Unpopular Opinions about Video Games

I don't care about Resident Evil.

Lost interest after Outbreak. REmake was awesome. To me RE is just a nostalgia trip now. I'll still replay the old games. But I'm not interested in the new ones.

Also, I'll take this time to say that Leon ain't all that and a bag of chips. I'm quite tired of seeing his face and his perpetual 90s boy haircut.
 
As the commentary states: it was meant to avoid overwhelming the player with irrelevant objects that provide no use to the player. Likewise, the white squares that line the walls and floors were done so to explain the modular rooms with extending piston floors.
And I'm saying the only reason "don't have irrelevant objects" works is because the game is set in a sterile test lab. If your game is set in a jungle or in a war zone, "just make all the surfaces flat and white" isn't a viable approach. You think yellow paint on a ladder looks stupid in Resident Evil? Try making every surface giant, flat, and white. Imagine how fucking stupid Uncharted 2 would look if it used Portal's design philosophy.
 
  • Like
Reactions: Super Hans v2
Nah this is the zoomer mindset. If youre gonna have a difficulty setting just make sure your game holds up on higher difficulties.
At least have actual changes across difficulties, none of this "we increased the damage taken and decreased the damage dealt" and the inverse for lower difficulties. This area had 3 of this tougher enemy in this section? Make it more and maybe add a much tougher enemy in that pack. Have the AI be more aggressive on higher difficulties or maybe new abilities. Just do something.
 
At least have actual changes across difficulties, none of this "we increased the damage taken and decreased the damage dealt" and the inverse for lower difficulties. This area had 3 of this tougher enemy in this section? Make it more and maybe add a much tougher enemy in that pack. Have the AI be more aggressive on higher difficulties or maybe new abilities. Just do something.
Sometimes damage is all you need but there's so many games where its an afterthought and the number tweaking is just outright unfair.

Play hl1 on hard and you'll die constantly to soldier's underbarrel grenades which instakill and explode on impact.

Play payday 2 on death sentence and enemies killing you cross map with 2-4 shots is just fine because the overshield mechanic lends itself to taking damage in bursts then taking cover before that affects your health. The only change is now that leniency is generally 1 or 2 shots.

New vegas feels balanced for a very hard/hardcore playthrough where you actually have to use chems, perks and various multipliers and utilities to deal with certain enemies. Skyrim on legendary however has enemies cutscene killing you at 60% of your total health because the the executions are treated as crits so an enemy dealing 150 damage now interacts with a mechanic in a new unintended way because nobody tested it.

Of course the gold standard for difficulty is anything by Hideki Kamiya where new mechanics are added or removed and there's new enemy patterns often using enemies originally introduced over half way into the game in the first chapter or two. If you start any of his games on easy and move up each playthrough you'll get new challenges or some crutch will be removed, making lower difficulties a tutorial for higher ones.

Of course there is always that person who just wants to push a game further and get better at it and they probably like playing hl1 or skyrim when they're brutally unfair.
 
The thing with in game hints is that it all comes down to time and effort. Since games seem to be targetting adults nowadays, they make note of an adults lack of patience and lack of time. Back in the day games were marketed towards children and children would do anything to have a fun experience, they were willing to be patient and experiment with the game. That was how games were traditionally meant to be played, that's how a five year old could beat mega man 2 in the 80s while an adult can't beat dark souls today. So they chip away anything which could be perceived as inefficient or a time sink, not realising that experimentation is part of the experience. That seems like one of the game industries problems now that I think about it, having the core demographic be adults instead of children. Most of the games which come out are probably streamlined and suck due to that reason.
There is some truth to this, but consider the following:
  • There were already games targeted at adults (or older teenagers) in the 80s, and they were pretty unstreamlined
  • Nowadays kids with infinity free time play easy games
  • Children are dumb
So my personal theory is that modern gamers are very retarded. All the newfags that got into gaming after they started having lots of talking and cutscenes and alternate skins and ROMs larger than 1MB are just stupid and ruin everything.

Nah this is the zoomer mindset. If youre gonna have a difficulty setting just make sure your game holds up on higher difficulties.
That qualifies as "incentive to proceed" imo. Moreso than getting muh cheevos or something. Usually there's one real difficulty and both the Hard and Easy modes are just some lameass damage multiplier that messes the game up.
 
This is from the Dead Rising Remake.
View attachment 6595124
They literally think you are retarded.
They may as well add a character to quite literally hold your hand. There's gotta be a better balance than this, like even just the fucking arrow.

Usually there's one real difficulty and both the Hard and Easy modes are just some lameass damage multiplier that messes the game up.
True, but sometimes Normal is already messed up and the other modes fix the balance, especially if it's a series known for being difficult. Some of the Ys games are hard as hell on Normal, so playing Easy is what a lot of people would consider the the real Normal.
 
  • Thunk-Provoking
Reactions: Calandrino
There were already games targeted at adults (or older teenagers) in the 80s, and they were pretty unstreamlined
Older teenagers still comes under the under 18 category. Ofc older teenagers had more time in the 80s but that's getting into politics. Todays games are made primarily for 20 and above at minimum and the people who play them are pozzed adults, trannies and manchildren in their 30s.

Nowadays kids with infinity free time play easy games
That's because they're not being led to old games. Couple days ago I saw a five year old with a Gameboy/advance rerelease and was playing ice climber on it, somewhere in level 5. If you give kids mobile slop and roblox that's all they're going to play.
Children are dumb
I agree but they're malleable. Before their late teens when their perspectives solidify you have a chance at changing them on things with correct exposure, especially things like video games.
 
  • Like
Reactions: The Foxtrot
Bethesda games were always and will always be shit games with shallow open worlds and even shallower stories. this is how it was for skyrim, fallout, now starfield. I dont understand how people get so invested in them.
Worse than that. Bethesda expects their customers to fix their games for them. And then they do it. A video game company might be bad, but they are that way because their customers allow for them to act that way.
 
At least have actual changes across difficulties, none of this "we increased the damage taken and decreased the damage dealt" and the inverse for lower difficulties. This area had 3 of this tougher enemy in this section? Make it more and maybe add a much tougher enemy in that pack. Have the AI be more aggressive on higher difficulties or maybe new abilities. Just do something.

I want to see more things like endings, characters and items you can only obtain at higher difficulties. What's the point of getting a god-tier weapon on easy modo? Most easy modes are already too easy as is.
 
Worse than that. Bethesda expects their customers to fix their games for them. And then they do it. A video game company might be bad, but they are that way because their customers allow for them to act that way.
Bethesda was known for great writing wrapped in an awful game. Now they're known for shitty writing wrapped in an awful game.
 
Bethesda games were always and will always be shit games with shallow open worlds and even shallower stories. this is how it was for skyrim, fallout, now starfield. I dont understand how people get so invested in them.
agree on the shallow part to some extent, but those games are sandboxes where you just kinda have to do whatever, I enjoy questing in FO4, but youd have to be a complete psychopath to only play them for the main story
 
All survival games suck.
I do like survival games, but they never come in a form that i would want them to, there's always something missing or implemented in a way that i don't like, and that most of them are multiplayer focused, which is shit.

I really would want a open world survival game with colony sim elements to it, like you can recruit NPC's to do the chores for you while you go out exploring, and maybe a way to expand from a village to a kingdom and wars, stuff like that.
 
Back