Final Fantasy XIV - Kiwi Free Company

running them is too resource intensive but they've still got a lot of time for them to find an alternative because literally nothing in Living Memory hints to the fuel tank getting low
sphene acts like a retard and doesn't think about any other options (e.g. Nero's Superiority complex combined with the shit going on over in Ultima Thule) that we might have before ripping a hole in the fabric of spacetime again

I'm calling it the "climate alarmism trope" because sphene is acting exactly like retards who think that the sky is going to be burning in [Current Year Plus Five] because of cow farts.
The plot point is objectively retarded anyway. Fucking VOIDSENT are able to subsist off of aether that isn't derived from souls, so the only reason why a giant machine would need to be fueled on soul aether is because presumably soul aether is the most concentrated type of aether that can be thrown into it, and it's so inefficient that causing an artificial Rejoining was the best way to get more fuel for it rather than trying to use the (This is the actual plot of FF7) more environmentally friendly fuel, Ceruleum.

Yeah I agree its a dumb contrivance, but I thought they had sorta handwaved it away in-game with a line or two.

I haven't done much in game since the patch launched. I played 2 matches of Frontlines (this netcode update is horrrrrrrible) and that's been about it. I don't have any incentive to do MSQ. Ugh.
 
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I just took the time to read your post and...

You know what? Yeah. Yeah, you're right. As with everyone else overlooking other things that have been explained quite clearly, I also ended up overlooking the fact that the entire finale takes place... In a virtual space. And Sphene practically tore open rifts to other worlds... From a virtual space.

Now, they COULD feasibly explain this by circling back to the mechanical workings of the Omega raids back in Stormblood, which also more or less took place in a virtual space made physically manifest, but this shitass plot is so hamfisted in its approach that there doesn't even seem to be any foresight given for accommodating THAT much.

I fear for the sanity of whoever has to ultimately take over in Hiroi's place and make sense of this clusterfuck.
 
I just took the time to read your post and...

You know what? Yeah. Yeah, you're right. As with everyone else overlooking other things that have been explained quite clearly, I also ended up overlooking the fact that the entire finale takes place... In a virtual space. And Sphene practically tore open rifts to other worlds... From a virtual space.

Now, they COULD feasibly explain this by circling back to the mechanical workings of the Omega raids back in Stormblood, which also more or less took place in a virtual space made physically manifest, but this shitass plot is so hamfisted in its approach that there doesn't even seem to be any foresight given for accommodating THAT much.

I fear for the sanity of whoever has to ultimately take over in Hiroi's place and make sense of this clusterfuck.
"It was all a nightmare induced by morbol breath, here's the actual Tural..."
 
"It was all a nightmare induced by morbol breath, here's the actual Tural..."
We've actually had a voidsent munching on our brain this whole time, slowly turning us retarded. Time to wake up and forget the nightmare that is wuk.
My personal theory is we did go to Tural, but we took too much peyote and hallucinated Urianger's ramblings into a talking furry.
 
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My personal theory is we did go to Tural, but we took too much peyote and hallucinated Urianger's ramblings into a talking furry.
Remember how WoL passed out after the Zenos fight at the end of EW?

My theory is everything since is just a deep coma dream. We never actually woke up on the Ragnarok. All the Zeromus nonsense, Vrtra turning into a whiny bitch, speaking with Wuk Lmao, etc is just his brain trying desperately to construct a dream scenario using warped memories of his real adventures.

Which is why it's all stupid nonsense.
 
It already essentially happened in late ARR/Heavensward when Midgardsormr stripped the blessing of Light from us and we had to spend the whole expansion earning it back. We've already also "overcome" the blessing of Light by this point by having put Hydaelyn to rest. The only plot armor cheats we have at this point is our special magic rock of Azem that can summon 7 other people when we need it and "make miracles happen" if we wish really hard on it (remember when we got warned that its power wouldn't hold out forever? Yeah, the plot hasn't remembered that since the end of OG Endwalker MSQ either, apparently), and the fact that we are, apparently, innately and stupidly proficient at harnessing Dynamis for power, and we didn't even realize it until we had what Dynamis fundamentally was explained to us.
I wasn’t thinking about plot armor cheats, more about the unique nature of the WoL’s soul and how it is connected to the story. It’s a Source soul so it’s been rejoined several times, making it denser, and it’s a soul from the time of the Ancients so it has the echo and access to the power of Azem, to whom it originally belonged. Take these things away, and what have you got left? A really strong body suitable for an MMO protagonist of course, but no other innately special characteristics. It’s the only way to really dial the WoL back to some degree of Regular Adventurer status, which could be useful for future storylines.

It would also open a door to an interesting hanging thread—who ends up with the WoL’s original soul, and how does it affect them/the plot going forward?

Anyway, it’s just speculation. I do miss when the game’s lore was cohesive and felt like the people writing it really loved and respected the world they built.
 
I wasn’t thinking about plot armor cheats, more about the unique nature of the WoL’s soul and how it is connected to the story. It’s a Source soul so it’s been rejoined several times, making it denser, and it’s a soul from the time of the Ancients so it has the echo and access to the power of Azem, to whom it originally belonged. Take these things away, and what have you got left? A really strong body suitable for an MMO protagonist of course, but no other innately special characteristics. It’s the only way to really dial the WoL back to some degree of Regular Adventurer status, which could be useful for future storylines.

It would also open a door to an interesting hanging thread—who ends up with the WoL’s original soul, and how does it affect them/the plot going forward?

Anyway, it’s just speculation. I do miss when the game’s lore was cohesive and felt like the people writing it really loved and respected the world they built.
Everything you're describing about the soul is not how any of that works and there has been no reference as far as I know of that even remotely suggests anything you posit about the soul to be the case.

We are literally just another sundered fragment of Azem. There are also other fragments of Azem. Ardbert was most definitely one.

Everyone has access to the Echo. Shadowbringers showed this to be the case. It's just that most people are "deaf" to the Echo and require a stimulus to make them hear Hydaelyn's call once more. What makes this weird is the fact that Hydaelyn is now dead, and yet the "Echo" still remains functionally the same even with its original caller silenced. This game continues to make plotholes for itself.

We literally are just a "really strong body suitable for an MMO protagonist" at this point. Like I pointed out earlier, as it turns out, we're just stupidly good at harnessing Dynamis and we never realized it until someone explained as much to us. We have no other bells or whistles (aside from the magical Azem rock) going for us at this point.
 
Everything you're describing about the soul is not how any of that works and there has been no reference as far as I know of that even remotely suggests anything you posit about the soul to be the case.

We are literally just another sundered fragment of Azem. There are also other fragments of Azem. Ardbert was most definitely one.
Nah, pretty sure the game explicitly spells out that each soul was also sundered into twelve parts (one for each reflection). And each rejoining (one for each Umbral Era) was also said to have empowered the Source (and therefore its souls).

The whole "Source souls has denser/more powerful souls" thing is, however, just logical conjecture from the points above, and not been explicitly said.
 
Nah, pretty sure the game explicitly spells out that each soul was also sundered into twelve parts (one for each reflection). And each rejoining (one for each Umbral Era) was also said to have empowered the Source (and therefore its souls).

The whole "Source souls has denser/more powerful souls" thing is, however, just logical conjecture from the points above, and not been explicitly said.
It's also why the WoL manages to survive chugging down four lightwardens after merging with Chadbert, their now slightly denser soul can take on all that aether when it previously struggled.

Each rejoining did in fact empower the inhabitants of the source, it's why nobody could really use magic until the aftermath of the calamity of lightning, and why for the longest time magic drew solely from ambient aether as opposed to internal one. (Magic still does largely draw from ambient aether but at least in the modern era people can use things more complex than a glorified party trick drawing from their internal aether, i.e. red mages)

As for why the inhabitants of The First show capabilities and technology on the level of the source when they are a mere reflection well, Square Enix forgot or it was something something G'raha Tia.
 
Nah, pretty sure the game explicitly spells out that each soul was also sundered into twelve parts (one for each reflection). And each rejoining (one for each Umbral Era) was also said to have empowered the Source (and therefore its souls).

The whole "Source souls has denser/more powerful souls" thing is, however, just logical conjecture from the points above, and not been explicitly said.
You're gonna have to cite me a source on that one because, from my understanding, sundered souls were sundered into far more than 12 parts and those tiny fragments only got more diluted with age and descendance. While it is true that rejoined reflections have, apparently, had a nebulously stated benefit of "empowering" the souls of those on the Source due to all the lives lost with each specific rejoining, I wouldn't think any of that is particularly enough to constitute whatever point is being made here about the shard of Azem.

Hell, the "soul" itself is not inherently a source of power on its own merits. We wouldn't have required all of our plot armor hacks up to this point if that were the case. The Source having "empowered" souls from the sacrifices of other reflections certainly didn't save people from being easily susceptible to transformations into Blasphemies either – in fact, it seems to have only made people more vulnerable to the process due to their aetheric deficiency and propensity for harnessing dynamis. It's even stated that the souls of those who transform are also lost in the process, not even able to make it to the aetherial sea.

That doesn't sound to me as being endemic of any particular strength attributed to the soul as a result of this process. Hell, in the Caster role questline for Endwalker, we even have a chance to directly acknowledge that we're "more likely to transform into a beast" (than Aymeric, for context, but still).
 
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Learned an interesting tidbit of Hanu lore while doing the Pelupelu tribe quests.

Apparently back when the Yok Huy were still going around and subjugating Yok Tural, when they came to Hanuhanu lands, anyone who wouldn't submit to their rule were brutally killed and dismembered. Their mutilated bodies were then thrown into the rivers where they would float downstream to basically be a warning to everyone of what happens when they don't conform. Each of the different rivers were named in their tongue according to different severed body parts like "necksblood", "legsblood" and "armsblood".

Pretty dark and reminiscent of native american history where the euros would dismember people who didn't obey, usually by cutting off their hands first.

Super dark and super cool. I approve.
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reminiscent of native american history where the euros would dismember people who didn't obey
Is this another one of those cases like in Congo where people think it was Belgians doing the hand chopping but instead it was natives doing it to other natives and the Europeans thinking the whole thing was a big mess
 
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Is this another one of those cases like in Congo where people think it was Belgians doing the hand chopping but instead it was natives doing it to other natives and the Europeans thinking the whole thing was a big mess
No idea. I'm going off shit I was told some 20 years ago. Things coulda changed for all I know.
I do appreciate and find dark history to be fascinating though. I wanna see more of it in the game.

So far there are 2 cases of dead bodies being thrown into water in Tural. The hrothgar throwing their fallen warriors into a lake in Yak'Tel and the Yok Huy throwing chopped up Hanuhanu into their rivers.
 
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