then whine when their melee army gets obliterated before making it across the board because they didn't use enough terrain), it's that narrative honestly requires MORE effort than comp, but the average casual player just doesn't have the time or doesn't want to get in a game more than twice a year. Not willing to accept they're busier in their 40s than they were in their teens? Maybe, but I don't know. With some of the weird shit I've heard people specifically try to call out about 9th and 10th edition tournaments and narrative, I doubt some of the people with these complaints were ever getting games in regularly in the first place in whatever edition their hey-day was.
 
Is GW still occasionally teasing a new Chaos Dwarf faction? Can't wait to see how Blunderbusses become Doomblaster Thunderpikers and Sneaky Gits become Hobgrot Rippasnippa Throatchokaz.

I'm the type of fellow that has no problem ordering a Rootie Tootie Fresh and Fruity from IHOP, and even I find these names obnoxious.
 
Going to go off topic a bit, but it'll tie back.
Even D&D and other TTRPGs somewhat suffer from this, but they also suffer from stupid DMs who haven't figured out after a decade of 5e that they're the DM and can drop a boulder on someone's head, or that dealing with an actual minmaxing player is easy as fuck to do since you just sack tap them in their min(the problem is most DMs who whine about this shit just never seem to bother to look at the players character sheet and find the weak spot like forcing a big dumb barbarian into a situation that only has a good resolution due to talking or something similar).
TTRPG communities and DMs also have the problem of looking at the game wrong. Damage per turn in straight combat or breaking a small subset of encounters matters not. The infamous "druid that polymorphs into a t-rex" exploit might trivialise open combat, but is useless in a murder investigation, or even in a small cave.

While I never got to play city fight or apocalypse or any of those other variant game modes, I can imagine they even the playing field quite a bit. Shooting army OP? Good look in a jungle scenario where you can only see 6 inches away. This is why objective modes always appealed to me more than simple "clear the table of enemies" games. Because you can lose the damage trade, but win the game if your strategy is good.

The problem is most grown adults aren't willing to commit to something like a crusade league that requires coordination and playing every couple of weeks. Those same players will complain about balance changes, not being able to just park all of their units on the deployment line and getting smashed if they don't go first(I've seen multiple youtube people complain specifically about this in the past few months now, first Goobertown and more recently Valrak of all people)
What's frustrating about this is that other hobbies don't have this problem. Football fans always make it to the match. People can make it to regular bike meets. But somehow TTRPGs and wargames are incapable of meeting once a week or even once a month.

GW seems to be doing both Warhammer systems in that same approach as in if you want competitive meta min maxing go to 40K if you want beer and pretzels narrative games play age of Sigmar.
I assumed it was the other way around. One thing I find interesting about AoS is that GW pushes Stormcast as fantasy space marines, but it's not as popular proportionally speaking.

Not willing to accept they're busier in their 40s than they were in their teens? Maybe, but I don't know. With some of the weird shit I've heard people specifically try to call out about 9th and 10th edition tournaments and narrative, I doubt some of the people with these complaints were ever getting games in regularly in the first place in whatever edition their hey-day was.
As mentioned, I think they ignore games. When I quit, a lot of people were more interested in theory crafting than playing. As with TTRPGs, they complain constantly but when it comes time to roll dice it's nothing but excuses. I sometimes wonder if I'm the problem. Especially now because the hobby has moved on since my time playing 3rd.

I heard a theory just today (was looking up that GW lawsuit) that Britain being smaller means travelling to gaming venues is less of an issue, whereas in the US it often requires an overnight stay. Hence the USA's obsession with tournament play. I don't know if I buy that but it's an interesting theory.
 
Is GW still occasionally teasing a new Chaos Dwarf faction? Can't wait to see how Blunderbusses become Doomblaster Thunderpikers and Sneaky Gits become Hobgrot Rippasnippa Throatchokaz.

I'm the type of fellow that has no problem ordering a Rootie Tootie Fresh and Fruity from IHOP, and even I find these names obnoxious.
They did just get a blood bowl team that's been up for preorder for a couple weeks now. Probably going to get a release for The Old World at some point.
TTRPG communities and DMs also have the problem of looking at the game wrong. Damage per turn in straight combat or breaking a small subset of encounters matters not. The infamous "druid that polymorphs into a t-rex" exploit might trivialise open combat, but is useless in a murder investigation, or even in a small cave.

While I never got to play city fight or apocalypse or any of those other variant game modes, I can imagine they even the playing field quite a bit. Shooting army OP? Good look in a jungle scenario where you can only see 6 inches away. This is why objective modes always appealed to me more than simple "clear the table of enemies" games. Because you can lose the damage trade, but win the game if your strategy is good.
It's funny you mention that, because objectives and missions are another thing I see these hyper casual 40k players bitch and moan about. Some people literally just want to smash minis into the center of the board and throw dice at eachother till someone wins with zero consideration of something basic like using "cover" because it's "cowardly"
What's frustrating about this is that other hobbies don't have this problem. Football fans always make it to the match. People can make it to regular bike meets. But somehow TTRPGs and wargames are incapable of meeting once a week or even once a month.
Oh absolutely. TTRPGs are dirt cheap as a hobby, but most D&D5e campaigns seem to end before they get to lvl 5 because shit falls apart. And going to sports games? Tickets, parking/transit, food, that shit gets really expensive real fast. And those people also have jobs, kids, and other responsibilities. But wargamers, yeah I don't get it. Another excuse I've seen "I don't have the time to set aside 6 hours to play a game" well if you actually played and learned your rules it wouldn't take 6 hours to get in a single game, meanwhile the sports fans can fill their heads with all kinds of statistics for something they'll never actually participate in. I suppose it is true that TTRPGs and wargames as a hobby definitely attracts broken people who just don't have their shit together.
As mentioned, I think they ignore games. When I quit, a lot of people were more interested in theory crafting than playing. As with TTRPGs, they complain constantly but when it comes time to roll dice it's nothing but excuses. I sometimes wonder if I'm the problem. Especially now because the hobby has moved on since my time playing 3rd.
What, like you're the problem because you actually want to play? LOL, hell no. Yes shit has moved on since 3rd edition, the game plays differently. If you've got the ability to get some games in, then do it and see what happens. Find some pick up games and get some dice rolling done. From the past discussion about your armies will it mean some proxying and re-working what you've got into a list? Sure, but you can do that with some notes and newrecruit.eu
I heard a theory just today (was looking up that GW lawsuit) that Britain being smaller means travelling to gaming venues is less of an issue, whereas in the US it often requires an overnight stay. Hence the USA's obsession with tournament play. I don't know if I buy that but it's an interesting theory.
I don't know where you're at but I'm in the US, and there are definitely some areas within my state where if I weren't near a population center, it could definitely mean a 2 hour drive to get to a place to play a game where hopefully someone doesn't flake or I'd just be hoping to get there and sit around looking for a game and it isn't like mass transit is an option. Even in a populated enough area that I've got a few game stores within about a 30 minute drive, signing up for a local RTT means I can still get 3 games in, hopefully against people that actually know their rules, and stand a shot at completing those games in 3 hour rounds. Something I've heard about the UK as well is gaming clubs that I guess lease out retail or office space, have a membership covering the costs, issue keys to members, some people store things there, club maintains sets of terrain, starter armies for multiple games, etc. I can't imagine something like that in the US even standing a chance at getting off the ground.
 
What lawsuit?
In the mid to late 2000s, I think either 7 or 8. They sued a third party company for making models for units that GW did not. So in the codex would be rules for Flashgits or Ork Battlewagons, or like 5 different Tyranids, with no model. GW ended up losing the lawsuit for obvious reasons. That changed the trajectory of GW from that point on. They started killing off anything generic and started giving everything the new dumb names we have now, since they were all copyright able. It also coincides with less customization and more rule based units.
 
What, like you're the problem because you actually want to play? LOL, hell no.
More that maybe I'm abrasive, or smell, or my ears are the wrong shape, something that people won't tell me but means they don't want to spend a couple of hours in my presence.

Something I've heard about the UK as well is gaming clubs that I guess lease out retail or office space, have a membership covering the costs, issue keys to members, some people store things there, club maintains sets of terrain, starter armies for multiple games, etc. I can't imagine something like that in the US even standing a chance at getting off the ground.
That does happen, but it's not the sunshine and roses American's portray it as. Maybe it's a grass is always greener thing, because I'm envious of America's who casually talk about their "hobby room" or "man cave" as if it's a given. There's no way I can set up a "standard" 4x8 table without a major rearrange of the biggest room in the house.

There have been a few attempts at this kind of thing locally. There's a board game club I used to attend that fits the idealized version and was pretty great, but the wargame focused ones have been lacking. I won't bore you with the details, but it'll suffice to say that they all failed. Either being empty or the people there being more interested in theory craft than playing.

A new one opened locally recently, but I don't want to check it out, as it's £5 per person per game, and you have to book in advance. Making it worse is the website talks about inclusion and equality and mental health, likely in order to get grant money or something, but it's a big red flag.
 
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TTRPG communities and DMs also have the problem of looking at the game wrong. Damage per turn in straight combat or breaking a small subset of encounters matters not. The infamous "druid that polymorphs into a t-rex" exploit might trivialise open combat, but is useless in a murder investigation, or even in a small cave.
In my DH game our DM would occasionally do the “disarm the whole crew” for a meeting or force us into a stealth investigation system which generally meant our psyker would absolutely be the powerhouse until he was farted out of existence on a bad roll. There’s also frequent splitting of the party and sending us to different objectives. Of course there’s also sending us against a high level boss and many goons and then yanking us narratively out when it was obvious we were getting overwhelmed.
 
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More that maybe I'm abrasive, or smell, or my ears are the wrong shape, something that people won't tell me but means they don't want to spend a couple of hours in my presence.
So basically you're in the same boat as at least half the other people in the hobby store?

That does happen, but it's not the sunshine and roses American's portray it as. Maybe it's a grass is always greener thing, because I'm envious of America's who casually talk about their "hobby room" or "man cave" as if it's a given. There's no way I can set up a "standard" 4x8 table without a major rearrange of the biggest room in the house.
LOL, hardly anyone has a hobby room with an actual wargaming table permanently setup. Aside from it being incredibly weird to be inviting people over unless they're already close friends, unless you've got a bunch of basement space(something that doesn't exist everywhere here) or a bunch of garage space(which is more likely if you're a nerd that isn't filling it with other hobbies) and aren't in an apartment, almost no one does that other than professional youtube types.

There have been a few attempts at this kind of thing locally. There's a board game club I used to attend that fits the idealized version and was pretty great, but the wargame focused ones have been lacking. I won't bore you with the details, but it'll suffice to say that they all failed. Either being empty or the people there being more interested in theory craft than playing.
This doesn't really surprise me at all. Here you'll get groups of people, who have an army with them, but will just sit and yap about theory shit for hours in the store, or bitching about GW. If you propose actually playing, most of them will stop for a moment and remember that's what they actually went to the shop to do, and be willing to play.

A new one opened locally recently, but I don't want to check it out, as it's £5 per person per game, and you have to book in advance. Making it worse is the website talks about inclusion and equality and mental health, likely in order to get grant money or something, but it's a big red flag.
Booking in advance seems kinda shit, makes a pick up game next to impossible unless you're scheduling that via discord or a facebook discussion or whatever. As for the rest, like I said these hobbies attract loads of people who just cannot get their shit together already, so putting that on the website isn't that much of a big deal unless you show up and it literally is tranny central.
 
More that maybe I'm abrasive, or smell, or my ears are the wrong shape, something that people won't tell me but means they don't want to spend a couple of hours in my presence.


That does happen, but it's not the sunshine and roses American's portray it as. Maybe it's a grass is always greener thing, because I'm envious of America's who casually talk about their "hobby room" or "man cave" as if it's a given. There's no way I can set up a "standard" 4x8 table without a major rearrange of the biggest room in the house.

There have been a few attempts at this kind of thing locally. There's a board game club I used to attend that fits the idealized version and was pretty great, but the wargame focused ones have been lacking. I won't bore you with the details, but it'll suffice to say that they all failed. Either being empty or the people there being more interested in theory craft than playing.

A new one opened locally recently, but I don't want to check it out, as it's £5 per person per game, and you have to book in advance. Making it worse is the website talks about inclusion and equality and mental health, likely in order to get grant money or something, but it's a big red flag.
£5!!! That shits excessive on its own. I used to attend a club which was about £15 a month and you could game as much as you want each week. Even if you didn't have a game you could show up, shoot the shit for a while and head off no qualms. I'm looking to go back in the future when I have my daemon project painted as that's one thing they were very particular about.
 
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Oh absolutely. TTRPGs are dirt cheap as a hobby, but most D&D5e campaigns seem to end before they get to lvl 5 because shit falls apart. And going to sports games? Tickets, parking/transit, food, that shit gets really expensive real fast. And those people also have jobs, kids, and other responsibilities. But wargamers, yeah I don't get it. Another excuse I've seen "I don't have the time to set aside 6 hours to play a game" well if you actually played and learned your rules it wouldn't take 6 hours to get in a single game, meanwhile the sports fans can fill their heads with all kinds of statistics for something they'll never actually participate in. I suppose it is true that TTRPGs and wargames as a hobby definitely attracts broken people who just don't have their shit together.
Tbf, sport games aren't dependent on everyone showing up and you can come even if you don't feel 100%. Gaming sessions, especially games like DnD can fall apart with one person missing, and if you don't feel good enough to actively participate then it can raise tensions.
 
Combination of that, and never onboarding any new people to WHFB. But the thing is, even ignoring the lack of sales, hardly anyone was playing the shit either(probably the biggest factor for not attracting new players. Who the fuck wants to spend hundreds on a game when they never see anyone playing it?). Rumor was the space marine tactical box was outselling the entire WHFB range when they axed it. If that is true, it'd be a dumb business decision to not get rid of it at the time. For now I'm convinced that the only reason The Old World as doing so well, is because it's the GW mini equivalent of the McRib. Have it come and go, people will have interest. Leave it for years, people will stop caring.
One of the biggest issues Fantasy had was that it rules made 40k look simple and easy to understand. You even had rules on how many archers would be allowed to fire at a unit due to formation depth and spacing mechanics. When AoS made everything 40k-like, the rules also got rationalized and made less autistic and dumb.

Of course, since a video game has a lot fewer problems with all those weird goofy deals, we get Total Warhammer, which for rather obvious reasons has given Fantasy a massive interest boost. Which may or may not be almost entirely caused by how awesome Gelt and Franz are.

WELCOME TO ESTALIA, GENTLEMEN!
 
£5!!! That shits excessive on its own.
It being per-game makes me imagine a situation where I turn up to play Kill Team, Space Hunk, or One Page Rules and end up having to pay for 3 games in as many hours. Realistically they likely wouldn't be strict about it, but it's still pricey.
 
One of the biggest issues Fantasy had was that it rules made 40k look simple and easy to understand. You even had rules on how many archers would be allowed to fire at a unit due to formation depth and spacing mechanics. When AoS made everything 40k-like, the rules also got rationalized and made less autistic and dumb.
What, you mean a 500 page rulebook, and having a fucking a pair of dividers at one point wouldn't help onboard people? Come on(and it was the "engineers ranging set" so damned extra but not in a terrible way... but not exactly something to draw people in to play, especially since people hardly played in stores.

Tbf, sport games aren't dependent on everyone showing up and you can come even if you don't feel 100%. Gaming sessions, especially games like DnD can fall apart with one person missing, and if you don't feel good enough to actively participate then it can raise tensions.
Sure, but D&D games and even 40k narrative league type stuff doesn't just fall apart completely because 1 person missed a weekend either. They fall apart when people start refusing to show up on a regular basis with a slew of excuses, and you end up with enough people absent that you can't run something. And sure, going to watch a local sports game, that doesn't hinge on you actually using your season ticket for that weekend. But people can still make it to shit like a weekend bowling night on a regular basis, church or an equivalent every week, going to watch a movie every weekend or whatever. But in the tabletop hobby space, most people just don't have their shit together to be able to commit to the things they want to do, or at least claim to want to do.
 
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