Final Fantasy XIV - Kiwi Free Company

I'm going to try to keep that in mind; problem is, I... may have some perfectionist tendencies. Can't help it, I see someone injured, my first instinct is "HEAL!", and not just in MMOs. It doens't help that I had some issues with Sage back when I first unlocked it; failed the intro quest three times because I couldn't figure out how the job worked, my Eukrasia buff (the one that you place on an ally and do damage to heal them) kept dropping at random times, and the enemies would do seemingly-random damage to the NPC I was supposed to protect. No joke, they'd go from half-health to dead; dunno if it was a glitch or my internet fucking up (again) but it was annoying.

Anyway, I'll be sure to give the job another go if/when I hop back on; I want to figure out what the rest of the jobs I'll be running first, then go from there.

that's fine, the real brain trick you have to learn to understand the healer meta is that GCD heals are only a last resort. maximize the use of your off-GCD heals and cooldowns, or your GCD abilities that combine healing and damage, to make sure as many of your GCDs are dedicated to damage as possible. for sage, that means Druochole/Taurochole for single targets, Ixochole for AOE healing, Kerachole/Holos/Haima/Panhaima for mitigating damage bursts, Physis/Pepsis for recovering. Toxikon and Pneuma are not damage gains over Dosis on a single target, and should be pooled either for AOE, for when you need to move (and Eukrasian Dosis doesn't need refreshed), or, in the case of Pneuma, when you need a big AOE heal that would otherwise require a GCD. use Phlegma and Rhizomata on cooldown. note that your off-GCD heals and cooldowns are a much more limited resource than your GCD heals, so you have to be smart about using them if you want to optimize.

and yes, I also think it's fucking retarded that healer meta gameplay is just DPSmaxxing. that's why I don't play healer, lol.
 
that's fine, the real brain trick you have to learn to understand the healer meta is that GCD heals are only a last resort. maximize the use of your off-GCD heals and cooldowns, or your GCD abilities that combine healing and damage, to make sure as many of your GCDs are dedicated to damage as possible. for sage, that means Druochole/Taurochole for single targets, Ixochole for AOE healing, Kerachole/Holos/Haima/Panhaima for mitigating damage bursts, Physis/Pepsis for recovering. Toxikon and Pneuma are not damage gains over Dosis on a single target, and should be pooled either for AOE, for when you need to move (and Eukrasian Dosis doesn't need refreshed), or, in the case of Pneuma, when you need a big AOE heal that would otherwise require a GCD. use Phlegma and Rhizomata on cooldown. note that your off-GCD heals and cooldowns are a much more limited resource than your GCD heals, so you have to be smart about using them if you want to optimize.

and yes, I also think it's fucking retarded that healer meta gameplay is just DPSmaxxing. that's why I don't play healer, lol.
Pretty much. I don't even consider myself a green DPS when I play SCH, but if you're trying to improve the only path is to train yourself to just never use GCDs unless necessary and enjoy spamming 1.
My favourite moments are during downtime when the boss can't be targeted and I actually get to put some shields on people.
This is why I don't play SCH. Fuck the entire existence of Energy Drain. The others are fine.
I haven't played SCH much in hardcore content, Energy Drain is one of those buttons I either spam or forget about.
There is a lot I personally like about SCH that I can't really quantify like Faerie Gauge and Emergency Tactics, but since everyone else seems to hate how it plays, I might just enjoy the job fantasy.
 
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I think it would be cool if they just embraced the green dps meme and tied actually fun combos into healing
i thought they were on the way to doing that that with Kardia and Sage but lolnope
 
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I think it would be cool if they just embraced the green dps meme and tied actually fun combos into healing
i thought they were on the way to doing that that with Kardia and Sage but lolnope

agreed. they either need to fully commit to every non-DPS job being support DPS, or making them fully distinct from DPS. this half-assed shit where tanks are just braindead DPS with bad numbers, and healers are even more braindead DPS with even worse numbers, is awful. personally, when I play healer, I want to fucking heal. but healing in XIV is designed so that you need little more than a GCD or two, maybe a cooldown if it gets hairy, to deal with boss mechanics. I had a lot more fun doing high mythics in WoW, playing resto druid, where you not only have to be rolling HOTs just about nonstop, you have to pay attention to which HOTs you're rolling, exploit ability interactions you gain from talents like Efflorescence propagating HOT ticks etc, on top of paying attention to boss mechanics which will commonly burden the fuck out of healers, especially if somebody makes a mistake. it's intense. XIV healing, even in savage, is a god damn snooze fest by comparison. they should nerf healing across the board, change the way boss encounters do damage, and also nerf MP regen so you actually have to worry about preserving it for heals.
 
XIV healing, even in savage, is a god damn snooze fest by comparison. they should nerf healing across the board, change the way boss encounters do damage, and also nerf MP regen so you actually have to worry about preserving it for heals.
There are exactly two instances of this in XIV currently, both are in ShB's Mt. Gulg. The first and last pull can be excessively big since they didn't interject any walls in that, and the enemies all have fairly dangerous mechanics. Random AoE holy casts, ground targets and the first pull has these chimeras that have untelegraphed front and back cleaves. The amount of mobs is also high enough that the tank has to put on mitigation that goes above Bloodwhetting every 15 seconds. The healer has to constantly heal the tank, look at the tanks CDs and fill any gaps with their damage mits, the DPS is constantly getting chipped and absolutely needs to watch the AoEs/use self healing/mit* while blasting damage. I always go for the pulls after informing the healer and so far everyone always has a great time, commenting how much fun that is. XIV *can* do this kind of content, it just is the sad fact that the devs only want savage shit. I'd take a dungeon with no walls over this Quantum shit they now are trying.

*which happens quite a lot. I swear XIV players are better than people give them credit for in steering their characters, it is just that the high end content is so far removed froms tuff you'd naturally do in the game. It is all one big knowledge check and the skill in interfacing their character is expressed in the minutia of mapping our your cooldown use, instead of doing split decisions when to use it.
 
I haven't played SCH much in hardcore content, Energy Drain is one of those buttons I either spam or forget about.
Any Aetherflow stack spent on a heal is a dps loss, and then you also have the fun Dissipation into three Energy Drains you need to fit in somewhere if you want to maximize dps (which is what you should be doing on every healer.)

XIV healing, even in savage, is a god damn snooze fest by comparison. they should nerf healing across the board
The hardest content in the game is easiest to heal because players just die if they fuck up.

The hardest healing content is leveling roulette whenever you get three retards going for the vuln stack world record.
 
The hardest content in the game is easiest to heal because players just die if they fuck up.

The hardest healing content is leveling roulette whenever you get three retards going for the vuln stack world record.
This. I've literally healed harder savage tiers without breaking a sweat. Hell, for most of the fights in Shadowbringers, you could purely OGCD heal most fights even in suboptimal ilvl gear.

Nothing is harder than keeping a retard tank who's queued into Bardam's Mettle while still wearing Heavensward AF armor alive.
 
How do you feel about the first pull of Bardam's Mettle? I've never seen that go start-to-wall and succeed.
Done it tons of times, including with a DRK tank (who does not have TDN at that level) still wearing HW gear (which has less armor compared to SB gear.)

When the tank's health bar looks like that basketball shooting game in the Gold Saucer you know you're in for a treat.

e: oh, also special shoutout to the MRD/GLD in level 50+ content. They're God's strongest soldiers so he bolstered them with extra chromosomes
 
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