I have played the moro's poddle demo that was announced in the last Mother direct for around 2 hours and while i didnt finish it, i think it's a really high effort rpg maker game that feels like it might compete with Jimmy pulsating mass as "ugly af game that is actually kinda awesome", but it has some big flaws.
It's about this protag boy that keeps his mouth perpetually open taking the wrong train to a different city and then trying to find his way back home. The boy looks absolutely hideous and everyone else is weird and ugly, with the top down view also showing doors to the side and below from, it takes a while to get used but i guess it feels surreal.
It's a certified quirky jrpg with many npcs having jokes but i find them mostly unfunny with a few good ones. One i particularly like tho is a "reverse doomsday" street npc that rings a bell and says the lord is coming to save us all and if you pay him 1 coin he literally calls god to give you advice on where to go next, which is a really clever joke on a hint system.

(why did THIS out of all shitty jokes make me laugh lol)
But the real meat of the game is how the combat is really deep. All party members have skill trees that you have to physically walk on (the skill TREE) and a lot of spells with unique uses. The MC is kinda basically and mostly has normal swings that hit hard on different enemy types but the second character nettle has a fun necromancer/mage/bloodmancer archetype.
She can't attack but she makes enemies bleed which lets her use blood spells on them, but some enemies like plants and ghosts can't bleed. She can necromance mark enemies so when they die they become skeletons that support you but if you use at a ghost it charms them. And her mage tree is just normal cure and elemental magic.

(Enemies have all have "races" with their own mechanics and weaknesses)
But what makes it stand out is the weird high effort on small details. The presentation on tutorials and the skill tree is great and the combat screen is really animated. At one point you go meet Nettle after she posed as a model for an artist and for a split second there is an animation of her pulling up her dress just as she appears onscreen. There is also a random encounter prevention system, where beating enough enemies on a zone spawns a chest and lets you reject ignore fights, while also showing a step counter for next fight.
But there a few critical flaws imo that will prevent this from popping off potentially less than jimmy
1-The MC looks like a walking blowup doll. And the game is ugly as hell. Presentation is still a lot better than Jimmy but Jimmy is salvaged by the mix of cutesy pixel sprites and actual GORE and horror monsters. Jimmy also has a lot of inspired and symbolic monsters while pratically all in Moro are random animals, bugs and plants.
2-It's a sloooow game with a loooong demo. Like, if you hate turn based rpgs this will NOT change your mind. The intro is very slow, with the MC in his house, then in the station then in the forest. There are also too many npcs so it feels like a chore to talk to them. The MC will also physically nod with every dialogue choice which slows it down further and is awful when rejecting random battles (another thing Jimmy already solved, you just press cancel while walking). I watched someone on youtube play the demo for 3 hours and quit it. I'm also not sure what the fuck the plot is at all?
3-It's rather hard and misses happen way too often. I'm talking battles not ending because the MC misses 3 times in a row. You can't miss in Jimmy and that's how god intended. Feels like every random battle against 3 worms with 12 hp takes more than a minute because of this. I also didnt unlock offensive spells cause they were expensive point wise and it made the problem worse.
For comparison, Jimmy has a pretty damn tight demo that is the first island. It was still a bit over 2 hours, but it has a pretty good escalation of unlocking classes, meeting all protagonists and recurring characters, surprising you with the horror and setting up the main villain. Moro ups the fun when nettle joins but her necromancer playstyle slowsdown combat further and there isnt much else to motivate beyond new weird npcs.