Jim Sterling / James "Stephanie" Sterling / James Stanton/Sexton & in memoriam TotalBiscuit (John Bain) - One Gaming Lolcow Thread

This certainly explains why it always seemed like both had a zero gravity mod on when I played them.
I think ya mean low gravity. But more importantly, I think this shows a big issue with Bethsda's games that don't get talked about: their games don't feel designed with their engine in mind as much as the engine being the only means of achieving what they want. The Dead Rising games were designed with their less weighty movement in mind, any platforming issues always come down to registering a spot to grapple onto (kinda just an action game problem in general). Remember earlier in this thread when @AngryTreeRat mentioned people only use Visual Novels because it's the only way they can, not because it's the best tool to deliver? Really getting that vibe from the Creation Engine.

I also think Unreal is overrated anyway, I find Havok and Unity engine games tend to have more interesting controls or gameplay styles. But that's probably a coincidence and not the fault of the engine.
 
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Remember earlier in this thread when @AngryTreeRat mentioned people only use Visual Novels because it's the only way they can, not because it's the best tool to deliver? Really getting that vibe from the Creation Engine.
I think in Bethesda's case (and possibly the wider AAA industry) the problem is more that they've pushed out or sacked all the competent/talented people, and now this is the best what's left are capable of. I know there was a brain drain at Arkane and Rock Steady before they shat out Redfall and Suicide Squad, respectively, so I suspect the problem may be due to the competency crisis currently ravaging tech in general.

I certainly find that easier to believe than the idea that anyone at Bioware really thought the fuck-ugly Dragon Age: Veilguard designs were acceptable.
 
I think in Bethesda's case (and possibly the wider AAA industry) the problem is more that they've pushed out or sacked all the competent/talented people, and now this is the best what's left are capable of. I know there was a brain drain at Arkane and Rock Steady before they shat out Redfall and Suicide Squad, respectively, so I suspect the problem may be due to the competency crisis currently ravaging tech in general.

I certainly find that easier to believe than the idea that anyone at Bioware really thought the fuck-ugly Dragon Age: Veilguard designs were acceptable.
#WhyNotBoth
 
Really getting that vibe from the Creation Engine.
Creation engine gets more shit than it deserves, its fine when used in the right contexts. Much of the jank in pre-starfield bethesda games comes from badly written code, not from engine defects - Quests fail because designers just fail to hook up triggers correctly, or create a negative-sized trigger volume leading to it sometimes working and shit like that. Its why the community almost immediately manages to start building a very thorough and robust community patch mod.

Creation engine is a great tool for taking people who frankly don't know how to build games, and giving them something resilient and flexible enough that a hundred designers can do a hundred different things in a hundred different little rabbit hole cells on a greater map, and it can be put together and actually run successfully in a reasonable time frame (Saying it 'works' is a step too far, but it'll run) without needing a massive overarching integrations team. Despite that mess, the engine won't lose track of or wipe shit out for no reason in random areas, it doesn't choke on suprisingly complex save data, and it handles weird/bad/invalid data very gracefully for a game engine, often identifying and throwing out the garbage it might have otherwise choked on. BGS doesn't really draw a big distinction between writers and encounter designers and shit, everyone gets to whip up content if they want to. So its often individuals with middling experience just whipping up little pocket stories in various areas of the maps, making the map and the encounters and the content and all that shit, and the creation engine is designed to accommodate that particular work style very well. But its inherent flexibility to that use case makes it rigid in others, and it has well known inherent problems.

Starfield is pretty much the perfect example of a game that shouldn't be made in Creation Engine though. All of its simulationist and tracking elements are basically completely useless in a procedural game where much of the game is visiting procedural locations you'll never come back to again. All of its simple chained conditions and triggers that require some developer oversight to glue together into more complex logic simply cannot be effectively procedurally generated, leading to their random location quests being brain dead simple and usually ass as a result. They are forced to dumb down the possibility of procedural to the constraints of the Creation engine, leading to a really unsatisfying parcel based system that just slaps handcrafted blocks wholesale down with no variation, because the engine isn't well equipped to handle more than that.

However, most of starfields shit just comes from bad designers, as they have vast swathes of the game that were dumbed down well below the lowest common denominator, and often not filled with any content at all. Remember how I said that BGS does an interesting combo of writers, encounter designers, and level designers? That was the case in Starfield too. And despite having about 500 people on the project compared to about 100 on Skyrim, Skyrim still beats Starfield in both quantity of quest content, but quality of quest content if you ask most people who've played both. Despite having basically the same tools with the same capabilities, as we can tell from the creation kit for the games, and having far more people available to produce content for a far greater length of time, they came out with less of it, at a lower quality. That's not an engine issue, that's a developer issue.

Sorry to ramble on for paragraphs on dev esoteric shit, I just always get a bit mad when I see people assume the engine is some huge defining factor of what can be done. Its a tool, nothing more, and while the nature of the tool imposes some limits and offers some best/easiest paths, the tool itself can't explain the massive deficiencies in Bethesda's latest game. Just look at what modders manage to achieve in the creation engine, creating stuff well beyond the complexities of Bethesda's official works - The engine can do it, to the point that amateurs in their free time can show up the core team, the core team just often isn't interested in doing those things, and it shows.
 
It's kind of funny when I think about "people" like Jim. He wants to be a woman but he's a man. He wants to be a revolutionary but he defends the status quo. He wants to be a communist but has to defend the biggest corporations on the planet.
He's just kind of funny, in a sad way.
Jim Sterling is a walking contradiction.
 
I completely forgot about the new JQ today and honestly I didn't need to watch it. Yes we all know Bethesda games on release (and even after patches) are buggy leaning into the realm of being too buggy, when people say this they aren't somehow giving Bethesda a pass its admitting the reality that likely due to the engine a lot of these bugs will just keep happening and despite this Jim only mentions game engines once and at the end of the video.

The rest of the video is the same old crap, you can read the title and know what he'll say. The only thing of note is his editor putting in painfully unfunny (but short) skits during the video.
Well at least the amount of himself she shows at the beginning of the video(aside from the intro) is an improvement.

I watched the video, and he's bitching about bethesda games being buggy dumpster fires. This isn't new? Why the fuck even make a video on this? The stupid starfield DLC came out 3 weeks ago, so he's late to that but doesn't even bring it up after the rest of the internet has already moved on from shitting on bethesda's latest mess. This video brings literally nothing new to the table regarding discussion of games or Bethesda in particular, and if anything manages to do less because it fails to highlight more than a couple of issues.

Regarding Creation Engine, yes it's fucking ancient however the mod community manages to fix and improve a lot of shit in bethesda's games right up until starfield where a lot of them just gave up. When modders can just apply the same fixes to resolve the same bugs that have been in the games for the past 20 fucking years, that isn't game engine issue anymore that's a studio issue.
 
It dose leave the idea that Jim is living a very tragic comedy, dressing 20 years to young like some wine aunt that has suffered a total brake down, relationship failed, supposed to be receiving over $9000 a month but due to spending habits is incapable of getting a mortgage while living in one of the cheapest parts of the UK, loss of relevance and followers.
It all has the feeling that it could be made into a darkly satirical comic opera.
 
He wants to be a communist but has to defend the biggest corporations on the planet. a higher annual income than most proles will earn in their entire lives.
FTFY
More accurately, he wants to dress like a woman but not be called one because he wants reasons to be mad at people for things nobody can perceive on their own.
He thinks he's so clever claiming to be non-binary while dressing exclusively in women's clothes, it's a child's idea of a logic trap.
supposed to be receiving over $9000 a month but due to spending habits is incapable of getting a mortgage
To be fair(?) to Jim, I don't know that it's ever been confirmed he can't get a mortgage. It's entirely possible he's just stupid, or doesn't expect to live long enough to pay it off, and it's not like he has any kids to leave his estate to.
 
I doubt he could. Jim is terrible with money and his main income stream is an unreliable and declining patreon, he's not the kind of person banks would jump at to give a mortgage out to.
If Jim wasn't an impulsive moron and didn't waste money on stupid shit, he could have bought outright and skipped the mortgage entirely.
 
I doubt he could. Jim is terrible with money and his main income stream is an unreliable and declining patreon, he's not the kind of person banks would jump at to give a mortgage out to.
I meant more in the sense you'd think he must be putting some money away every month. Even if we assume he's being tax-raped, divorce-raped, and indulging his every consoomer whim, I still don't see how he can't be left with a small sum every month that could go into a savings account or be invested in stonks.

Even if he can't get approved for a mortgage (likely, with the reasons you gave) I'd expect him to have enough money in the bank to be able to buy property outright. If he doesn't, he is even more stupid than I previously gave him credit for.
 
If he doesn't, he is even more stupid than I previously gave him credit for.
His brand of consoomerism isn't cheap, this really is the likely outcome. The UK is already an aggressively high-tax location for any sort of self employed scheme, he rents a home large enough to have both dedicated production spaces for his shoots, and multiple spaces for his already very expensive consumerist collections, and that's not even starting on how much he likely shovels into the patreon circlejerk and other online platforms. That's all just adding up to be his monthly base costs likely being three thousand pounds plus, and only then do you factor in incidentals like fucking pinball machines, the food to sustain such obesity, and outlays associated to his wrestling - At his level he's almost assuredly working for free, and he'll be paying the trainers and for the ring time on that outside it. Plus you've got all his business expenses - Even if its tax deductable, he's still paying for every fucking console, game, hardware upgrade, online service and subscription, software and licenses for his tools, minimum wage editors is still paying those wages, he's got a LOT of different angles to be eating shit from.

Jim very easily could be genuinely not saving shit, or saving so little as to be functionally irrelevant. I know 35 year olds who started with "just save $20 a month" who did stick with it since they were in their early 20's, but never actually increased that $20, so now they're in their mid 30's, renting, with a nest egg equivalent to about three months salary, just enough to cover a prolonged layoff. Money ignorance is often a deliberate action, because being money smart is boring -But among the money ignorant, their vintage console collection looks amazing.
 
Well, so long as there's nothing else going on, I'm going to start hyping up the Jim Sterling bankruptcy arc.
Don't hold your breath. DSP is probably worse with money than Jim (the guy thinks credit cards are free money ffs) and he still managed to avoid bankruptcy court for 6-7 years after his income started declining.

The thread is right that most of Jim's income goes to frivolous spending, but the corollary to that is that there is a ton of fat in his budget he can cut as things get lean.
 
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