Nintendo Switch (Currently Plagued) - Here we shit post about the new Nintendo console, The Switch

You may find that this subforum doesn't tend to discuss games that are of good quality, because if there isn't some problematic element of it, there isn't much for the people here to talk about.
It also doesn’t tend to talk about games that are bland and forgettable, on account of not remembering that they exist because they’re bland and forgettable.
Was a bad game saved by the gimmick.
>This game would be bad if its gameplay weren’t good
 
Oh yeah, for anyone wondering about Super Mario Party Jamboree after how hyped up it was: It's... good. Not great, just good. Which is a damning review given that so many people thought it would possibly be the single best game in series history.

First, the minigames are too freaking long. That may sound like an odd complaint, but trust me, it exacerbates every other issue. You'll frequently run into minigames that are 2-3 minutes long as opposed to the ~30 seconds that you typically expect them to take. There are quite a few in particular that I dread having to play because of how utterly boring they are. Second, there's so much waiting even outside the minigames, with slow animations and generic voice lines by Jane Doe from Nintendo's HR department every single time anything of minor significance happens. New turn? Voice line. End of a turn? Voice line. [Number less than five] turns remaining? Voice line. Someone landed on a Bowser space? Voice line. You're playing a minigame that consists of multiple rounds? Voice line every time a round begins. Someone bought an item? Everyone stop what you're doing, we need to play like three animations in a row with audio jingles to signify that someone just bought an item. Someone is using Boo to steal a flat unchangeable number of coins? Go ahead and check your email, we're gonna be here a while. So much waiting for things that were instantaneous in past games.

Then the jamboree buddy system is terrible, easily worse than what Super did with its partners. Once someone passes by a buddy, everyone has to play a minigame to see who wins them, and the jamboree buddy minigames in particular are some of the longest in the entire series. But a big buildup is justified when the reward is so massive, right? ... Except it only last two turns (technically three, but that counts the turn you get the buddy on, so it's functionally two most of the time). And anyone can steal your buddy by simply walking past you, so fuck you if someone happens to be behind you when you get them. The buddies can be extremely powerful, letting you do things like buy two stars at once and double-dip on good luck spaces, but you have them for such a short amount of time that it usually doesn't even matter. I've had multiple occasions where I won a buddy and couldn't even use them because someone stole them before it got to my turn. And to add insult to injury, the game seems to love introducing a buddy on the second to last turn, so everyone might get roped into playing a long minigame that doesn't have any effect on anything.

There are other lesser problems, but those are the big ones, and they combine together to make the entire game feel like a slow, tedious slog kind of like a certain other hyped-up Mario game that released a few months ago. I couldn't imagine playing anything more than 20 turns, and this is coming from someone who regularly played 50 turns in the classic games. It's not terrible or anything; I'd put it squarely in the middle of a list of all Mario Parties. Better than Super, doesn't even compare to Superstars.
 
And now, for the Nintendo news we've all been waiting for....
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Layoffs!
Mario Club Co. , Ltd. , a subsidiary of Nintendo Co., Ltd. (TSE Prime 7974 ) , has reportedly placed about 150 of its 400 employees in a situation similar to a dismissal room. Mario Club Co., Ltd. is a 100% subsidiary of Nintendo Co., Ltd., whose main job is debugging Nintendo game software, and in recent years has also been providing operational support for Nintendo. Apparently, the conditions are a little different from the so-called "eviction rooms," and it is difficult to tell at first glance. However, it appears that the aim is to fire these 150 or so employees.
 
First, the minigames are too freaking long. That may sound like an odd complaint, but trust me, it exacerbates every other issue. You'll frequently run into minigames that are 2-3 minutes long as opposed to the ~30 seconds that you typically expect them to take. There are quite a few in particular that I dread having to play because of how utterly boring they are. Second, there's so much waiting even outside the minigames, with slow animations and generic voice lines by Jane Doe from Nintendo's HR department every single time anything of minor significance happens. New turn? Voice line. End of a turn? Voice line. [Number less than five] turns remaining? Voice line. Someone landed on a Bowser space? Voice line. You're playing a minigame that consists of multiple rounds? Voice line every time a round begins. Someone bought an item? Everyone stop what you're doing, we need to play like three animations in a row with audio jingles to signify that someone just bought an item. Someone is using Boo to steal a flat unchangeable number of coins? Go ahead and check your email, we're gonna be here a while. So much waiting for things that were instantaneous in past games.
Kind of a big change from the Wii Mario Party games where you could enable heckling and shake your weemote to get your character to scream "hurry up!" or "come, onnn!"
 
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Kind of a big change from the Wii Mario Party games where you could enable heckling and shake your weemote to get your character to scream "hurry up!" or "come, onnn!"
You can still spam stickers with sound effects (and sometimes voice lines?) to your heart’s content. Not the exact same thing, but it’s the same idea.
 
Odd picks since those already have Nightdive ports with modernized controls for QoL (and probably cheaper to buy those, particularly on a sale, than buying the NSO+ sub).
I’m willing to bet Nintendo only grabs whatever third party games they can get for practically free for NSO. Plus whatever Rare/Microsoft charges.
 
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Like most things of that ilk, it's all but been forgotten about. I don't understand a lot of the changes but (insane price aside) it's still a good way to play the game.
It's not at all a good way to play the game. Even if you tattooed "TRANS RIGHTS ARE HUMAN RIGHTS" on your forehead it has so many dogshit changes you'd be better off with the original if you genuinely care at all about the game. The script was objectively butchered.
 
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