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- Jul 1, 2023
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I love these types of hacks so much. I remember an older one for FE7 where you just had all the Lyn mode bad guys and you had to fend off the heroes. Also those hacks that let you recruit a few of the bosses per run.Guys something's kinda fucky with my copy of Sacred Stones. It's been years since I've played it, but these names are familiar somehow.
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My party for reference. I don't remember ever being the red guys, though.
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I only see him mentioned as "Rhea's simp", "brown boy who's little more than a victim of racism", "Claude's potential squadmate" (???), or "Lysithea's PERFECT boyfriend".To be fair, Cyril is kind of forgettable as an character
It's mainly the first two that people won't shut up about. But hey, at least it proves that the weird hick from the middle of nowhere can still be popular with the fanbase. I don't see much of anyone talking about the ones from the rest of the modern games outside of using them for some weird build around AptitudeI only see him mentioned as "Rhea's simp", "brown boy who's little more than a victim of racism", "Claude's potential squadmate" (???), or "Lysithea's PERFECT boyfriend".
Or something like that.
I wish FE could make more interesting project units. Like, give them some kind of exclusive utility that they only get way late. Like, imagine they bring back the galeforce skill, exactly as it was in Awakening, but only one guy gets it and you get him ten chapters before the game is over as a level 9 archer. That might be kinda neat.It's mainly the first two that people won't shut up about. But hey, at least it proves that the weird hick from the middle of nowhere can still be popular with the fanbase. I don't see much of anyone talking about the ones from the rest of the modern games outside of using them for some weird build around Aptitude
But instead, we get homogeneous shit in the last 3 or 4 games. Except for 3H, in a extremely autistic wayI wish FE could make more interesting project units. Like, give them some kind of exclusive utility that they only get way late. Like, imagine they bring back the galeforce skill, exactly as it was in Awakening, but only one guy gets it and you get him ten chapters before the game is over as a level 9 archer. That might be kinda neat.
Easiest way to balance the game. Add a ton of potential self-imposed challenges, aka "bad units" and let the good players kneecap themselves for style points by raising Fiona or Oujay or attempting to prepare Nino for endgame. The Sacred Stones trainees are fan favorites, after all. Give them cool story beats too so people are motivated to grab them.I wish FE could make more interesting project units. Like, give them some kind of exclusive utility that they only get way late. Like, imagine they bring back the galeforce skill, exactly as it was in Awakening, but only one guy gets it and you get him ten chapters before the game is over as a level 9 archer. That might be kinda neat.
At the very least, I wish they'd make how a unit is expected to perform more transparent. I shouldn't have to go to fewiki to look up a character's growths and skill acquisition.Easiest way to balance the game. Add a ton of potential self-imposed challenges, aka "bad units" and let the good players kneecap themselves for style points by raising Fiona or Oujay or attempting to prepare Nino for endgame. The Sacred Stones trainees are fan favorites, after all. Give them cool story beats too so people are motivated to grab them.
The ultimate in player selected difficulty without having an outright list of toggles like XCOM does.
Easiest way to balance the game. Add a ton of potential self-imposed challenges, aka "bad units" and let the good players kneecap themselves for style points by raising Fiona or Oujay or attempting to prepare Nino for endgame. The Sacred Stones trainees are fan favorites, after all. Give them cool story beats too so people are motivated to grab them.
The ultimate in player selected difficulty without having an outright list of toggles like XCOM does.
At the very least, I wish they'd make how a unit is expected to perform more transparent. I shouldn't have to go to fewiki to look up a character's growths and skill acquisition.
It is ridiculous that such a basic quality of life feature as showing stat growths was never implemented. Even some SRPG maker games will have them.At the very least, I wish they'd make how a unit is expected to perform more transparent. I shouldn't have to go to fewiki to look up a character's growths and skill acquisition.
I am PoR's strongest soldier already. Fixed mode just rolls your level ups when you hit new game so you can't save scum for better levels at base prep.Fire Emblem games are pretty easy though, stat gains are random no matter how high a unit's growths are but I think there is a game that might have what you're looking for.
Path of Radiance has what is called "Fixed Mode" and I am not quite sure what it does exactly but apparently it gives your units static level ups so they're guaranteed to have certain stats by 20/20.
I am not sure though, never looked into it or used that mode myself.
I thought that the opening reels usually fixed that problem? But then again, I ain't like the autists who min-maxes the series.At the very least, I wish they'd make how a unit is expected to perform more transparent. I shouldn't have to go to fewiki to look up a character's growths and skill acquisition.
Explicitly showing the growth or skill acquisitions could be better so that you can put ???s there to excite and intrigue the player. The one character whose growth path is just nothing but ??? would definitely turn heads.At the very least, I wish they'd make how a unit is expected to perform more transparent. I shouldn't have to go to fewiki to look up a character's growths and skill acquisition.
Another cool thing Unicorn Overlord does. About halfway through the game, you and one other character of your choosing, gets to pick up a unique skill that only comes into play during the final fight.Explicitly showing the growth or skill acquisitions could be better so that you can put ???s there to excite and intrigue the player. The one character whose growth path is just nothing but ??? would definitely turn heads.
Could potentially tie it into the support system, have growths revealed or improved as a consequence of themExplicitly showing the growth or skill acquisitions could be better so that you can put ???s there to excite and intrigue the player. The one character whose growth path is just nothing but ??? would definitely turn heads.
To be fair with Karel, I think his perfect growths were part of his character design. The man is outright called a Kensei and stated to be the best swordsman alive even if he is mostly retired and self admittedly a little out of practice, so letting him get a single perfect level up could represent him swiftly returning to form after a few battles. Either way, Karel is the Gotoh of Binding Blade, and so his stats should be amazing.Like you would expect fe6 Karel to have low growth
A reason why you need to state growth rates is that the game sometimes does not managed to communicate growth rates though character design.
Like you would expect fe6 Karel to have low growth
Or Seth to have worse growth rates than Franz the young cavalier.
The worst one obviously being Rinkah having horrible strength while Kagero has crazy strength.