Final Fantasy XIV - Kiwi Free Company

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Unsure if that is factual, but it checks out I think. 15% Turali is laughable, they did nothing with the setting.
 
Are any of the XI private servers good for someone who just wants to play through the story? People say retail is the best option, but that requires giving SE more of my money (which will also be used to fund other flops no doubt).
If you just want to play the story, retail is the way to go. You unlock trusts quite early which lets you actually progress the content mostly solo.

Private servers are almost all focused on 'old' FFXI which is good if you want the proper oldschool MMO "you need a group for everything" experience, but lousy if you want to actually do the story.

All this being said - FFXI's story is incredibly difficult to get into. It's not linear like XIV's is and you'll regularly be moved back and forth along different xpac MSQs as you level (a lot of FFXI expacs were designed for mid-level characters upon release). The game has a really bad habit of just thrusting you into completely new stories whenever you enter certain areas for the first time and it doesn't have any easy in-game way to track progress through these storylines.

Also FFXIs story cutscenes will make you sad for the state of XIV's cutscenes because they legitimately put actual effort into them with mocap and unique rigging and it just makes XIV look like slop.
 
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If you just want to play the story, retail is the way to go. You unlock trusts quite early which lets you actually progress the content mostly solo.

Private servers are almost all focused on 'old' FFXI which is good if you want the proper oldschool MMO "you need a group for everything" experience, but lousy if you want to actually do the story.

All this being said - FFXI's story is incredibly difficult to get into. It's not linear like XIV's is and you'll regularly be moved back and forth along different xpac MSQs as you level (a lot of FFXI expacs were designed for mid-level characters upon release). The game has a really bad habit of just thrusting you into completely new stories whenever you enter certain areas for the first time and it doesn't have any easy in-game way to track progress through these storylines.

Also FFXIs story cutscenes will make you sad for the state of XIV's cutscenes because they legitimately put actual effort into them with mocap and unique rigging and it just makes XIV look like slop.
I heard XIV 1.0 cutscenes had just as much effort put in, if not more so, yeah? The current "slop" was only prevalent from ARR onwards, with canned animation and "/me nod".
 
I heard XIV 1.0 cutscenes had just as much effort put in, if not more so, yeah? The current "slop" was only prevalent from ARR onwards, with canned animation and "/me nod".
Basically yeah. XIV 2.0+ massively saved on animation budget by having far simpler animation. The upside is that there are far more cutscenes and they're actually voiced.
 
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I heard XIV 1.0 cutscenes had just as much effort put in, if not more so, yeah? The current "slop" was only prevalent from ARR onwards, with canned animation and "/me nod".
https://youtu.be/wAifwGuWAro?list=PLLfhkR8m8wYshIqe6HJd7VO7tCi-3M-hy&t=230 Why hear when you can see?

Yeah, 1.0 FF14 had a much winder range of motions and animation, even in basic movement. It's actually an aspect I miss a lot about 1.0, a lot of combat skills had weighty heavy animations to them instead of the quick, floating, transitionless powersliding 2.0+ has. With how much of 14 endgame is combat content, it always baffled me why they never clean animations up and opt to hide them under glaring VFX that everyone just turns off because it's getting way too extreme and are at a point where modders put them to shame.

(Actually, FF14 puts itself to shame as well, since a lot of the most popular job mods include reverting actions to 2.0 or heavensward states, especialy for warrior, drk, bard, pld and nin off the top of my head they've just gone downhill massively since then)

Is it more effort? Yes.
But it is also the primary way players interact with the game that never changes for 2-3 years between xpacs, so a little effort would be nice.
 
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I don’t know if it’s just me but the 1.0 cutscenes seem very laggy and have some frame rate issues. I was actually getting a head ache from that. Granted they look amazing but you can tell the engine is struggling showing them off. In fact that was the big issue with a lot of the in game animations back then, even high end computers had really bad issues with animations lagging, I remember this myself. It’a shame they never tried to improve the animations in ARR or try to recreate them but with less lag.
 
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I'm a huge fan of FFT, but I can't recommend this remaster. It is far and away from being a definitive version of the game. Between the denuvo malware it comes with and cutting out content in War Of The Lions for some weird butthurt reason about the original dev not liking that fans enjoyed those later additions another dev made, it's better to just play ROMs of the existing FFT library.


TLDR: There's really no reason to get the remaster. If I want the original experience I can just play the original ROM. If I want the War Of The Lions experience I can just play War Of The Lions. It's pretty pointless.
People keep saying this shit and I don't get it.


The only real things their missing from WoL are two jobs no-one used, Pizza cutter boy and Balthier. They're redoing all the cutscenes adding voice acting that makes sense instead of using Phill Lamar as Ramaza for whatever fucking reason and making the game more user friendly.

I legit don't understand why removing genuinely bad content has everyone up in arms so much.
 
Asura has basically been the one remaining "real" server of XI so it's a pretty massive shift for the game's population to reach a point where they're trying to get people onto other servers.

Asura fucking sucks, it's all botters and mercs. the server culture there is impressively terrible for an old MMO with a very niche player base, which also once had a fairly strictly enforced social contract. I transferred the fuck off that shit-hole years ago and don't regret it.

Are any of the XI private servers good for someone who just wants to play through the story? People say retail is the best option, but that requires giving SE more of my money (which will also be used to fund other flops no doubt).

no. the XI private servers are for nerds who are mad that the devs patched some of the game's most annoying aspects, such as having to sit on your ass with your LFG flag up for hours to get a leveling party, or being able to summon mounts at will to travel faster without training every mob in the zone. they are even more niche and autistic than retail XI and should be aggressively avoided.

as far as story goes, just watch it on YouTube. the game itself is clunky as hell, has a terrible UI, has a completely overwhelming amount of content with very little guidance or structure, and requires over 9000 hours of wiki research to know what you're doing. the vast majority of XI's gameplay is grinding, running from point to point, or trying to figure out where the hell to go or what the hell to do. doing story missions is even worse than in XIV, objectives are often completely inscrutable and require you to do things like run to the far corner of a zone at the end of the world to interact with an invisible spot on the ground to trigger a cutscene, then warp back to town to do it again. most things, including story missions, are basically impossible to figure out without a wiki page open. this is not me talking shit from the sidelines btw, I'm a pretty active XI player and a currently active member of an endgame linkshell. I've played XI off and on for over 20 years and man, it is a hard game to love.

Okay kiwibros, I am thinking about trying out some FF games. Can I play 7 and its remake without playing the old games, and which ones are good or bad? I know Google exists but I unironically trust you niggers more.

Remake is pretty good, but Rebirth fucking sucks. both games massively retcon 7's original story for no reason other than Tetsuya Nomura fucking sucks at writing. he was not the original director of 7, he only designed the characters, so I guess he felt like he needed to put his stamp on it, which mainly consists of having a completely incoherent story that is not only confusing but deeply retarded. in case you're not aware, the other games Tetsuya Nomura has directed include Final Fantasy XV and the entire Kingdom Hearts series, all games with stupid ass, over-convoluted, incoherent narratives.

see if you can make it through this shit and still stay interested. I am not going to spoiler any of this because I wish I had known this bullshit before I wasted my time playing these games. 7 Remake ends with you literally getting teleported into The Space Between Timelines and killing the god of the multiverse, which physically destroys the continuity of all timelines. this creates an alternate timeline in which all the main characters die after the escape from the Shinra building, but Zack (a guy who dies before the game starts) somehow survives to witness this, despite the fact that his death immediately outside the Midgar city limits originally happens months(?) before the party infiltrates the Shinra building. this is never acknowledged or explained. this comes into play later in Rebirth, when Sephiroth kills Aeris in the main timeline, and also the white materia is rendered useless for no reason, and Cloud solves this by going to the second timeline and managing to save Aeris where she confesses her undying love for him and gives him a second white materia which is not useless for some reason. from that point on, she becomes Schrödinger's Aeris - dead in the main timeline, but alive in the other, from which she can somehow communicate with Cloud directly, so she stays around even though the other party members can't see her.

the original FF7 is definitely rough in its unedited incarnation, but despite its technical shortcomings, it is a very good game. this is the power move: download the 7th Heaven Mod Manager, use it to install the Shinra Archaeology Cut mod (a complete re-localization of the script from the original Japanese, with a bunch of much-needed tweaks and restored content), and play that. you can shave some of the rough edges off the visuals with Ninostyle's chibi/battle model reworks, and the SYW texture mods (AI upscaled textures with manual edits). these are all available in the mod loader itself, which has its own mod repository you can search through and install from directly in the program. there's a 30/60 FPS gameplay mod which looks great when it works, but it isn't compatible with the Shinra Archaeology Cut (the game's scripting is framerate-reliant, so it causes a ton of issues), so I'd recommend going without. Rebirth pissed me off so much that I researched all this shit and replayed the original game with the improved script, and it is a vastly better experience IMO, unless for some reason you just can't stand old school JRPGs.
 
People keep saying this shit and I don't get it.
Why would you willingly pay money for a new version of a game that has less stuff, when you could play an existing version with more stuff... for free. That also doesn't install possibly the most aggressive and intrusive DRM currently on the market?

That's what I don't get.

If you don't like the WoL additions, cool, the original exists. If you like WoL, that exists too. Why give money for a lazy recut of a game that doesn't serve the basic role of at least being a definitive edition of the title by including everything we already have?
 
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I don’t know if it’s just me but the 1.0 cutscenes seem very laggy and have some frame rate issues. I was actually getting a head ache from that. Granted they look amazing but you can tell the engine is struggling showing them off. In fact that was the big issue with a lot of the in game animations back then, even high end computers had really bad issues with animations lagging, I remember this myself. It’a shame they never tried to improve the animations in ARR or try to recreate them but with less lag.
That was just ff14 1.0 in general, reason it flopped ontop of being FF11-2 was poor performance, the Crystal engine was stretched to its absolute (tiny)limit at the time, and it wasn't even the animations. The random background pots being absurdly high polycounts was a major contributor.
 
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I do have xv on xbone. Is that worth playing? Tbh I only got it because of the mechanic girl. It looks good though l dunno.
15 is pretty mid, personally. But it has it's fans.
It never clicked with me, but I am told it is one of those "It gets better the more you play" sort of games, but i can't attest to that, since i drop off pretty quick from the first zone interest wise.

If we are talking incredibly mid FF games though I unironically suggest FF: Origins. The C H A O S meme was well deserved and it's a game that is so bad it's actually kind of endearing
 
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That was just ff14 1.0 in general, reason it flopped ontop of being FF11-2 was poor performance, the Crystal engine was stretched to its absolute (tiny)limit at the time, and it wasn't even the animations. The random background pots being absurdly high polycounts was a major contributor.
I still remember the insane lag in 1.0 including the UI. UI lag was the worst, it could take multiple seconds for a button to respond and navigating menus was a nightmare. Especially since every thing was tied to pulling up the menu even sitting from what I remember. There was a video (unfortunately taken down) of someone showing themselves selling things in their inventory to npcs and it literally took four minutes to do so.
 
Bit out of nowhere, but how's Sage? I was thinking about making it my healing main if I ever hop back online, but is the job still playing decently?
 
The random background pots being absurdly high polycounts was a major contributor.
This was one of the last remnants of SE's dev chaos during the transition to the HD era, where their art teams were given vague directions and so they'd just start pumping out assets until someone remembered they existed and told them to stop. It's why FF13 got a trilogy, it wasn't because the first game was a huge success, it was because they just had so many assets that they had to find some use for them in order to claw back some money they spent making them, so it was easy to just crank out a few sequels using what was left over.
 
Remake is pretty good, but Rebirth fucking sucks. both games massively retcon 7's original story for no reason other than Tetsuya Nomura fucking sucks at writing. he was not the original director of 7, he only designed the characters, so I guess he felt like he needed to put his stamp on it, which mainly consists of having a completely incoherent story that is not only confusing but deeply retarded. in case you're not aware, the other games Tetsuya Nomura has directed include Final Fantasy XV and the entire Kingdom Hearts series, all games with stupid ass, over-convoluted, incoherent narratives.
I'm actually unsure Nomura deserves all the hate, to the point I think he may be a corporate fall guy. He directed parasite eve 3, which killed the series, but apparently wasn't the writer, only directing what he was given. He also supposedly wanted ff7 remake to be a straight remake, but higher up suits wanted the multiverse stuff. Nomura has issues, but I am unsure he deserves hatred for the way the remakes turned out. That's what I heard once anyway.

For those who want to play ff11 but are put off with how often intros to various storylines keep popping up, or are returning to the game after a while of being absent, this channel has all or almost all story content up. I do recommend reading the short descriptions of the videos that summarize the very little that happens outside the cutscenes. I used this channel so that when J do choose to pursue a story that I don't remember the intro of anymore, because it happened so long ago, I can get a recap from here.
 
I'm actually unsure Nomura deserves all the hate, to the point I think he may be a corporate fall guy. He directed parasite eve 3, which killed the series, but apparently wasn't the writer, only directing what he was given. He also supposedly wanted ff7 remake to be a straight remake, but higher up suits wanted the multiverse stuff. Nomura has issues, but I am unsure he deserves hatred for the way the remakes turned out. That's what I heard once anyway.

While I'm aware of the interviews which state Nomura was supposedly wanting to 'preserve' FF7 as a straight remake, I am super skeptical of such a claim, especially since Japanese game devs tend to muddy the waters on the goings ons.

I don't care for FF7, in the sense that it wasn't the 'greatest FF ever' or my personal favorite or whatever. I'm pretty neutral to it. I've also not played the remake, although I've watched chunks of playthroughs.

The happy balance that Kitase (I think that's who it was) speaks about new elements mingling with the old has Nomura's fingerprints all over it, IMO, just based on what I've seen from playthroughs. It's like saying Michael Bay wanted to faithfully recreate Schlinder's List and all the slow motion explosions weren't his call.

Regardless, I really dislike the guy's style and approach to storytelling, but I get that it sticks for some people. He's like the Rob Liefeld of video games.
 
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