Dragon Age: The Veilguard - A woke disaster? Yep!

Are u woke enough for this game?

  • Hell yeah, I want play it with my wife's son

    Votes: 169 9.4%
  • Nope, I need to suck more girlcock first

    Votes: 389 21.7%
  • Yasss, I identify as an autistic dwarf of color

    Votes: 376 21.0%
  • Nah, I rather play Fallout76

    Votes: 855 47.8%

  • Total voters
    1,790
Makes me wonder how the Reapers would have treated humanity if they had harvested as planned. I think humanity had already managed to activate Mass relays on their own without any outside assistance which was something of a shock to the Galactic council. Would they have left them alone or deemed them "too advanced" and harvested them too? Humans certainly were something of a shock to the Council where advancement was expected in decades or even centuries not like how humanity wanted it "now,now now!"
Oh yeah, I also hated the idea floated by the second two ME games that humanity was somehow exceptional in its ability to resist the Reapers. It wasn't in the first game *at* *all*. Humans Are Special is one of my least favorite sci-fi tropes.
 
Soul Reaver is one of the few pieces which, despite being overly self-indulgent and borderline pretentious, somehow still works.
I agree, it's remarkable how a game can manage such flowery, perhaps even pompous writing, and yet it never seemed to step too far over the line. I'd also agree with @moocow in it being the voice acting that manages to sell the dialogue and keep it consistent. Funnily enough, Simon Templeman, voice of Kain, is the same voice actor for Loghain; it's no wonder that they're both interesting and memorable characters. Another thing, the "dialogue wheel" is perhaps the greatest blight on RPG's beside voiced protagonists. I didn't really like it in Dragon Age 2, but at least Hawke had a good voice and could be a right prick at times, I cannot say the same about Veilguard's protagonist though.
 
So just out of curiosity, like what can actually be carried over from this game to a hypothetical DA5? Which city Rook saves? Is Dorian or Maeveris Archon of Tevinter? Like did Taash inform the Qunari she can breathe fire?

This game strangely has next to no choices of substance that can be ported over.

Which makes me even more certain this was a way to wrap up the plot of trespasser-with a DA5 being the “real” reboot.

This game isn’t in itself a reboot, but I think it makes more sense-what with the destruction of the south and the perfunctory but mandatory resolution of Solas’ story that is a way to set up a reboot. Potentially with the Veilguard as a guardians of the galaxy set of protagonists? Or what? IDK.
What would they even do for a sequel at this point? The illuminati are the bad guys all along? Seriously? I can't what for the Dragon Age Troonguard to go out and fight Organization XIII.

Hopefully they'll just consider the IP kill at this point.
 
Oh yeah, I also hated the idea floated by the second two ME games that humanity was somehow exceptional in its ability to resist the Reapers. It wasn't in the first game *at* *all*. Humans Are Special is one of my least favorite sci-fi tropes.
I kind of liked how Farscape turned that trope upside down in that John was human special because he was so deficient compared to everyone else. He had the worst hearing, vision, strength, intelligence etc and it allowed him and only him to defeat that muppet that was obsessed with light.
 
What would they even do for a sequel at this point? The illuminati are the bad guys all along? Seriously? I can't what for the Dragon Age Troonguard to go out and fight Organization XIII.

Hopefully they'll just consider the IP kill at this point.
It’s also the “secret ending” you get if you do everything right.

I wonder if the executor/Illuminati plot is something they added to give themselves a pitch if they ever do make another DA game(I wouldn’t be surprised if the developers felt they were never going too).
 
I agree, it's remarkable how a game can manage such flowery, perhaps even pompous writing, and yet it never seemed to step too far over the line. I'd also agree with @moocow in it being the voice acting that manages to sell the dialogue and keep it consistent. Funnily enough, Simon Templeman, voice of Kain, is the same voice actor for Loghain; it's no wonder that they're both interesting and memorable characters. Another thing, the "dialogue wheel" is perhaps the greatest blight on RPG's beside voiced protagonists. I didn't really like it in Dragon Age 2, but at least Hawke had a good voice and could be a right prick at times, I cannot say the same about Veilguard's protagonist though.

It works in Soul Reaver because the flowery and self-indulgent talk is an inner monologue, but the conversations between characters are more direct. And the voice acting, of course, is stellar.
 
Was it even thousands of years? From what I remember is that a few yars prior to the events of Me1 a signal was send to the keepers to open the Citadel (which is a Mass relay for the Reapers) but said signal was blocked.

The first 2 games heavily implied that the Rachni invasion and then the Krogan rebellion were both caused by Sovereign through indoctrination - trying to weaken the Asari and Salarians so it could get to the Citadel. 3 fucked that up by explicitly saying the Rachni were never indoctrinated.
 
so that weird ass dlc ability is a personal haste along with a damage increase that stacks with berserk's
health loss is completely negligible with a spirit healer or lifegiver + cailan's set
and i just checked to see if it stacked with haste and it does, completely negating the disadvantage of two-handing a weapon
goddamn
goddamn.png
 
So just out of curiosity, like what can actually be carried over from this game to a hypothetical DA5? Which city Rook saves? Is Dorian or Maeveris Archon of Tevinter? Like did Taash inform the Qunari she can breathe fire?

This game strangely has next to no choices of substance that can be ported over.

Which makes me even more certain this was a way to wrap up the plot of trespasser-with a DA5 being the “real” reboot.

This game isn’t in itself a reboot, but I think it makes more sense-what with the destruction of the south and the perfunctory but mandatory resolution of Solas’ story that is a way to set up a reboot. Potentially with the Veilguard as a guardians of the galaxy set of protagonists? Or what? IDK.
Who even cares? They killed everything interesting about the setting. It's a shittier version of any generic DND ripoff now. The only interesting part of the world was all the stuff that got poochied
 
Well, that's kind of my point. I think the delay wasn't in the thousands of years, but in the hundreds -- long enough that if the Reapers had arrived on time, humanity probably would have been industrial but not yet have achieved space flight, much less begun exploring the mass relay network.

That does raise the question of what would have happened if humanity had wound up the leading race of the following cycle, but it's possible that arriving on the galactic stage without being the race to find the Citadel and therefore be shaped by its technology and its attractiveness as the central hub of civilization is exactly what made it such a wild card the Reapers couldn't predict or control.
Humanity actually managed to wildly diverge from the Reapers' plans for our tech to be shaped by theirs, first by a very awkward technological development cycle on Earth where we created a cyberpunk dystopia out of the Second World, complete with borderline-sapient smart animals for sale to the rich and powerful, and second by a desire to think outside the box in an attempt to bypass the council. As an example, the Luna VI that became the basis for EDI achieved sapience despite as far as I am aware lacking a traditional blue box once thought necessary to create an AI's essential personality. There's also medi-gel, which violates Council law on genetic engineering but is so damn useful everyone outright ignores that, including the Council itself. In fact, we're so good at biotech that the Alliance Parliament had to crack down hard since we'd inevitably start splicing in alien genetics into literally everything from cows to ourselves.

And of course militarily our doctrine is "We'll use whatever the fuck works, so let's start things off with a ton of explosions", like slightly more professional Krogan with better aim. What, you thought the Mako being able to practically fly was an accident? Best run yo bitch ass back to Palaven boy, this is humanity and we've got a need for speed.
The first 2 games heavily implied that the Rachni invasion and then the Krogan rebellion were both caused by Sovereign through indoctrination - trying to weaken the Asari and Salarians so it could get to the Citadel. 3 fucked that up by explicitly saying the Rachni were never indoctrinated.
Yeah, but the terms they use for what the Rachni felt in the messaging could also apply to Leviathan and his ilk. The Rachni would be the perfect tools to use against the Reapers, a bunch of obedient pre-indoctrinated bio-puppets capable of swarming the Reapers with no thought to their own survival, the egg-laying queens buried deep on some of the most inhospitable worlds out there where even the Reapers would struggle to dislodge them.

As to the Krogan, wouldn't exactly take much for them to go pick a fight with literally anyone. Simple population pressures are a perfectly valid reason to start a galactic war, and boy did they have those as a result of being prey creatures on Tuchanka (before the Krogan invented gunpowder "eaten by predator" was the number one cause of death to be quickly replaced by "death by gunshot" once it was invented) and so they shat out tons of kids to guarantee enough would live to adulthood despite the mass deaths among their kind as is typical for those sorts of creatures. You know, like rabbits. Personally I'm glad the only time we've ever seen Tuchanka is after the Krogan wiped out the natural environment with extinction-grade nuclear warfare among the various Krogan nations living there at the time.
 
I agree, it's remarkable how a game can manage such flowery, perhaps even pompous writing, and yet it never seemed to step too far over the line. I'd also agree with @moocow in it being the voice acting that manages to sell the dialogue and keep it consistent. Funnily enough, Simon Templeman, voice of Kain, is the same voice actor for Loghain; it's no wonder that they're both interesting and memorable characters. Another thing, the "dialogue wheel" is perhaps the greatest blight on RPG's beside voiced protagonists. I didn't really like it in Dragon Age 2, but at least Hawke had a good voice and could be a right prick at times, I cannot say the same about Veilguard's protagonist though.
Simon is married to Rosalind Chao of Joy Luck Club and Star Trek fame as well!

Veilguard unfortunately feels like the new VA's for Rook either weren't given the option for another take ala Xenoblade 2, or were just shit overall. I recall controversy with Sumalee Montano in Inquisition. Although she is a seasoned voice actress with many notable roles, apparently she's average in Inquisition. Intentional? Apparently she's better in Trespasser. Alix Wilton Regan is the exception since she's pretty much flaw free. Irony that she first played the red shirt party member in Awakening.
 
And of course militarily our doctrine is "We'll use whatever the fuck works, so let's start things off with a ton of explosions", like slightly more professional Krogan with better aim. What, you thought the Mako being able to practically fly was an accident? Best run yo bitch ass back to Palaven boy, this is humanity and we've got a need for speed.
Not to mention the use of Carriers in space. "Hey there is a limit on how many Dreadnought class ships you can posess" "But sir those aren't Dreadnought's. Those are carriers. Never mind the hundreds of fighters that can poke your big ship to death, the carrier is harmless!" In fact the Taurians looked at that and decided to copy it. Another version of "thinking outside the box". And also worth to note: the Human Aliance only has 1.9% of it's entire population serving in the military. Small numbers but humanity packs a healthy punch in the Mass Effect universe
 
The first 2 games heavily implied that the Rachni invasion and then the Krogan rebellion were both caused by Sovereign through indoctrination - trying to weaken the Asari and Salarians so it could get to the Citadel.
The Rachni Wars, yes. The Krogan rebellion was just the Krogan being niggers.
3 fucked that up by explicitly saying the Rachni were never indoctrinated.
How so? I don’t remember that at all, and I've beaten the game multiple times.
 
Makes me wonder how the Reapers would have treated humanity if they had harvested as planned. I think humanity had already managed to activate Mass relays on their own without any outside assistance which was something of a shock to the Galactic council. Would they have left them alone or deemed them "too advanced" and harvested them too? Humans certainly were something of a shock to the Council where advancement was expected in decades or even centuries not like how humanity wanted it "now,now now!"
the story kinda fell apart when humanity GOT everything "now, now, now" and it turned out that humans are just that special.
 
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