Dragon Age: The Veilguard - A woke disaster? Yep!

Are u woke enough for this game?

  • Hell yeah, I want play it with my wife's son

    Votes: 169 9.4%
  • Nope, I need to suck more girlcock first

    Votes: 389 21.7%
  • Yasss, I identify as an autistic dwarf of color

    Votes: 376 21.0%
  • Nah, I rather play Fallout76

    Votes: 855 47.8%

  • Total voters
    1,790
I don't really begrudge them for dropping the god child storyline, because the implications were impractically large for a branching narrative. Imo they should just have never brought it up again after Origins, I don't mind that particular mystery remaining unsolved. But I guess Morrigan was a fan favorite.

While we're at it, I didn't mind the Crucible in ME3, either. They wrote themselves into a corner by setting up the Reapers as conventionally undefeatable, so they needed an out. I just hated the handwave of "Oh yeah, the plans were there the entire time, we just never found them in those deeply explored Prothean arcives".
 
While we're at it, I didn't mind the Crucible in ME3, either. They wrote themselves into a corner by setting up the Reapers as conventionally undefeatable, so they needed an out. I just hated the handwave of "Oh yeah, the plans were there the entire time, we just never found them in those deeply explored Prothean arcives".
The Reapers were never that powerful. The whole conceit of the series is that they have developed a complicated trap to ensure their victory. A trap that is thousands of years late, and now the galaxy has a dead Reaper to study. The capabilities they display in Mass Effect 3, by flying in from dark space and reaching every homeworld in the space of a few hours, essentially renders that trap pointless. The lore in the codex even provides reasons that could set up the Reapers being vulnerable, such as the need to discharge drive cores because they're still just big starships (which is the first thing we see Sovereign do in the series) but Mass Effect 3 handwaves all of that, too. Mass Effect 2 is basically about Harbinger deciding that it's more efficient to try and build a new Reaper from scratch and go after the Citadel plan again rather than fly in from the edge of the galaxy.

I think what Bioware should have done was a Mass Effect where the Reapers have arrived but they're drastically reduced in numbers or power due to the flight from dark space, so they're desperate, but they can be defeated. But they're still strong enough that it could be mutual annihilation if Shepard/the player doesn't get enough war score. Elements like that are why Mass Effect 3 is more of a failure than just the ending, but are the errors that players can easily overlook. The ending being a ghost kid telling you to pick a color situation less so.
 
The Reapers were never that powerful. The whole conceit of the series is that they have developed a complicated trap to ensure their victory. A trap that is thousands of years late, and now the galaxy has a dead Reaper to study.
I disagree. In ME it takes a fleet to bring down a single Reaper, and you see that there's literally thousands of them in ME2. Also, in ME2, it's explicitly stated that there's nothing to study about Sovereign, as it was blown to shit and the scraps were cleaned up by Keepers or scavengers. Not to mention it's repeatedly shown that studying Reapers up close is a bad idea.

Please, don't start with "but muh Thanix missiles".
 
The space twerp telling you what to do and what would happen flies straight in the face of how Shepard is built through all mass effect games. A singular executive, a man that takes action into his hands and does not let outside factors influence his decisions. He literally tells the Illusive Man "I won't let fear influence my decisions". Then, you're just supposed to sit back and let the kid feed you bullshit after bullshit, and you'll just take his word for it.
This is how I know the destroy ending should be the correct one. But I've also learned that Casey literally put less than an afternoon's of effort into writing the end to the trilogy so I'm not assmad anymore. The mods that have released since, which "correct" the endings, should tell you about how much they fucked things up.
 
DA: 30k, BG: 45k players

i guess that the game will still break even on development costs and that Mass Effect 4 (shudder) will get the green light
The game spent 10 years in development of a AAA studio, it's safe to assume that the development costs are around $100m. If you trust the steamdb owner estimations (the most generous one being at 590k at the moment of writing) and consider that steam takes a 30% cut off of each unit sold, that leaves the studio with around 25mil which is quite a fair cry from the estimated $100m.
 
I disagree. In ME it takes a fleet to bring down a single Reaper, and you see that there's literally thousands of them in ME2. Also, in ME2, it's explicitly stated that there's nothing to study about Sovereign, as it was blown to shit and the scraps were cleaned up by Keepers or scavengers. Not to mention it's repeatedly shown that studying Reapers up close is a bad idea.

Please, don't start with "but muh Thanix missiles".

Muh Thanix cannon
Muh EDI
Muh Grunt

I don't disagree with you, the Reapers were incredibly powerful, and any suggestion that the present cycle could defeat them without a superweapon is ridiculous
 
The game spent 10 years in development of a AAA studio, it's safe to assume that the development costs are around $100m. If you trust the steamdb owner estimations (the most generous one being at 590k at the moment of writing) and consider that steam takes a 30% cut off of each unit sold, that leaves the studio with around 25mil which is quite a fair cry from the estimated $100m.
I expect a studio to do some creative accounting whenever a game has a dev cycle longer than 3 to 5 years.
 
Muh Thanix cannon
Muh EDI
Muh Grunt

I don't disagree with you, the Reapers were incredibly powerful, and any suggestion that the present cycle could defeat them without a superweapon is ridiculous
Won't lie, if they took that logic to its conclusion (eventual extinction of all current cycle sapient races) I'd been fine with it as well. I'd even go so far to say as it'd be pretty based (and gave a reason to actually play Andromeda).

But Bioware didn't want to commit so here we are.
 
Patrick Weekes has had a TDS meltdown and now refuses to talk about Veilguard for the time being.
Screenshot_20241106_125903_Bluesky.png

 
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The Reapers were never that powerful. The whole conceit of the series is that they have developed a complicated trap to ensure their victory. A trap that is thousands of years late, and now the galaxy has a dead Reaper to study. The capabilities they display in Mass Effect 3, by flying in from dark space and reaching every homeworld in the space of a few hours, essentially renders that trap pointless. The lore in the codex even provides reasons that could set up the Reapers being vulnerable, such as the need to discharge drive cores because they're still just big starships (which is the first thing we see Sovereign do in the series) but Mass Effect 3 handwaves all of that, too. Mass Effect 2 is basically about Harbinger deciding that it's more efficient to try and build a new Reaper from scratch and go after the Citadel plan again rather than fly in from the edge of the galaxy.

I think what Bioware should have done was a Mass Effect where the Reapers have arrived but they're drastically reduced in numbers or power due to the flight from dark space, so they're desperate, but they can be defeated. But they're still strong enough that it could be mutual annihilation if Shepard/the player doesn't get enough war score. Elements like that are why Mass Effect 3 is more of a failure than just the ending, but are the errors that players can easily overlook. The ending being a ghost kid telling you to pick a color situation less so.

I don't know, the vibe you get in ME1 is very much that the Reapers are much, much, much more powerful, almost Lovecraftian in nature, and Sovereign is only brought down due to what is effectively a fluke. Maybe I'm just a sap but the idea that they're just tricking you and can in fact be defeated by shooting them with the right guns didn't feel true to the way they were set up in the first game.
 
that's just cruel
morrigan would be pissy about it all throughout and alistair would be trying to imagine any other woman but her
you're raping them both through each other
Somebody has to do it and I don’t want to cheat on Leliana. He had to take one for the team.
Exactly. Human Noble gave you a personal reason to join the Gray Wardens beyond necessity
human noble is my favorite largely because of the choices it gives you during the landsmeet. It really cool it lets you try to take power for yourself.
This because like 10 times dumber once you realize that Weekes isn’t even American and this election doesn’t affect him at all.
 
In ME it takes a fleet to bring down a single Reaper,
Who has a gigantic fleet of Geth ships alongside it. And is a way more advanced ship than anything else in the galaxy. And had saboteurs literally teleport onto the Citadel to take it over from the inside right before it attacked.

Pretty sure the "a single reaper did all this!!!" shit started in ME2, because the writer somehow forgot all of the above.
Also, in ME2, it's explicitly stated that there's nothing to study about Sovereign,
Lol, I love how your argument why ME1's Reapers are impossible to defeat is ME2 being horrendously written slop. It's almost like the lead writer left between games and the new guy was a mongoloid, oh wait that's what happened. ME2 is the retarded trash that rewrote the council to say reapers are fake news, after they all agreed they were real at the end of 1. You're burying yourself if you try to retroactively apply 2's retardation to 1.

Here's what a game not written by a hack would've done: timeskip is 20 years instead of 2 after Shepard dies. Sovereign's remains led to swift advancement in miltech allowing ships to penetrate Reaper shields. Oh shit, the galaxy can suddenly take on Reaper ships in a fair fight.

You can't even say that that's way too long, even humans live to like 150 in ME due to cybernetics and shit. Literally every member of your ME1 crew could be brought back no problem. Even retard Mac Walters came up with the idea of "wapon that pen reepur shield!!!" in 3, too bad that it was way too late to not be completely retarded.
any suggestion that the present cycle could defeat them without a superweapon is ridiculous
More like you're incapable of writing yourself out of a paper bag. See above for one. It would've been almost laughably simple to level the playing field post-Sovereign.
by shooting them with the right guns didn't feel true to the way they were set up in the first game.
Why would you think this when 1 literally ends with Sovereign getting shot with the guns? All that kept Sovereign from being damaged was its super advanced shields. It got blown the fuck up the moment the shields went out.
 
Why would you think this when 1 literally ends with Sovereign getting shot with the guns? All that kept Sovereign from being damaged was its super advanced shields. It got blown the fuck up the moment the shields went out.
As I said in my original comment, it's a fluke, and doesn't seem like the sort of thing you can rely on when faced with a whole mess of Reapers.
 
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