I think we need to bring up The Culling from 2016. It's a unique case because while the original game was pretty good, it had a terrible sequel that somehow managed to ruin the original game too. This will need a bit of an explanation, so bear with me, you need to understand the story behind this game to appreciate just how big a mess this series became.
For those who never heard of this game, I don't blame you. The Culling is a first-person combat game by Xaviant where you spawn randomly on a map, use mostly melee weapons, and try to be the last one standing. It actually deserves credit for being one of the first battle royale games to hit the market, beating PUBG and Fortnite by a full year.
It wasn’t the deepest game out there, but it was fun and had some pretty chaotic moments. The game maps were basically presented as a game show with lots of slapstick commentary from the announcer. What I remember most about it was the surprisingly deep melee combat. If you could time it right, you could block every attack, giving you a fighting chance against even the most geared-up player.
The devs clearly didn’t know what they were doing, though, because the game was notorious for drastic balance patches every couple of weeks. The game's meta would change considerably, and their subreddit was constantly spammed with posts like “
please stop fucking up the game balance.”
When PUBG blew up on Steam, the devs decided to halt work on The Culling to invest all their time and resources into releasing The Culling 2 in 2018, and holy hell, was this game a disaster. Among other issues, they went from a game that was 95% melee combat in enclosed environments to one with guns and giant open spaces. In other words, pretty much the opposite of what the original game was about. It felt like a knockoff of a mobile knockoff of PUBG: the guns and weapons felt awful, and overall, it was a rushed trash fire of a game. It barely broke 200 active players at launch and dropped to fewer than 20 in less than 48 hours.
If you’re interested in learning more, I recommend watching this guy’s video about it, as he goes into much more detail than I will.
In a rather surprising move, Xaviant announced shortly afterward that they would pull The Culling 2 from storefronts, refund everyone, and revert The Culling 1 to its day-one patch as a free-to-play title. Basically, play as much as you want and optionally spend money on cosmetics like clothing and loot boxes. It did okay on Steam for a little while, but the devs weren’t making enough to keep the servers running, so they shut it down a few months later.
...Except that’s not where the story ends, because two years later, Xaviant decided to resurrect The Culling 1 AGAIN as The Culling: Origins. This version even got an Xbox One port, along with one of the most insane monetization schemes I’ve ever seen in a free-to-play game:
you could only play the game for free one time every day. If you won, you could play again for free, but if you lost (which you probably would, since it’s a battle royale), you had to either wait 24 hours or pay for tokens or a subscription. After literally everyone pointed out how ridiculous this system was, the devs changed it to ten daily tokens. Still, Origins lasted about five months before the game was completely abandoned, and by that point, Xaviant had few, if any, employees supporting the game.
I know people rightfully hate on Concord for being a game that nobody wanted and that shut down almost immediately (and they should hate on Concord, don’t get me wrong). But The Culling 2 happened back in 2018, a full six years before Concord. I guess it's true what they say: Those who ignore history are doomed to repeat it.
TL;DR: It was a brutal, melee combat-based, Bloodsport-inspired murder fest with countless ways to kill players, ruined by a sequel with gameplay so bad it retroactively hurt the original game. Now it's just a memory. Hopefully, something similar comes along again, but nothing quite compares to it or the crazy moves some players managed to pull off. Sadly, it's gone now.