Jason Thor Hall / PirateSoftware / Maldavius Figtree / DarkSphere Creations / Maldavius / Thorwich / Witness X / @PotatoSec - Incompetent Furry Programmer, Blizzard Nepo Baby, Lies about almost every thing in his life, Industry Shill, Carried by his father, Hate boner against Ross Scott of Accursed Farms, False Flagger

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Which will happen first?

  • Jason Hall finishes developing his game

    Votes: 34 0.8%
  • YandereDev finishes developing his game

    Votes: 444 9.9%
  • Grummz finishes developing his game

    Votes: 121 2.7%
  • Chris Roberts finishes developing his game

    Votes: 148 3.3%
  • Cold fusion

    Votes: 1,700 38.0%
  • The inevitable heat death of the universe

    Votes: 2,022 45.2%

  • Total voters
    4,469
They do not even want Melee 2. They want what they’ve turned it into over the last 20 years. About 3 flat stages, 3 characters and that’s it.

99% of the game they don’t want. Which is why Melee 2 will never happen. It’s bad enough Ultimate humours them via options.
You don't understand, the silly party game simply must cater to the competitive crowd. No items, no unusual stages, and I must be able to multi wave shine or I'll literally kill myself. This is trans genocide you're suggesting.
 
I want to give him a little credit, as he does show that he has a map laid out for himself. But Jesus Christ in over a year he has made almost no progress on the "programming" on Chapter 3 of his game.
It's only a matter of time until he starts blaming emails and gremlins for why AsanaChapter 3 hasn't released.
 
I remember seeing a roa2 animation test with the furbait squirrel character crossing my feed a year ago and immediately clocking it as troonslop. not that surprised Figtree is involved.
what made roa1 fun (for me at least) was the workshop support almost making it a platform MUGEN.
fighting games used to be fun, i hate competitive niggers and especially troons for turning them into the hyper-competitive slop they are today, these retards don't know how to have fun
 
I went on Steam to see how much Rivals of Aether II is and it is $26.99 on a 10% discount. Normally it's $29.99. Fuck that. It looks like a shitty Smash Bros. clone. Why would anyone of sound mind pay for this if you know the devs are troons/troon-affiliated? Also looks like there's a fair amount of furshit in the game, so no wonder Jason is eager to promote it.
It's worth noting there have been a lot of attempts to clone Super Smash Brothers over the years and all of them have flopped. A big component to that is the main appeal of Super Smash Brothers is the Nintendo branding. It's why the majority of press around new releases is who's in it. It's similar to Mortal Kombat where the actual game part isn't the important bit it's the fatalities at the end of the match.

Another reason is fighting game fans are super territorial and don't branch out as much as you'd expect. Unless the game is a spinoff of well known IP it's rare that you'll see a new one take off.
They do not even want Melee 2. They want what they’ve turned it into over the last 20 years. About 3 flat stages, 3 characters and that’s it.

99% of the game they don’t want. Which is why Melee 2 will never happen. It’s bad enough Ultimate humours them via options.
I think part of the reason Melee took off was due to the novelty of it being a Nintendo game with such an autistically dedicated competitive scene that would strategize around how viable Princess Peach or Jigglypuff were as characters.

That ties into what I said above where the majority of the appeal is the branding and outside of that if you stripped the branding out there'd be significantly less interest.
 
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It's worth noting there have been a lot of attempts to clone Super Smash Brothers over the years and all of them have flopped. A big component to that is the main appeal of Super Smash Brothers is the Nintendo branding. It's why the majority of press around new releases is who's in it. It's similar to Mortal Kombat where the actual game part isn't the important bit it's the fatalities at the end of the match.

Another reason is fighting game fans are super territorial and don't branch out as much as you'd expect. Unless the game is a spinoff of well known IP it's rare that you'll see a new one take off.
It also doesn't help that none of them try to appeal to more casual players in the slightest. Like it or not the primary audience of smash is casual and they don't give a shit about half the nonsense stuff like fraymakers or RoA put into their games. They're here because they can throw a koopa shell at Sephiroth and fucking kill him.
 
It also doesn't help that none of them try to appeal to more casual players in the slightest. Like it or not the primary audience of smash is casual and they don't give a shit about half the nonsense stuff like fraymakers or RoA put into their games. They're here because they can throw a koopa shell at Sephiroth and fucking kill him.
I'd say it's more accurate to say the primary audience of Smash is children not so much casual players. Nintendo builds their games to appeal primarily to that demographic first over everything else. And children really enjoy unbalanced elements like really powerful powerups that piss off other players. The entire Melee scene are adults who are stuck in a state of arrested development never really moving beyond this one game from 20 years ago, while also finding ways to still play it in a balanced way by removing most of the game.

Wanting to make an indie game appealing to this crowd is kind of impossible as like I said before the primary reason they're there is because of nostalgia and branding.
 
In case you're wondering why the page number suddenly gone up, it's because the posts from the old thread have been merged
Skimmed through old thread, ended up finding the nukebot thread. I can only imagine Mr. Figtree picturing the perfect YouTube short in his head where he gloats about social engineering the deep web nazi hacker site, while writing up the "secondhand" schizoposts about how he shat his pants and said the nigger word in high school
 
Maldy has his followers by the BALLS :story:
productive.PNG
 
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I'd say it's more accurate to say the primary audience of Smash is children not so much casual players. Nintendo builds their games to appeal primarily to that demographic first over everything else. And children really enjoy unbalanced elements like really powerful powerups that piss off other players. The entire Melee scene are adults who are stuck in a state of arrested development never really moving beyond this one game from 20 years ago, while also finding ways to still play it in a balanced way by removing most of the game.

Wanting to make an indie game appealing to this crowd is kind of impossible as like I said before the primary reason they're there is because of nostalgia and branding.
....are children not "casuals"? You essentially just said the same thing he did in more words. Although I guess if you want to be technical "children" is a better label, because while 0 casuals still play Melee, 100% of the players are manchildren.

It's no different than all media nowadays trying to appeal to and appease an audience that doesn't have anything to do with it and still won't after you shaft your main audience for it. It puts a lot of indies in weird spots where they have shit mechanics but call it "artistic" and think they're appealing to the "hardcore" when it's casual af, but then none of the kids are interested in it because that's not Nintendo that's some shitty pinkhaired sprite that looks like everything else
 
It also doesn't help that none of them try to appeal to more casual players in the slightest. Like it or not the primary audience of smash is casual and they don't give a shit about half the nonsense stuff like fraymakers or RoA put into their games. They're here because they can throw a koopa shell at Sephiroth and fucking kill him.
Smash can honestly be summed up by that one Brawl Tournament where the best player in the competative scene at the time lost to a random kid that just happened to be in town that day.

And anyone making a Smash Clone doesn’t want the level of tard rage that caused.
 
The problem I've had with a number of Smash clones is for one, they felt soulless. Nintendo went all out with presentation, while all the others, especially the Warner Brothers and Nickelodeon one; the presentation wasn't there. In Smash, when you hit someone with a strong attack, you damn near feel it; the character looks like they're absorbing the impact, the screen shakes, the dude you just hit either bounces off several walls or goes flying into the atmosphere with the screen shaking and the sound of the impact is heavy. There's none of that, hits feel empty, there's no impact, and doesn't just feel like a rip-off but a poorly made one; even the OG Smash on the 64 felt more alive than anything that has come out in the past few years.

If you can't get the presentation down, you're never gonna measure up, and I doubt any other wannabe ever will... and I don't even fucking like Smash that much, and Competitive Smash Players can hold their head under water.
 
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Can someone explain to me why mald's minecraft server has a 70 player limit? He keeps talking about bumping it to 100 when a certain patch drops and he can use the exact same resources to host 100 players instead of 70? Is that the minecraft limitation (as in the game itself, not the server), or the server he has or what? He brags about it always being free for the players but considering the amount of money he's making, I'm wondering why it's so low?

...Is he keeping it low because he's using minecraft as an excuse to stay in the gamedev section (since he doesn't want to work on heartbound) and he just wants to spend the bare minimum for server space since he just wants the status of 'running a server'?
 
Can someone explain to me why mald's minecraft server has a 70 player limit? He keeps talking about bumping it to 100 when a certain patch drops and he can use the exact same resources to host 100 players instead of 70? Is that the minecraft limitation (as in the game itself, not the server), or the server he has or what? He brags about it always being free for the players but considering the amount of money he's making, I'm wondering why it's so low?

...Is he keeping it low because he's using minecraft as an excuse to stay in the gamedev section (since he doesn't want to work on heartbound) and he just wants to spend the bare minimum for server space since he just wants the status of 'running a server'?
I have no idea how Jason's server works or what plugins it runs, but from my experience, 70 is actually not that bad. There's a lot of factors at play, but if it's one server instance that handles all the players (as opposed to several smaller instances that share some bits of information with each other), then it's generally a hardware limitation, and after that you're gonna need to do very autistic optimizations and a lot of corner-cutting to prevent the server from crumbling under lag.
 
With each instance this nepobaby opens his mouth about SKG and Ross, I don't think he even cares what it's about, and he just wanted YouTube drama with someone.
 
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I have no idea how Jason's server works or what plugins it runs, but from my experience, 70 is actually not that bad. There's a lot of factors at play, but if it's one server instance that handles all the players (as opposed to several smaller instances that share some bits of information with each other), then it's generally a hardware limitation, and after that you're gonna need to do very autistic optimizations and a lot of corner-cutting to prevent the server from crumbling under lag.
I did some digging and found out about this. Imo he has no excuse.
 
To be fair, I’d pay Mald for marketing. He clearly gets what he is doing in that regard.
Depends on the audience you want.
Do you want a bunch of psychotic retards that will turn on you over the slightest thing?

It is significant since PatricianTV is supporting SKG campaign and is a well regarded in the cRPG community.
We need bigger names calling out Mald's bullshit.
Definitely so.
Patrician is a mid level to higher level youtuber. People know his name a lot more. If he was to actually discuss Malldo it'd be harder for him to punch down and DMCA strike him like he's been doing to so many other channels. Some game developers and larger youtubers also follow and interact with him.
So hopefully he finds his way down this rabbit hole and can spread knowledge of him a bit more.
 
he just wanted YouTube drama with someone.
There is about a billion people in his sphere he could have justly done that to and everyone would have cheered.

Idiot picked the worst possible target.
Depends on the audience you want.
Do you want a bunch of psychotic retards that will turn on you over the slightest thing?
Honestly depends on how much money I could swindle from them in the short term.

Honestly that my gripe with audiances in general nowadays, you can’t really do something that they don’t like or want or they will burn you at the stake. You aren’t really permitted to switch audiences from game to game.
 
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Smash can honestly be summed up by that one Brawl Tournament where the best player in the competative scene at the time lost to a random kid that just happened to be in town that day.

And anyone making a Smash Clone doesn’t want the level of tard rage that caused.
wait got a link? I hadn't heard of this

(Edit: thanks for not posting a picture of Link)
 
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